Don't use dictionary to store vehicle mods
This commit is contained in:
@ -47,10 +47,14 @@ namespace RageCoop.Client
|
||||
return flags;
|
||||
}
|
||||
|
||||
public static Dictionary<int, int> GetVehicleMods(this VehicleModCollection mods)
|
||||
public static (int, int)[] GetVehicleMods(this VehicleModCollection mods)
|
||||
{
|
||||
var result = new Dictionary<int, int>();
|
||||
foreach (var mod in mods.ToArray()) result.Add((int)mod.Type, mod.Index);
|
||||
var modsArr = mods.ToArray();
|
||||
var result = new (int, int)[modsArr.Length];
|
||||
for (int i = 0; i < modsArr.Length; i++)
|
||||
{
|
||||
result[i] = ((int)modsArr[i].Type, modsArr[i].Index);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user