Initial CEF and DirectX overlay implementation (PoC, unfinished)
Still pretty unstable, game might crash at times. Revamp build system and other small fixes
This commit is contained in:
63
libs/BitmapUtil.deps.json
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63
libs/BitmapUtil.deps.json
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@ -0,0 +1,63 @@
|
||||
{
|
||||
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|
||||
"name": ".NETStandard,Version=v2.0/",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETStandard,Version=v2.0": {},
|
||||
".NETStandard,Version=v2.0/": {
|
||||
"BitmapUtil/1.0.0": {
|
||||
"dependencies": {
|
||||
"NETStandard.Library": "2.0.3",
|
||||
"System.Drawing.Common": "4.5.0"
|
||||
},
|
||||
"runtime": {
|
||||
"BitmapUtil.dll": {}
|
||||
}
|
||||
},
|
||||
"Microsoft.NETCore.Platforms/1.1.0": {},
|
||||
"NETStandard.Library/2.0.3": {
|
||||
"dependencies": {
|
||||
"Microsoft.NETCore.Platforms": "1.1.0"
|
||||
}
|
||||
},
|
||||
"System.Drawing.Common/4.5.0": {
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Drawing.Common.dll": {
|
||||
"assemblyVersion": "4.0.0.0",
|
||||
"fileVersion": "4.6.26515.6"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"BitmapUtil/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
},
|
||||
"Microsoft.NETCore.Platforms/1.1.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-kz0PEW2lhqygehI/d6XsPCQzD7ff7gUJaVGPVETX611eadGsA3A877GdSlU0LRVMCTH/+P3o2iDTak+S08V2+A==",
|
||||
"path": "microsoft.netcore.platforms/1.1.0",
|
||||
"hashPath": "microsoft.netcore.platforms.1.1.0.nupkg.sha512"
|
||||
},
|
||||
"NETStandard.Library/2.0.3": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
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|
||||
"path": "netstandard.library/2.0.3",
|
||||
"hashPath": "netstandard.library.2.0.3.nupkg.sha512"
|
||||
},
|
||||
"System.Drawing.Common/4.5.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
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|
||||
"path": "system.drawing.common/4.5.0",
|
||||
"hashPath": "system.drawing.common.4.5.0.nupkg.sha512"
|
||||
}
|
||||
}
|
||||
}
|
BIN
libs/BitmapUtil.dll
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BIN
libs/BitmapUtil.dll
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BIN
libs/BitmapUtil.pdb
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BIN
libs/BitmapUtil.pdb
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86
libs/BitmapUtil.xml
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libs/BitmapUtil.xml
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||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>BitmapUtil</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:BitmapUtil.BitmapInfo.ToBitmap(System.Drawing.Imaging.PixelFormat)">
|
||||
<summary>
|
||||
Get a bitmap that use <see cref="F:BitmapUtil.BitmapInfo.Scan0"/> as the back buffer
|
||||
</summary>
|
||||
<param name="format"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.Unsafe.UpdateRegion(BitmapUtil.BitmapInfo,BitmapUtil.BitmapInfo,System.Drawing.Rectangle,System.Drawing.Point)">
|
||||
<summary>
|
||||
Copy a region from source and apply to specified point of target bitmap
|
||||
</summary>
|
||||
<param name="src"></param>
|
||||
<param name="target"></param>
|
||||
<param name="sourceRegion">Region to copy from source</param>
|
||||
<param name="targetLocation">Location to apply the region copied from source</param>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.Unsafe.UpdateRegion(BitmapUtil.BitmapInfo,BitmapUtil.BitmapInfo,System.Drawing.Point)">
|
||||
<summary>
|
||||
Copy a entire source bitmap to specified point of target bitmap
|
||||
</summary>
|
||||
<param name="src"></param>
|
||||
<param name="target"></param>
|
||||
<param name="location">The location of the target to apply source bitmap</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"></exception>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.Unsafe.CopyRegion(BitmapUtil.BitmapInfo,System.IntPtr,System.Drawing.Rectangle)">
|
||||
<summary>
|
||||
Copy specified region to destination as a continuous region of memory, namely, crop the bitmap
|
||||
</summary>
|
||||
<param name="source">Source image</param>
|
||||
<param name="destination">Pointer to destination buffer</param>
|
||||
<param name="region">The region to copy from source</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"></exception>
|
||||
</member>
|
||||
<member name="T:BitmapUtil.GDIPlus">
|
||||
<summary>
|
||||
Common method and extensions for GDI+ (aka System.Drawing) Bitmap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.GDIPlus.ToByteArray(System.Drawing.Bitmap)">
|
||||
<summary>
|
||||
Get a byte array from <para>bmp</para>
|
||||
</summary>
|
||||
<param name="bmp"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.GDIPlus.ToByteArray(System.Drawing.Bitmap,System.Drawing.Rectangle,BitmapUtil.BitmapInfo@)">
|
||||
<summary>
|
||||
Get a byte array from <para>bmp</para>
|
||||
</summary>
|
||||
<param name="bmp"></param>
|
||||
<param name="region">The region to create copy</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.GDIPlus.FromByteArrayUnsafe(System.Byte[],System.Int32,System.Int32,System.Int32,System.Drawing.Imaging.PixelFormat)">
|
||||
<summary>
|
||||
Get a <see cref="T:System.Drawing.Bitmap"/> from specified array
|
||||
</summary>
|
||||
<param name="array"></param>
|
||||
<param name="width"></param>
|
||||
<param name="height"></param>
|
||||
<param name="bytesPerPixel"></param>
|
||||
<param name="format"></param>
|
||||
<returns>The <see cref="T:System.Drawing.Bitmap"/> that depends on the specified array, note that it must not be collected by GC during the lifetime of this <see cref="T:System.Drawing.Bitmap"/></returns>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.GDIPlus.FromByteArray(System.Byte[],System.Int32,System.Int32,System.Drawing.Imaging.PixelFormat)">
|
||||
<summary>
|
||||
Grab a copy of input array and return a safe <see cref="T:System.Drawing.Bitmap"/> object.
