code cleanup
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@ -1,20 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GTA;
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using GTA;
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using GTA.Math;
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Threading;
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using System.Windows.Forms;
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namespace RageCoop.Client
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{
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internal class DevTool:Script
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internal class DevTool : Script
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{
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public static Vehicle ToMark;
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public static bool UseSecondary=false;
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public static bool UseSecondary = false;
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public static int Current = 0;
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public static int Secondary = 0;
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public static MuzzleDir Direction = MuzzleDir.Forward;
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@ -27,7 +23,8 @@ namespace RageCoop.Client
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private void OnKeyDown(object sender, KeyEventArgs e)
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{
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if (ToMark==null||(!ToMark.Exists())) { return; }
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if (DevToolMenu.Menu.SelectedItem==DevToolMenu.boneIndexItem) {
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if (DevToolMenu.Menu.SelectedItem==DevToolMenu.boneIndexItem)
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{
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switch (e.KeyCode)
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{
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@ -78,7 +75,7 @@ namespace RageCoop.Client
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}
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private static void OnTick(object sender, EventArgs e)
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{
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if(ToMark == null || !ToMark.Exists()){ return;}
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if (ToMark == null || !ToMark.Exists()) { return; }
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Update();
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Draw(Current);
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if (UseSecondary)
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@ -170,15 +167,15 @@ namespace RageCoop.Client
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GTA.UI.Notification.Show("Copied to clipboard, please paste it on the GitHub issue page!");
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}
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}
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}
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internal enum MuzzleDir:byte
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internal enum MuzzleDir : byte
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{
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Forward=0,
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Forward = 0,
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Right = 1,
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Up=2,
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Backward=3,
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Up = 2,
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Backward = 3,
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Left = 4,
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Down=5,
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Down = 5,
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}
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}
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