Fix projectile issue.
This commit is contained in:
@ -226,6 +226,7 @@ namespace RageCoop.Client
|
||||
}
|
||||
public static void Add(SyncedProjectile p)
|
||||
{
|
||||
if (!p.IsValid) { return; }
|
||||
if (ID_Projectiles.ContainsKey(p.ID))
|
||||
{
|
||||
ID_Projectiles[p.ID]=p;
|
||||
|
Reference in New Issue
Block a user