|
||||
</summary>
|
||||
<param name="array"></param>
|
||||
<param name="width"></param>
|
||||
<param name="height"></param>
|
||||
<param name="format"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
libs/DXHook/BitmapUtil.dll
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libs/DXHook/BitmapUtil.dll
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BIN
libs/DXHook/BitmapUtil.pdb
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BIN
libs/DXHook/BitmapUtil.pdb
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86
libs/DXHook/BitmapUtil.xml
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libs/DXHook/BitmapUtil.xml
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|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>BitmapUtil</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:BitmapUtil.BitmapInfo.ToBitmap(System.Drawing.Imaging.PixelFormat)">
|
||||
<summary>
|
||||
Get a bitmap that use <see cref="F:BitmapUtil.BitmapInfo.Scan0"/> as the back buffer
|
||||
</summary>
|
||||
<param name="format"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.Unsafe.UpdateRegion(BitmapUtil.BitmapInfo,BitmapUtil.BitmapInfo,System.Drawing.Rectangle,System.Drawing.Point)">
|
||||
<summary>
|
||||
Copy a region from source and apply to specified point of target bitmap
|
||||
</summary>
|
||||
<param name="src"></param>
|
||||
<param name="target"></param>
|
||||
<param name="sourceRegion">Region to copy from source</param>
|
||||
<param name="targetLocation">Location to apply the region copied from source</param>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.Unsafe.UpdateRegion(BitmapUtil.BitmapInfo,BitmapUtil.BitmapInfo,System.Drawing.Point)">
|
||||
<summary>
|
||||
Copy a entire source bitmap to specified point of target bitmap
|
||||
</summary>
|
||||
<param name="src"></param>
|
||||
<param name="target"></param>
|
||||
<param name="location">The location of the target to apply source bitmap</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"></exception>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.Unsafe.CopyRegion(BitmapUtil.BitmapInfo,System.IntPtr,System.Drawing.Rectangle)">
|
||||
<summary>
|
||||
Copy specified region to destination as a continuous region of memory, namely, crop the bitmap
|
||||
</summary>
|
||||
<param name="source">Source image</param>
|
||||
<param name="destination">Pointer to destination buffer</param>
|
||||
<param name="region">The region to copy from source</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:System.ArgumentOutOfRangeException"></exception>
|
||||
</member>
|
||||
<member name="T:BitmapUtil.GDIPlus">
|
||||
<summary>
|
||||
Common method and extensions for GDI+ (aka System.Drawing) Bitmap.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.GDIPlus.ToByteArray(System.Drawing.Bitmap)">
|
||||
<summary>
|
||||
Get a byte array from <para>bmp</para>
|
||||
</summary>
|
||||
<param name="bmp"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.GDIPlus.ToByteArray(System.Drawing.Bitmap,System.Drawing.Rectangle,BitmapUtil.BitmapInfo@)">
|
||||
<summary>
|
||||
Get a byte array from <para>bmp</para>
|
||||
</summary>
|
||||
<param name="bmp"></param>
|
||||
<param name="region">The region to create copy</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.GDIPlus.FromByteArrayUnsafe(System.Byte[],System.Int32,System.Int32,System.Int32,System.Drawing.Imaging.PixelFormat)">
|
||||
<summary>
|
||||
Get a <see cref="T:System.Drawing.Bitmap"/> from specified array
|
||||
</summary>
|
||||
<param name="array"></param>
|
||||
<param name="width"></param>
|
||||
<param name="height"></param>
|
||||
<param name="bytesPerPixel"></param>
|
||||
<param name="format"></param>
|
||||
<returns>The <see cref="T:System.Drawing.Bitmap"/> that depends on the specified array, note that it must not be collected by GC during the lifetime of this <see cref="T:System.Drawing.Bitmap"/></returns>
|
||||
</member>
|
||||
<member name="M:BitmapUtil.GDIPlus.FromByteArray(System.Byte[],System.Int32,System.Int32,System.Drawing.Imaging.PixelFormat)">
|
||||
<summary>
|
||||
Grab a copy of input array and return a safe <see cref="T:System.Drawing.Bitmap"/> object.
|
||||
</summary>
|
||||
<param name="array"></param>
|
||||
<param name="width"></param>
|
||||
<param name="height"></param>
|
||||
<param name="format"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
libs/DXHook/DXHook.dll
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libs/DXHook/DXHook.dll
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libs/DXHook/DXHook.pdb
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libs/DXHook/DXHook.pdb
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libs/DXHook/DXHook.xml
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libs/DXHook/DXHook.xml
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|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DXHook</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="F:DXHook.CaptureProcess._channelName">
|
||||
<summary>
|
||||
Must be null to allow a random channel name to be generated
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.CaptureProcess.#ctor(System.Diagnostics.Process,DXHook.Interface.CaptureConfig,DXHook.Interface.CaptureInterface)">
|
||||
<summary>
|
||||
Prepares capturing in the target process. Note that the process must not already be hooked, and must have a <see cref="P:System.Diagnostics.Process.MainWindowHandle"/>.
