Initial CEF and DirectX overlay implementation (PoC, unfinished)
Still pretty unstable, game might crash at times. Revamp build system and other small fixes
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@ -86,10 +86,7 @@ namespace RageCoop.Core
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Args[i] = m.ReadByteArray();
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break;
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default:
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if (ResolveHandle == null)
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{
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throw new InvalidOperationException($"Unexpected type: {type}");
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}
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if (ResolveHandle == null) throw new InvalidOperationException($"Unexpected type: {type}");
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Args[i] = ResolveHandle(type, m);
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break;
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