Removed PlayerConnectPacket() from client to server and small bug fixed
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@ -76,7 +76,7 @@ namespace CoopServer
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{
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lock (_actionQueue.SyncRoot)
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{
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_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerConnected(client)));
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_actionQueue.Enqueue(new Action(() => _script.API.InvokePlayerHandshake(client)));
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}
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}
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