|
||||
</summary>
|
||||
<param name="process">The process to inject into</param>
|
||||
<exception cref="T:DXHook.ProcessHasNoWindowHandleException">Thrown if the <paramref name="process"/> does not have a window handle. This could mean that the process does not have a UI, or that the process has not yet finished starting.</exception>
|
||||
<exception cref="T:DXHook.ProcessAlreadyHookedException">Thrown if the <paramref name="process"/> is already hooked</exception>
|
||||
<exception cref="T:DXHook.InjectionFailedException">Thrown if the injection failed - see the InnerException for more details.</exception>
|
||||
<remarks>The target process will have its main window brought to the foreground after successful injection.</remarks>
|
||||
</member>
|
||||
<member name="M:DXHook.CaptureProcess.BringProcessWindowToFront">
|
||||
<summary>
|
||||
Bring the target window to the front and wait for it to be visible
|
||||
</summary>
|
||||
<remarks>If the window does not come to the front within approx. 30 seconds an exception is raised</remarks>
|
||||
</member>
|
||||
<member name="M:DXHook.EntryPoint.StartCheckHostIsAliveThread">
|
||||
<summary>
|
||||
Begin a background thread to check periodically that the host process is still accessible on its IPC channel
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.EntryPoint.StopCheckHostIsAliveThread">
|
||||
<summary>
|
||||
Tell the _checkAlive thread that it can exit if it hasn't already
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DXHook.ProcessHasNoWindowHandleException">
|
||||
<summary>
|
||||
Indicates that the provided process does not have a window handle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.BaseDXHook.FPS">
|
||||
<summary>
|
||||
Frames Per second counter, FPS.Frame() must be called each frame
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.BaseDXHook.ReadFullStream(System.IO.Stream)">
|
||||
<summary>
|
||||
Reads data from a stream until the end is reached. The
|
||||
data is returned as a byte array. An IOException is
|
||||
thrown if any of the underlying IO calls fail.
|
||||
</summary>
|
||||
<param name="stream">The stream to read data from</param>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.BaseDXHook.ProcessCapture(System.Int32,System.Int32,System.Int32,System.Drawing.Imaging.PixelFormat,System.IntPtr,DXHook.Interface.ScreenshotRequest)">
|
||||
<summary>
|
||||
Process the capture based on the requested format.
|
||||
</summary>
|
||||
<param name="width">image width</param>
|
||||
<param name="height">image height</param>
|
||||
<param name="pitch">data pitch (bytes per row)</param>
|
||||
<param name="format">target format</param>
|
||||
<param name="pBits">IntPtr to the image data</param>
|
||||
<param name="request">The original requets</param>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.Common.Element.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Releases unmanaged and optionally managed resources
|
||||
</summary>
|
||||
<param name="disposing">true if disposing both unmanaged and managed</param>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.Common.FramesPerSecond.Frame">
|
||||
<summary>
|
||||
Must be called each frame
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.Common.FramesPerSecond.GetFPS">
|
||||
<summary>
|
||||
Return the current frames per second
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.Common.ImageElement.PtrBuffer">
|
||||
<summary>
|
||||
Pointer to this image's underlying buffer area
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.Common.ImageElement.SetBitmap(System.Drawing.Bitmap)">
|
||||
<summary>
|
||||
Update current bitmap with supplied one
|
||||
</summary>
|
||||
<param name="bmp">The bitmap to replace current one with</param>
|
||||
<remarks>Image buffer is copied to <see cref="P:DXHook.Hook.Common.ImageElement.PtrBuffer"/></remarks>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.Common.ImageElement.Tint">
|
||||
<summary>
|
||||
This value is multiplied with the source color (e.g. White will result in same color as source image)
|
||||
</summary>
|
||||
<remarks>
|
||||
Defaults to <see cref="P:System.Drawing.Color.White"/>.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.Common.ImageElement.Location">
|
||||
<summary>
|
||||
The location of where to render this image element
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.Direct3DDevice9FunctionOrdinals">
|
||||
<summary>
|
||||
The full list of IDirect3DDevice9 functions with the correct index
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.DX11.DeviceManager.Direct3DDevice">
|
||||
<summary>
|
||||
Gets the Direct3D11 device.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.DX11.DeviceManager.Direct3DContext">
|
||||
<summary>
|
||||
Gets the Direct3D11 immediate context.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX11.DXOverlayEngine.Draw">
|
||||
<summary>
|
||||
Draw the overlay(s)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX11.DXOverlayEngine.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Releases unmanaged and optionally managed resources
|
||||
</summary>
|
||||
<param name="disposing">true if disposing both unmanaged and managed</param>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX11.RendererBase.Initialize(DXHook.Hook.DX11.DeviceManager)">
|
||||
<summary>
|
||||
Initialize with the provided deviceManager
|
||||
</summary>
|
||||
<param name="deviceManager"></param>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX11.RendererBase.CreateDeviceDependentResources">
|
||||
<summary>
|
||||
Create any resources that depend on the device or device context
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX11.RendererBase.CreateSizeDependentResources">
|
||||
<summary>
|
||||
Create any resources that depend upon the size of the render target
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX11.RendererBase.Render">
|
||||
<summary>
|
||||
Render a frame
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX11.RendererBase.DoRender">
|
||||
<summary>
|
||||
Each descendant of RendererBase performs a frame
|
||||
render within the implementation of DoRender
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX11.ScreenAlignedQuadRenderer.CreateDeviceDependentResources">
|
||||
<summary>
|
||||
Create any device dependent resources here.
