Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V
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README.md
15
README.md
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# 🧠 That's it
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# 🧠 That's it
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RAGECOOP is a multiplayer mod to play story mode or some mods made for RAGECOOP or just drive around with your buddy.
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RAGECOOP brings multiplayer experience to the story mode, you can complete missions together with your friends, use mods without any restriction/getting banned, or just mess around with your fella!
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# 📋 Requirements
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# 📋 Requirements
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- Visual Studio 2022
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- Visual Studio 2022
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2. Synchronized vehicle/player/NPC
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2. Synchronized vehicle/player/NPC
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3. Synchronized projectiles
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3. Synchronized projectiles
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4. Simple ragdoll sync
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4. Simple ragdoll sync
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5. Smoother vehicle/ped movement.
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5. Decent compatibility with other mods, set up a private modded server to have some fun!
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6. Ownership based sync logic, carjacking is now working (sort of).
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6. Weaponized vehicle sync(WIP).
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7. Latency compensation, vehicle movement should look identical from both sides even with high ping (300+ ms)
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7. Optimization for high-Ping condition, play with friends around the world!
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8. Code refactoring and namespace cleanup
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8. Powerful scripting API and resource system, easily [add multiplayer functionality to your mod](HTTPS://docs.ragecoop.online).
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9. Synchronized vehicle doors, brake and throttle.
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10. Weaponized vehicle sync(WIP).
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11. Other improvements
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# Known issues
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# Known issues
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@ -364,7 +364,7 @@ namespace RageCoop.Client
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LastVelocity=_predictedVel;
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LastVelocity=_predictedVel;
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var current = MainVehicle.ReadPosition();
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var current = MainVehicle.ReadPosition();
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var dist = current.DistanceTo(Position);
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var dist = current.DistanceTo(Position);
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var cali = (dist<1?dist*4:dist)*(_predictedPos - current);
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var cali = ((Velocity.Length()<0.1 && !touching)?dist*4:dist)*(_predictedPos - current);
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// new LemonUI.Elements.ScaledText(new System.Drawing.PointF(50, 50), dist.ToString()).Draw();
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// new LemonUI.Elements.ScaledText(new System.Drawing.PointF(50, 50), dist.ToString()).Draw();
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if (dist<8)
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if (dist<8)
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