DataDumper
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@ -327,20 +327,18 @@ namespace RageCoop.Client
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}
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public static Vector3 GetAimCoord(this Ped p)
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{
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var weapon = p.Weapons.CurrentWeaponObject;
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Prop weapon;
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var v = p.CurrentVehicle;
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// Rhino
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if (v != null && v.Model.Hash == 782665360)
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{
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return v.Bones[35].Position + v.Bones[35].ForwardVector * 100;
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}
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EntityBone b;
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if (p.IsOnTurretSeat())
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{
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var b = p.CurrentVehicle.GetMuzzleBone(p.VehicleWeapon);
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return b.Position + b.ForwardVector * 50;
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if((b = p.CurrentVehicle.GetMuzzleBone(p.VehicleWeapon)) != null)
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{
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return b.Position + b.ForwardVector * 50;
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}
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return GetLookingCoord(p);
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}
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if (weapon != null)
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if ((weapon= p.Weapons.CurrentWeaponObject) != null)
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{
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// Not very accurate, but doesn't matter
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Vector3 dir = weapon.RightVector;
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