|
||||
This method will be called when the device is first
|
||||
initialized or recreated after being removed or reset.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX9.DXOverlayEngine.Draw">
|
||||
<summary>
|
||||
Draw the overlay(s)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX9.DXOverlayEngine.BeforeDeviceReset">
|
||||
<summary>
|
||||
In Direct3D9 it is necessary to call OnLostDevice before any call to device.Reset(...) for certain interfaces found in D3DX (e.g. ID3DXSprite, ID3DXFont, ID3DXLine) - https://msdn.microsoft.com/en-us/library/windows/desktop/bb172979(v=vs.85).aspx
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DX9.DXOverlayEngine.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Releases unmanaged and optionally managed resources
|
||||
</summary>
|
||||
<param name="disposing">true if disposing both unmanaged and managed</param>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D10">
|
||||
<summary>
|
||||
Direct3D 10 Hook - this hooks the SwapChain.Present method to capture images
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D10.DXGISwapChain_PresentDelegate">
|
||||
<summary>
|
||||
The IDXGISwapChain.Present function definition
|
||||
</summary>
|
||||
<param name="device"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D10.DXGISwapChain_ResizeTargetDelegate">
|
||||
<summary>
|
||||
The IDXGISwapChain.ResizeTarget function definition
|
||||
</summary>
|
||||
<param name="device"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D10.ResizeTargetHook(System.IntPtr,SharpDX.DXGI.ModeDescription@)">
|
||||
<summary>
|
||||
Hooked to allow resizing a texture/surface that is reused. Currently not in use as we create the texture for each request
|
||||
to support different sizes each time (as we use DirectX to copy only the region we are after rather than the entire backbuffer)
|
||||
</summary>
|
||||
<param name="swapChainPtr"></param>
|
||||
<param name="newTargetParameters"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D10.PresentHook(System.IntPtr,System.Int32,SharpDX.DXGI.PresentFlags)">
|
||||
<summary>
|
||||
Our present hook that will grab a copy of the backbuffer when requested. Note: this supports multi-sampling (anti-aliasing)
|
||||
</summary>
|
||||
<param name="swapChainPtr"></param>
|
||||
<param name="syncInterval"></param>
|
||||
<param name="flags"></param>
|
||||
<returns>The HRESULT of the original method</returns>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D10_1">
|
||||
<summary>
|
||||
Direct3D 10.1 Hook - this hooks the SwapChain.Present method to capture images
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D10_1.DXGISwapChain_PresentDelegate">
|
||||
<summary>
|
||||
The IDXGISwapChain.Present function definition
|
||||
</summary>
|
||||
<param name="device"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D10_1.DXGISwapChain_ResizeTargetDelegate">
|
||||
<summary>
|
||||
The IDXGISwapChain.ResizeTarget function definition
|
||||
</summary>
|
||||
<param name="device"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D10_1.ResizeTargetHook(System.IntPtr,SharpDX.DXGI.ModeDescription@)">
|
||||
<summary>
|
||||
Hooked to allow resizing a texture/surface that is reused. Currently not in use as we create the texture for each request
|
||||
to support different sizes each time (as we use DirectX to copy only the region we are after rather than the entire backbuffer)
|
||||
</summary>
|
||||
<param name="swapChainPtr"></param>
|
||||
<param name="newTargetParameters"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D10_1.PresentHook(System.IntPtr,System.Int32,SharpDX.DXGI.PresentFlags)">
|
||||
<summary>
|
||||
Our present hook that will grab a copy of the backbuffer when requested. Note: this supports multi-sampling (anti-aliasing)
|
||||
</summary>
|
||||
<param name="swapChainPtr"></param>
|
||||
<param name="syncInterval"></param>
|
||||
<param name="flags"></param>
|
||||
<returns>The HRESULT of the original method</returns>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D11">
|
||||
<summary>
|
||||
Direct3D 11 Hook - this hooks the SwapChain.Present to take screenshots
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D11.DXGISwapChain_PresentDelegate">
|
||||
<summary>
|
||||
The IDXGISwapChain.Present function definition
|
||||
</summary>
|
||||
<param name="device"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D11.DXGISwapChain_ResizeTargetDelegate">
|
||||
<summary>
|
||||
The IDXGISwapChain.ResizeTarget function definition
|
||||
</summary>
|
||||
<param name="device"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D11.ResizeTargetHook(System.IntPtr,SharpDX.DXGI.ModeDescription@)">
|
||||
<summary>
|
||||
Hooked to allow resizing a texture/surface that is reused. Currently not in use as we create the texture for each request
|
||||
to support different sizes each time (as we use DirectX to copy only the region we are after rather than the entire backbuffer)
|
||||
</summary>
|
||||
<param name="swapChainPtr"></param>
|
||||
<param name="newTargetParameters"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D11.PresentHook(System.IntPtr,System.Int32,SharpDX.DXGI.PresentFlags)">
|
||||
<summary>
|
||||
Our present hook that will grab a copy of the backbuffer when requested. Note: this supports multi-sampling (anti-aliasing)
|
||||
</summary>
|
||||
<param name="swapChainPtr"></param>
|
||||
<param name="syncInterval"></param>
|
||||
<param name="flags"></param>
|
||||
<returns>The HRESULT of the original method</returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D11.ToStream(SharpDX.Direct3D11.DeviceContext,SharpDX.Direct3D11.Texture2D,DXHook.Interface.ImageFormat,System.IO.Stream)">
|
||||
<summary>
|
||||
Copies to a stream using WIC. The format is converted if necessary.
|
||||
</summary>
|
||||
<param name="context"></param>
|
||||
<param name="texture"></param>
|
||||
<param name="outputFormat"></param>
|
||||
<param name="stream"></param>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D9.Cleanup">
|
||||
<summary>
|
||||
Just ensures that the surface we created is cleaned up.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D9.Direct3D9Device_EndSceneDelegate">
|
||||
<summary>
|
||||
The IDirect3DDevice9.EndScene function definition
|
||||
</summary>
|
||||
<param name="device"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.DXHookD3D9.Direct3D9Device_ResetDelegate">
|
||||
<summary>
|
||||
The IDirect3DDevice9.Reset function definition
|
||||
</summary>
|
||||
<param name="device"></param>
|
||||
<param name="presentParameters"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D9.ResetHook(System.IntPtr,SharpDX.Direct3D9.PresentParameters@)">
|
||||
<summary>
|
||||
Reset the _renderTarget so that we are sure it will have the correct presentation parameters (required to support working across changes to windowed/fullscreen or resolution changes)
|
||||
</summary>
|
||||
<param name="devicePtr"></param>
|
||||
<param name="presentParameters"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D9.EndSceneHook(System.IntPtr)">
|
||||
<summary>
|
||||
Hook for IDirect3DDevice9.EndScene
|
||||
</summary>
|
||||
<param name="devicePtr">Pointer to the IDirect3DDevice9 instance. Note: object member functions always pass "this" as the first parameter.</param>
|
||||
<returns>The HRESULT of the original EndScene</returns>
|
||||
<remarks>Remember that this is called many times a second by the Direct3D application - be mindful of memory and performance!</remarks>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.DXHookD3D9.DoCaptureRenderTarget(SharpDX.Direct3D9.Device,System.String)">
|
||||
<summary>
|
||||
Implementation of capturing from the render target of the Direct3D9 Device (or DeviceEx)
|
||||
</summary>
|
||||
<param name="device"></param>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.FramesPerSecond">
|
||||
<summary>
|
||||
Used to determine the FPS
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.FramesPerSecond.Frame">
|
||||
<summary>
|
||||
Must be called each frame
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.FramesPerSecond.GetFPS">
|
||||
<summary>
|
||||
Return the current frames per second
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.Hook`1">
|
||||
<summary>
|
||||
Extends <see cref="T:DXHook.Hook.Hook"/> with support for accessing the Original method from within a hook delegate
|
||||
</summary>
|
||||
<typeparam name="T">A delegate type</typeparam>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.Hook`1.Original">
|
||||
<summary>
|
||||
When called from within the <see cref="P:DXHook.Hook.Hook.NewFunc"/> delegate this will call the original function at <see cref="P:DXHook.Hook.Hook.FuncToHook"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.Hook`1.#ctor(System.IntPtr,System.Delegate,System.Object)">
|
||||
<summary>
|
||||
Creates a new hook at <paramref name="funcToHook"/> redirecting to <paramref name="newFunc"/>. The hook starts inactive so a call to <see cref="!:Activate"/> is required to enable the hook.
