Initial CEF and DirectX overlay implementation (PoC, unfinished)
Still pretty unstable, game might crash at times. Revamp build system and other small fixes
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@ -80,7 +80,7 @@ namespace RageCoop.Client
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break;
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case NetConnectionStatus.Disconnected:
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if (message.SenderConnection == ServerConnection) Main.Disconnected(reason);
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if (message.SenderConnection == ServerConnection) Main.CleanUp(reason);
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break;
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}
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