More vehicle sync
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@ -266,8 +266,6 @@ namespace CoopClient
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ArtificialLagCounter = DateTime.Now;
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byte? flags = Util.GetPedFlags(player, FullDebugSync, true);
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if (FullDebugSync)
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{
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DebugSyncPed.ModelHash = player.Model.Hash;
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@ -276,8 +274,12 @@ namespace CoopClient
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DebugSyncPed.Health = player.Health;
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DebugSyncPed.Position = player.Position;
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byte? flags;
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if (!player.IsInVehicle())
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{
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flags = Util.GetPedFlags(player, FullDebugSync, true);
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DebugSyncPed.Rotation = player.Rotation;
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DebugSyncPed.Velocity = player.Velocity;
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DebugSyncPed.Speed = Util.GetPedSpeed(player);
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@ -290,20 +292,26 @@ namespace CoopClient
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DebugSyncPed.IsJumping = (flags.Value & (byte)PedDataFlags.IsJumping) > 0;
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DebugSyncPed.IsRagdoll = (flags.Value & (byte)PedDataFlags.IsRagdoll) > 0;
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DebugSyncPed.IsOnFire = (flags.Value & (byte)PedDataFlags.IsOnFire) > 0;
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DebugSyncPed.IsInVehicle = (flags.Value & (byte)PedDataFlags.IsInVehicle) > 0;
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}
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else
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{
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Vehicle veh = player.CurrentVehicle;
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flags = Util.GetVehicleFlags(player, veh, FullDebugSync);
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DebugSyncPed.VehicleModelHash = veh.Model.Hash;
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DebugSyncPed.VehicleSeatIndex = (int)player.SeatIndex;
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DebugSyncPed.VehiclePosition = veh.Position;
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DebugSyncPed.VehicleRotation = veh.Quaternion;
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DebugSyncPed.VehicleSpeed = veh.Speed;
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DebugSyncPed.VehicleSteeringAngle = veh.SteeringAngle;
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DebugSyncPed.LastSyncWasFull = (flags.Value & (byte)VehicleDataFlags.LastSyncWasFull) > 0;
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DebugSyncPed.IsInVehicle = (flags.Value & (byte)VehicleDataFlags.IsInVehicle) > 0;
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DebugSyncPed.VehIsEngineRunning = (flags.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0;
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DebugSyncPed.VehAreLightsOn = (flags.Value & (byte)VehicleDataFlags.AreLightsOn) > 0;
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DebugSyncPed.VehAreHighBeamsOn = (flags.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0;
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}
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DebugSyncPed.IsInVehicle = (flags.Value & (byte)PedDataFlags.IsInVehicle) > 0;
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if (DebugSyncPed.Character != null && DebugSyncPed.Character.Exists())
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{
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Function.Call(Hash.SET_ENTITY_NO_COLLISION_ENTITY, DebugSyncPed.Character.Handle, player.Handle, false);
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