Tidy up weapon code and data dumper
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24
Client/Scripts/Shared/Shared.cs
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24
Client/Scripts/Shared/Shared.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RageCoop.Client
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{
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internal static partial class Shared
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{
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public static string BasePath = "RageCoop";
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public static string DataPath = Path.Combine(BasePath, "Data");
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public static string LogPath = Path.Combine(DataPath, "RageCoop.Client.log");
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public static string SettingsPath = Path.Combine(DataPath,"Setting.json");
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public static string VehicleWeaponDataPath = Path.Combine(DataPath, "VehicleWeapons.json");
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public static string WeaponFixDataPath = Path.Combine(DataPath, "WeaponFixes.json");
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public static string WeaponInfoDataPath = Path.Combine(DataPath, "Weapons.json");
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public static string AnimationsDataPath = Path.Combine(DataPath, "Animations.json");
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public static string CefSubProcessPath = Path.Combine(BasePath, "SubProcess", "RageCoop.Client.CefHost.exe");
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}
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}
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