Customizable key binding and passenger fix.
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@ -71,7 +71,6 @@ namespace RageCoop.Client
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private bool _lastRagdoll=false;
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private ulong _lastRagdollTime=0;
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private bool _lastInCover = false;
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private bool _isEnteringVehicle = false;
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/// <summary>
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/// The latest character model hash (may not have been applied yet)
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/// </summary>
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@ -334,7 +333,6 @@ namespace RageCoop.Client
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private bool _isPlayingAnimation = false;
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private string[] _currentAnimation = new string[2] { "", "" };
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private float _animationStopTime = 0;
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private void DisplayOnFoot()
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{
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@ -693,8 +691,6 @@ namespace RageCoop.Client
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SmoothTransition();
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}
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private bool StuckDetection = false;
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private ulong LastStuckTime;
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private void UpdateOnFootPosition(bool updatePosition = true, bool updateRotation = true, bool updateVelocity = true)
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{
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/*
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@ -767,19 +763,6 @@ namespace RageCoop.Client
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}
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MainPed.ApplyForce(f);
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}
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private Vector3 GetCalibrationRotation()
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{
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var r = Rotation-MainPed.Rotation;
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if (r.X>180) { r.X=(180-r.X); }
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else if (r.X<-180) { r.X=360+r.X; }
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if (r.Y>180||r.Y<-180) { r.Y=(180-r.Y); }
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else if (r.Y<-180) { r.Y=360+r.Y; }
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if (r.Z>180||r.Z<-180) { r.Z=(180-r.Z); }
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else if (r.Z<-180) { r.Z=360+r.Z; }
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return r;
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}
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private string LoadAnim(string anim)
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{
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ulong startTime = Util.GetTickCount64();
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@ -797,41 +780,5 @@ namespace RageCoop.Client
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return anim;
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}
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#endregion
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#region QUEUED ACTIONS
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#region ENTER-VEHICLE
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/// <summary>
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/// Tell this character to enter a vehicle and do callback when the task is finished.
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/// </summary>
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/// <param name="veh"></param>
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/// <param name="seat"></param>
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/// <param name="callback"> callback function to be invoked when done, accepting first argument that indicates whether the operation is successful.</param>
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public void EnterVehicle(SyncedVehicle veh,VehicleSeat seat, Action<bool> callback)
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{
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Main.QueueAction(new Func<bool>(() =>
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{
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MainPed.Task.EnterVehicle(veh.MainVehicle, seat,-1,2,EnterVehicleFlags.AllowJacking|EnterVehicleFlags.WarpToDoor);
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return true;
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}));
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int i = 0;
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float maxwait = Game.FPS*5;
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Main.QueueAction(new Func<bool>(() =>
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{
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i++;
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if ((_lastEnteringVehicle && !MainPed.IsGettingIntoVehicle)||i>maxwait)
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{
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callback(MainPed.IsInVehicle());
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_isEnteringVehicle=false;
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return true;
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}
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_lastEnteringVehicle = MainPed.IsGettingIntoVehicle;
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return false;
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}));
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}
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#endregion
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#endregion
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}
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}
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