Save blip and nametag settings
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@ -161,7 +161,8 @@ namespace RageCoop.Client
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_predictedPosition = Predict(Position);
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var current = MainVehicle.ReadPosition();
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var distSquared = current.DistanceToSquared(_predictedPosition);
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var cali = _predictedPosition - current + 0.5f * (Velocity - MainVehicle.Velocity);
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var cali = _predictedPosition - current;
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if (!IsTrain) { cali += 0.5f * (Velocity - MainVehicle.Velocity); }
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if (distSquared > 10 * 10)
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{
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MainVehicle.Position = _predictedPosition;
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