Some changes and bug fixes

This commit is contained in:
EntenKoeniq
2022-04-14 02:08:13 +02:00
parent f6ceb7308b
commit 81733a2c19
9 changed files with 127 additions and 74 deletions

View File

@ -10,8 +10,6 @@ namespace CoopClient.Entities.Player
public partial class EntitiesPlayer
{
#region -- VARIABLES --
private ulong _vehicleStopTime { get; set; }
internal bool IsInVehicle { get; set; }
/// <summary>
/// The latest vehicle model hash (may not have been applied yet)
@ -62,6 +60,8 @@ namespace CoopClient.Entities.Player
internal VehicleDamageModel VehDamageModel { get; set; }
#endregion
private ulong _lastVehicleEnter = 0;
private void DisplayInVehicle()
{
if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model.Hash != VehicleModelHash)
@ -89,6 +89,7 @@ namespace CoopClient.Entities.Player
if (!vehFound)
{
MainVehicle = World.CreateVehicle(vehicleModel, Position);
MainVehicle.IsVisible = false;
MainVehicle.Quaternion = _vehicleRotation;
MainVehicle.IsInvincible = true;
@ -104,24 +105,53 @@ namespace CoopClient.Entities.Player
}
vehicleModel.MarkAsNoLongerNeeded();
return;
}
if (!Character.IsInVehicle() || (int)Character.SeatIndex != VehicleSeatIndex || Character.CurrentVehicle.Handle != MainVehicle.Handle)
if (_lastVehicleEnter != 0)
{
if (VehicleSeatIndex == -1 &&
Game.Player.Character.IsInVehicle() &&
(int)Game.Player.Character.SeatIndex == -1 &&
Game.Player.Character.CurrentVehicle.Handle == MainVehicle.Handle)
if (Util.GetTickCount64() - _lastVehicleEnter < 1500)
{
return;
}
_lastVehicleEnter = 0;
Character.Task.ClearAllImmediately();
Character.SetIntoVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex);
}
else if (!Character.IsInVehicle() || Character.CurrentVehicle.Handle != MainVehicle.Handle)
{
MainVehicle.IsVisible = true;
if (Game.Player.Character.CurrentVehicle?.Handle == MainVehicle.Handle &&
VehicleSeatIndex == (int)Game.Player.Character.SeatIndex)
{
Game.Player.Character.Task.WarpOutOfVehicle(MainVehicle);
GTA.UI.Notification.Show("~r~Car jacked!");
}
Character.SetIntoVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex);
Character.IsVisible = true;
if (VehicleSpeed > 0.2f || !Character.IsInRange(MainVehicle.Position, 4f))
{
Character.SetIntoVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex);
Character.IsVisible = true;
}
else
{
_lastVehicleEnter = Util.GetTickCount64();
Character.Task.ClearAllImmediately();
Character.IsVisible = true;
Character.Task.EnterVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex, -1, 2f, EnterVehicleFlags.WarpToDoor);
return;
}
}
if ((int)Character.SeatIndex != VehicleSeatIndex)
{
Character.Task.ShuffleToNextVehicleSeat(MainVehicle);
}
#region -- VEHICLE SYNC --
if (AimCoords != default)
{
if (MainVehicle.IsTurretSeat(VehicleSeatIndex))
@ -140,6 +170,12 @@ namespace CoopClient.Entities.Player
return;
}
UpdateVehicleInfo();
UpdateVehiclePosition();
}
private void UpdateVehicleInfo()
{
if (VehicleColors != null && VehicleColors != _lastVehicleColors)
{
Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, VehicleColors[0], VehicleColors[1]);
@ -269,7 +305,10 @@ namespace CoopClient.Entities.Player
}
}
}
}
private void UpdateVehiclePosition()
{
float avrLat = Math.Min(1.5f, (Util.GetTickCount64() - LastUpdateReceived) / AverageLatency);
if (_lastVehicleSteeringAngle != VehicleSteeringAngle)
@ -280,8 +319,7 @@ namespace CoopClient.Entities.Player
MainVehicle.CustomSteeringAngle(steeringLerp);
}
// Good enough for now, but we need to create a better sync
if (VehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
if (VehicleSpeed != 0f && MainVehicle.IsInRange(Position, 7.0f))
{
dynamic speedLerp = Util.Lerp(_lastVehicleSpeed, VehicleSpeed, avrLat);
_lastVehicleSpeed = Speed;
@ -291,22 +329,12 @@ namespace CoopClient.Entities.Player
MainVehicle.Velocity = Velocity * forceVelo + ((Position - MainVehicle.Position) * force);
MainVehicle.Quaternion = _lastVehicleRotation != null ? Quaternion.Slerp(_lastVehicleRotation.Value, _vehicleRotation, avrLat) : _vehicleRotation;
_vehicleStopTime = Util.GetTickCount64();
}
else if ((Util.GetTickCount64() - _vehicleStopTime) <= 1000)
{
Vector3 posTarget = Util.LinearVectorLerp(MainVehicle.Position, Position + (Position - MainVehicle.Position), Util.GetTickCount64() - _vehicleStopTime, 1000);
MainVehicle.PositionNoOffset = posTarget;
MainVehicle.Quaternion = Quaternion.Slerp(_lastVehicleRotation.Value, _vehicleRotation, avrLat);
}
else
{
MainVehicle.PositionNoOffset = Position;
MainVehicle.Quaternion = _vehicleRotation;
}
#endregion
}
#region -- PEDALING --