New vehicle synchronization added. Some changes
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@ -241,7 +241,7 @@ namespace CoopClient
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if (fullSync)
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{
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DebugSyncPed.ModelHash = player.Model.Hash;
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DebugSyncPed.Props = Util.GetPedProps(player);
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DebugSyncPed.Props = player.GetPedProps();
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}
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DebugSyncPed.Health = player.Health;
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DebugSyncPed.Position = player.Position;
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@ -250,12 +250,12 @@ namespace CoopClient
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if (!player.IsInVehicle())
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{
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flags = Util.GetPedFlags(player, fullSync, true);
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flags = player.GetPedFlags(fullSync, true);
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DebugSyncPed.Rotation = player.Rotation;
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DebugSyncPed.Velocity = player.Velocity;
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DebugSyncPed.Speed = Util.GetPedSpeed(player);
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DebugSyncPed.AimCoords = Util.GetPedAimCoords(player, false);
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DebugSyncPed.Speed = player.GetPedSpeed();
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DebugSyncPed.AimCoords = player.GetPedAimCoords(false);
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DebugSyncPed.CurrentWeaponHash = (int)player.Weapons.Current.Hash;
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DebugSyncPed.LastSyncWasFull = (flags.Value & (byte)PedDataFlags.LastSyncWasFull) > 0;
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DebugSyncPed.IsAiming = (flags.Value & (byte)PedDataFlags.IsAiming) > 0;
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@ -277,7 +277,7 @@ namespace CoopClient
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Vehicle veh = player.CurrentVehicle;
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veh.Opacity = 75;
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flags = Util.GetVehicleFlags(player, veh, fullSync);
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flags = veh.GetVehicleFlags(fullSync);
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int secondaryColor;
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int primaryColor;
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@ -286,27 +286,19 @@ namespace CoopClient
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Function.Call<int>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
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}
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byte tyreFlag = 0;
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for (int i = 0; i < veh.Wheels.Count - 1; i++)
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{
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if (Function.Call<bool>(Hash.IS_VEHICLE_TYRE_BURST, veh, i, false))
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{
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tyreFlag |= (byte)(1 << i);
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}
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}
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DebugSyncPed.VehicleModelHash = veh.Model.Hash;
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DebugSyncPed.VehicleSeatIndex = (int)player.SeatIndex;
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DebugSyncPed.VehiclePosition = veh.Position;
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DebugSyncPed.VehicleRotation = veh.Quaternion;
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DebugSyncPed.VehicleEngineHealth = veh.EngineHealth;
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DebugSyncPed.VehRPM = veh.CurrentRPM;
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DebugSyncPed.VehicleVelocity = veh.Velocity;
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DebugSyncPed.VehicleSpeed = veh.Speed;
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DebugSyncPed.VehicleSteeringAngle = veh.SteeringAngle;
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DebugSyncPed.VehicleColors = new int[] { primaryColor, secondaryColor };
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DebugSyncPed.VehicleMods = Util.GetVehicleMods(veh);
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DebugSyncPed.VehDoors = Util.GetVehicleDoors(veh.Doors);
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DebugSyncPed.VehTires = tyreFlag;
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DebugSyncPed.VehicleMods = veh.Mods.GetVehicleMods();
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DebugSyncPed.VehDoors = veh.Doors.GetVehicleDoors();
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DebugSyncPed.VehTires = veh.Wheels.GetBrokenTires();
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DebugSyncPed.LastSyncWasFull = (flags.Value & (byte)VehicleDataFlags.LastSyncWasFull) > 0;
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DebugSyncPed.IsInVehicle = (flags.Value & (byte)VehicleDataFlags.IsInVehicle) > 0;
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DebugSyncPed.VehIsEngineRunning = (flags.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0;
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