Removed PlayerConnectPacket() from client to server and small bug fixed

This commit is contained in:
EntenKoeniq
2021-12-17 23:02:53 +01:00
parent c77e2a0287
commit 5cfbaaddd7
3 changed files with 8 additions and 27 deletions

View File

@ -76,7 +76,7 @@ namespace CoopServer
{
lock (_actionQueue.SyncRoot)
{
_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerConnected(client)));
_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerHandshake(client)));
}
}