|
||||
</summary>
|
||||
<param name="funcToHook">A pointer to the location to insert the hook</param>
|
||||
<param name="newFunc">The delegate to call from the hooked location</param>
|
||||
<param name="owner">The object to assign as the "callback" object within the <see cref="T:EasyHook.LocalHook"/> instance.</param>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.Hook">
|
||||
<summary>
|
||||
Wraps the <see cref="T:EasyHook.LocalHook"/> class with a simplified active/inactive state
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.Hook.FuncToHook">
|
||||
<summary>
|
||||
The hooked function location
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.Hook.NewFunc">
|
||||
<summary>
|
||||
The replacement delegate
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.Hook.Owner">
|
||||
<summary>
|
||||
The callback object passed to LocalHook constructor
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.Hook.LocalHook">
|
||||
<summary>
|
||||
The <see cref="T:EasyHook.LocalHook"/> instance
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.Hook.IsActive">
|
||||
<summary>
|
||||
Indicates whether the hook is currently active
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.Hook.#ctor(System.IntPtr,System.Delegate,System.Object)">
|
||||
<summary>
|
||||
Creates a new hook at <paramref name="funcToHook"/> redirecting to <paramref name="newFunc"/>. The hook starts inactive so a call to <see cref="M:DXHook.Hook.Hook.Activate"/> is required to enable the hook.
|
||||
</summary>
|
||||
<param name="funcToHook">A pointer to the location to insert the hook</param>
|
||||
<param name="newFunc">The delegate to call from the hooked location</param>
|
||||
<param name="owner">The object to assign as the "callback" object within the <see cref="T:EasyHook.LocalHook"/> instance.</param>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.Hook.Activate">
|
||||
<summary>
|
||||
Activates the hook
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.Hook.Deactivate">
|
||||
<summary>
|
||||
Deactivates the hook
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DXHook.Hook.SafeHGlobal">
|
||||
<summary>
|
||||
Provides a safe handle around a block of unmanaged memory.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Hook.SafeHGlobal.IsInvalid">
|
||||
<summary>
|
||||
When overridden in a derived class, gets a value indicating whether the handle value is invalid.
|
||||
</summary>
|
||||
<returns>true if the handle value is invalid; otherwise, false.</returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.SafeHGlobal.#ctor(System.Int32)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:DXHook.Hook.SafeHGlobal"/> class.
|
||||
</summary>
|
||||
<param name="sizeInBytes">The size of the block of memory to allocate, in bytes.</param>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.SafeHGlobal.ReleaseHandle">
|
||||
<summary>
|
||||
When overridden in a derived class, executes the code required to free the handle.
|
||||
</summary>
|
||||
<returns>
|
||||
true if the handle is released successfully; otherwise, in the event of a catastrophic failure, false. In this case, it generates a releaseHandleFailed MDA Managed Debugging Assistant.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:DXHook.Hook.TextDisplay.Frame">
|
||||
<summary>
|
||||
Must be called each frame
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:DXHook.Interface.CaptureInterface.ProcessId">
|
||||
<summary>
|
||||
The client process Id
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.CaptureInterface.RemoteMessage">
|
||||
<summary>
|
||||
Server event for sending debug and error information from the client to server
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.CaptureInterface.ScreenshotReceived">
|
||||
<summary>
|
||||
Server event for receiving screenshot image data
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.CaptureInterface.RecordingStarted">
|
||||
<summary>
|
||||
Client event used to communicate to the client that it is time to start recording
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.CaptureInterface.RecordingStopped">
|
||||
<summary>
|
||||
Client event used to communicate to the client that it is time to stop recording
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.CaptureInterface.ScreenshotRequested">
|
||||
<summary>
|
||||
Client event used to communicate to the client that it is time to create a screenshot
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.CaptureInterface.Disconnected">
|
||||
<summary>
|
||||
Client event used to notify the hook to exit
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.CaptureInterface.DisplayText">
|
||||
<summary>
|
||||
Client event used to display a piece of text in-game
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.CaptureInterface.DrawOverlay">
|
||||
<summary>
|
||||
Client event used to (re-)draw an overlay in-game.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.StartRecording(DXHook.Interface.CaptureConfig)">
|
||||
<summary>
|
||||
If not <see cref="P:DXHook.Interface.CaptureInterface.IsRecording"/> will invoke the <see cref="E:DXHook.Interface.CaptureInterface.RecordingStarted"/> event, starting a new recording.
