Better vehicle weapon handling and muzzle flash
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@ -84,7 +84,7 @@ namespace RageCoop.Client
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var v = Shooter?.MainPed?.CurrentVehicle;
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if (v!=null)
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{
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World.CreateParticleEffectNonLooped(SyncEvents.CorePFXAsset, "muz_tank", v.GetMuzzleInfo().Position, v.Bones[35].ForwardVector.ToEulerRotation(v.Bones[35].UpVector), 1);
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World.CreateParticleEffectNonLooped(SyncEvents.CorePFXAsset, "muz_tank", v.Bones[v.GetMuzzleIndex()].Position, v.Bones[35].ForwardVector.ToEulerRotation(v.Bones[35].UpVector), 1);
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}
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}
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EntityPool.Add(this);
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