Use struct to serialize vehicle data
This gonna reduce the tedious work needed to add a new sync, also beings a performance boost Ped, projectile sync will be updated later
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@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace RageCoop.Core
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{
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public struct LVector2 : IEquatable<LVector2>
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internal struct LVector2 : IEquatable<LVector2>
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{
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/// <summary>
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/// Gets or sets the X component of the vector.
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