|
||||
</summary>
|
||||
<param name="config">The configuration for the recording</param>
|
||||
<remarks>Handlers in the server and remote process will be be invoked.</remarks>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.StopRecording">
|
||||
<summary>
|
||||
If <see cref="P:DXHook.Interface.CaptureInterface.IsRecording"/>, will invoke the <see cref="E:DXHook.Interface.CaptureInterface.RecordingStopped"/> event, finalising any existing recording.
|
||||
</summary>
|
||||
<remarks>Handlers in the server and remote process will be be invoked.</remarks>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.GetScreenshot">
|
||||
<summary>
|
||||
Get a fullscreen screenshot with the default timeout of 2 seconds
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.GetScreenshot(System.Drawing.Rectangle,System.TimeSpan,System.Nullable{System.Drawing.Size},DXHook.Interface.ImageFormat)">
|
||||
<summary>
|
||||
Get a screenshot of the specified region
|
||||
</summary>
|
||||
<param name="region">the region to capture (x=0,y=0 is top left corner)</param>
|
||||
<param name="timeout">maximum time to wait for the screenshot</param>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.Disconnect">
|
||||
<summary>
|
||||
Tell the client process to disconnect
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.Message(DXHook.Interface.MessageType,System.String,System.Object[])">
|
||||
<summary>
|
||||
Send a message to all handlers of <see cref="E:DXHook.Interface.CaptureInterface.RemoteMessage"/>.
|
||||
</summary>
|
||||
<param name="messageType"></param>
|
||||
<param name="format"></param>
|
||||
<param name="args"></param>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.DisplayInGameText(System.String)">
|
||||
<summary>
|
||||
Display text in-game for the default duration of 5 seconds
|
||||
</summary>
|
||||
<param name="text"></param>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.DisplayInGameText(System.String,System.TimeSpan)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="text"></param>
|
||||
<param name="duration"></param>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.DrawOverlayInGame(DXHook.Hook.Common.IOverlay)">
|
||||
<summary>
|
||||
Replace the in-game overlay with the one provided.
|
||||
|
||||
Note: this is not designed for fast updates (i.e. only a couple of times per second)
|
||||
</summary>
|
||||
<param name="overlay"></param>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.CaptureInterface.Ping">
|
||||
<summary>
|
||||
Used to confirm connection to IPC server channel
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DXHook.Interface.ClientCaptureInterfaceEventProxy">
|
||||
<summary>
|
||||
Client event proxy for marshalling event handlers
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.ClientCaptureInterfaceEventProxy.RecordingStarted">
|
||||
<summary>
|
||||
Client event used to communicate to the client that it is time to start recording
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.ClientCaptureInterfaceEventProxy.RecordingStopped">
|
||||
<summary>
|
||||
Client event used to communicate to the client that it is time to stop recording
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.ClientCaptureInterfaceEventProxy.ScreenshotRequested">
|
||||
<summary>
|
||||
Client event used to communicate to the client that it is time to create a screenshot
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.ClientCaptureInterfaceEventProxy.Disconnected">
|
||||
<summary>
|
||||
Client event used to notify the hook to exit
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.ClientCaptureInterfaceEventProxy.DisplayText">
|
||||
<summary>
|
||||
Client event used to display in-game text
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:DXHook.Interface.ClientCaptureInterfaceEventProxy.DrawOverlay">
|
||||
<summary>
|
||||
Client event used to (re-)draw an overlay in-game.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DXHook.Interface.DrawOverlayEventArgs">
|
||||
<summary>
|
||||
Note: Deliberately not using MarshalByRefObj
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.Screenshot.Disconnect">
|
||||
<summary>
|
||||
Disconnects the remoting channel(s) of this object and all nested objects.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.Interface.ScreenshotRequest.Disconnect">
|
||||
<summary>
|
||||
Disconnects the remoting channel(s) of this object and all nested objects.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DXHook.NativeMethods.ShowWindow(System.IntPtr,DXHook.NativeMethods.WindowShowStyle)">
|
||||
<summary>Shows a Window</summary>
|
||||
<remarks>
|
||||
<para>To perform certain special effects when showing or hiding a
|
||||
window, use AnimateWindow.</para>
|
||||
<para>The first time an application calls ShowWindow, it should use
|
||||
the WinMain function's nCmdShow parameter as its nCmdShow parameter.
|
||||
Subsequent calls to ShowWindow must use one of the values in the
|
||||
given list, instead of the one specified by the WinMain function's
|
||||
nCmdShow parameter.</para>
|
||||
<para>As noted in the discussion of the nCmdShow parameter, the
|
||||
nCmdShow value is ignored in the first call to ShowWindow if the
|
||||
program that launched the application specifies startup information
|
||||
in the structure. In this case, ShowWindow uses the information
|
||||
specified in the STARTUPINFO structure to show the window. On
|
||||
subsequent calls, the application must call ShowWindow with nCmdShow
|
||||
set to SW_SHOWDEFAULT to use the startup information provided by the
|
||||
program that launched the application. This behavior is designed for
|
||||
the following situations: </para>
|
||||
<list type="">
|
||||
<item>Applications create their main window by calling CreateWindow
|
||||
with the WS_VISIBLE flag set. </item>
|
||||
<item>Applications create their main window by calling CreateWindow
|
||||
with the WS_VISIBLE flag cleared, and later call ShowWindow with the
|
||||
SW_SHOW flag set to make it visible.</item>
|
||||
</list></remarks>
|
||||
<param name="hWnd">Handle to the window.</param>
|
||||
<param name="nCmdShow">Specifies how the window is to be shown.
|
||||
This parameter is ignored the first time an application calls
|
||||
ShowWindow, if the program that launched the application provides a
|
||||
STARTUPINFO structure. Otherwise, the first time ShowWindow is called,
|
||||
the value should be the value obtained by the WinMain function in its
|
||||
nCmdShow parameter. In subsequent calls, this parameter can be one of
|
||||
the WindowShowStyle members.</param>
|
||||
<returns>
|
||||
If the window was previously visible, the return value is nonzero.
|
||||
If the window was previously hidden, the return value is zero.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="T:DXHook.NativeMethods.WindowShowStyle">
|
||||
<summary>Enumeration of the different ways of showing a window using
|
||||
ShowWindow</summary>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.Hide">
|
||||
<summary>Hides the window and activates another window.</summary>
|
||||
<remarks>See SW_HIDE</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.ShowNormal">
|
||||
<summary>Activates and displays a window. If the window is minimized
|
||||
or maximized, the system restores it to its original size and
|
||||
position. An application should specify this flag when displaying
|
||||
the window for the first time.</summary>
|
||||
<remarks>See SW_SHOWNORMAL</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.ShowMinimized">
|
||||
<summary>Activates the window and displays it as a minimized window.</summary>
|
||||
<remarks>See SW_SHOWMINIMIZED</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.ShowMaximized">
|
||||
<summary>Activates the window and displays it as a maximized window.</summary>
|
||||
<remarks>See SW_SHOWMAXIMIZED</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.Maximize">
|
||||
<summary>Maximizes the specified window.</summary>
|
||||
<remarks>See SW_MAXIMIZE</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.ShowNormalNoActivate">
|
||||
<summary>Displays a window in its most recent size and position.
|
||||
This value is similar to "ShowNormal", except the window is not
|
||||
actived.</summary>
|
||||
<remarks>See SW_SHOWNOACTIVATE</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.Show">
|
||||
<summary>Activates the window and displays it in its current size
|
||||
and position.</summary>
|
||||
<remarks>See SW_SHOW</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.Minimize">
|
||||
<summary>Minimizes the specified window and activates the next
|
||||
top-level window in the Z order.</summary>
|
||||
<remarks>See SW_MINIMIZE</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.ShowMinNoActivate">
|
||||
<summary>Displays the window as a minimized window. This value is
|
||||
similar to "ShowMinimized", except the window is not activated.</summary>
|
||||
<remarks>See SW_SHOWMINNOACTIVE</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.ShowNoActivate">
|
||||
<summary>Displays the window in its current size and position. This
|
||||
value is similar to "Show", except the window is not activated.</summary>
|
||||
<remarks>See SW_SHOWNA</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.Restore">
|
||||
<summary>Activates and displays the window. If the window is
|
||||
minimized or maximized, the system restores it to its original size
|
||||
and position. An application should specify this flag when restoring
|
||||
a minimized window.</summary>
|
||||
<remarks>See SW_RESTORE</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.ShowDefault">
|
||||
<summary>Sets the show state based on the SW_ value specified in the
|
||||
STARTUPINFO structure passed to the CreateProcess function by the
|
||||
program that started the application.</summary>
|
||||
<remarks>See SW_SHOWDEFAULT</remarks>
|
||||
</member>
|
||||
<member name="F:DXHook.NativeMethods.WindowShowStyle.ForceMinimized">
|
||||
<summary>Windows 2000/XP: Minimizes a window, even if the thread
|
||||
that owns the window is hung. This flag should only be used when
|
||||
minimizing windows from a different thread.</summary>
|
||||
<remarks>See SW_FORCEMINIMIZE</remarks>
|
||||
</member>
|
||||
<member name="M:DXHook.NativeMethods.GetForegroundWindow">
|
||||
<summary>
|
||||
The GetForegroundWindow function returns a handle to the foreground window.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:SharpDX.Component">
|
||||
<summary>
|
||||
A disposable component base class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SharpDX.Component.DisposeCollector">
|
||||
<summary>
|
||||
Gets or sets the disposables.
|
||||
</summary>
|
||||
<value>The disposables.</value>
|
||||
</member>
|
||||
<member name="M:SharpDX.Component.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:SharpDX.Component"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Component.#ctor(System.String)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:SharpDX.Component" /> class with an immutable name.
|
||||
</summary>
|
||||
<param name="name">The name.</param>
|
||||
</member>
|
||||
<member name="P:SharpDX.Component.IsAttached">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether this instance is attached to a collector.
|
||||
</summary>
|
||||
<value>
|
||||
<c>true</c> if this instance is attached to a collector; otherwise, <c>false</c>.
|
||||
</value>
|
||||
</member>
|
||||
<member name="P:SharpDX.Component.IsDisposed">
|
||||
<summary>
|
||||
Gets a value indicating whether this instance is disposed.
|
||||
</summary>
|
||||
<value>
|
||||
<c>true</c> if this instance is disposed; otherwise, <c>false</c>.
|
||||
</value>
|
||||
</member>
|
||||
<member name="E:SharpDX.Component.Disposing">
|
||||
<summary>
|
||||
Occurs when when Dispose is called.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Component.Dispose">
|
||||
<summary>
|
||||
Releases unmanaged and - optionally - managed resources
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Component.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Disposes of object resources.
|
||||
</summary>
|
||||
<param name="disposeManagedResources">If true, managed resources should be
|
||||
disposed of in addition to unmanaged resources.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Component.ToDispose``1(``0)">
|
||||
<summary>
|
||||
Adds a disposable object to the list of the objects to dispose.
|
||||
</summary>
|
||||
<param name="toDisposeArg">To dispose.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Component.RemoveAndDispose``1(``0@)">
|
||||
<summary>
|
||||
Dispose a disposable object and set the reference to null. Removes this object from the ToDispose list.
|
||||
</summary>
|
||||
<param name="objectToDispose">Object to dispose.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Component.RemoveToDispose``1(``0)">
|
||||
<summary>
|
||||
Removes a disposable object to the list of the objects to dispose.
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<param name="toDisposeArg">To dispose.</param>
|
||||
</member>
|
||||
<member name="T:SharpDX.ComponentBase">
|
||||
<summary>
|
||||
A lightweight Component base class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:SharpDX.ComponentBase.name">
|
||||
<summary>
|
||||
Occurs while this component is disposing and before it is disposed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:SharpDX.ComponentBase.isNameImmutable">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the name of this instance is immutable.
|
||||
</summary>
|
||||
<value><c>true</c> if this instance is name immutable; otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="M:SharpDX.ComponentBase.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:SharpDX.ComponentBase" /> class with a mutable name.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.ComponentBase.#ctor(System.String)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:SharpDX.ComponentBase" /> class with an immutable name.
|
||||
</summary>
|
||||
<param name="name">The name.</param>
|
||||
</member>
|
||||
<member name="P:SharpDX.ComponentBase.Name">
|
||||
<summary>
|
||||
Gets the name of this component.
|
||||
</summary>
|
||||
<value>The name.</value>
|
||||
</member>
|
||||
<member name="P:SharpDX.ComponentBase.Tag">
|
||||
<summary>
|
||||
Gets or sets the tag associated to this object.
|
||||
</summary>
|
||||
<value>The tag.</value>
|
||||
</member>
|
||||
<member name="E:SharpDX.ComponentBase.PropertyChanged">
|
||||
<summary>
|
||||
Occurs when a property value changes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:SharpDX.IComponent">
|
||||
<summary>
|
||||
Base interface for a component base.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SharpDX.IComponent.Name">
|
||||
<summary>
|
||||
Gets the name of this component.
|
||||
</summary>
|
||||
<value>The name.</value>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
libs/DXHook/EasyHook.dll
Normal file
BIN
libs/DXHook/EasyHook.dll
Normal file
Binary file not shown.
2146
libs/DXHook/EasyHook.xml
Normal file
2146
libs/DXHook/EasyHook.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
libs/DXHook/EasyHook32.dll
Normal file
BIN
libs/DXHook/EasyHook32.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/EasyHook32Svc.exe
Normal file
BIN
libs/DXHook/EasyHook32Svc.exe
Normal file
Binary file not shown.
BIN
libs/DXHook/EasyHook64.dll
Normal file
BIN
libs/DXHook/EasyHook64.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/EasyHook64Svc.exe
Normal file
BIN
libs/DXHook/EasyHook64Svc.exe
Normal file
Binary file not shown.
BIN
libs/DXHook/EasyLoad32.dll
Normal file
BIN
libs/DXHook/EasyLoad32.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/EasyLoad64.dll
Normal file
BIN
libs/DXHook/EasyLoad64.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.D3DCompiler.dll
Normal file
BIN
libs/DXHook/SharpDX.D3DCompiler.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.D3DCompiler.pdb
Normal file
BIN
libs/DXHook/SharpDX.D3DCompiler.pdb
Normal file
Binary file not shown.
5897
libs/DXHook/SharpDX.D3DCompiler.xml
Normal file
5897
libs/DXHook/SharpDX.D3DCompiler.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
libs/DXHook/SharpDX.DXGI.dll
Normal file
BIN
libs/DXHook/SharpDX.DXGI.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.DXGI.pdb
Normal file
BIN
libs/DXHook/SharpDX.DXGI.pdb
Normal file
Binary file not shown.
8737
libs/DXHook/SharpDX.DXGI.xml
Normal file
8737
libs/DXHook/SharpDX.DXGI.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
libs/DXHook/SharpDX.Desktop.dll
Normal file
BIN
libs/DXHook/SharpDX.Desktop.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.Desktop.pdb
Normal file
BIN
libs/DXHook/SharpDX.Desktop.pdb
Normal file
Binary file not shown.
469
libs/DXHook/SharpDX.Desktop.xml
Normal file
469
libs/DXHook/SharpDX.Desktop.xml
Normal file
@ -0,0 +1,469 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>SharpDX.Desktop</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:SharpDX.Diagnostics.VSGraphicsDebugger">
|
||||
<summary>
|
||||
Helper class to allow programmatic capturing of graphics information that can be loaded later in Visual Studio.
|
||||
This is a managed implementation of the VsDbg class (http://msdn.microsoft.com/en-us/library/vstudio/dn440549.aspx).
|
||||
Requires to have installed VS Remote Tools.
|
||||
http://msdn.microsoft.com/en-us/library/vstudio/hh708963.aspx
|
||||
http://msdn.microsoft.com/en-us/library/vstudio/hh780905.aspx
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken">
|
||||
<summary>
|
||||
Helper structure to ease the begin/end graphics capturing
|
||||
</summary>
|
||||
<example>
|
||||
var debugger = new VSGraphicsDebugger();
|
||||
using(debugger.BeginCapture())
|
||||
{
|
||||
...
|
||||
}
|
||||
</example>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken.#ctor(SharpDX.Diagnostics.VSGraphicsDebugger)">
|
||||
<summary>
|
||||
Creates a new instance of the <see cref="T:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken"/> structure.
|
||||
</summary>
|
||||
<param name="debugger">The attanched graphics debugger.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken.Dispose">
|
||||
<summary>
|
||||
Ends the capture by calling <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.#ctor(System.String)">
|
||||
<summary>
|
||||
Creates a new instance of the <see cref="T:SharpDX.Diagnostics.VSGraphicsDebugger"/> class and prepares the in-app component of graphics diagnostics to actively capture and record graphics information..
|
||||
</summary>
|
||||
<param name="logFileName">The destination filename for log writing.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CopyLogFile(System.String)">
|
||||
<summary>
|
||||
Copies the contents of the active graphics log (.vsglog) file into a new file.
|
||||
</summary>
|
||||
<param name="destinationFileName">The new log file name.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.ToggleHUD">
|
||||
<summary>
|
||||
Toggles the graphics diagnostics HUD overlay on or off.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.AddHUDMessage(System.String)">
|
||||
<summary>
|
||||
Adds a custom message to the graphics diagnostics HUD (Head-Up Display).
|
||||
</summary>
|
||||
<param name="message">The message to add.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureCurrentFrame">
|
||||
<summary>
|
||||
Captures the remainder of the current frame to the graphics log file.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.BeginCapture">
|
||||
<summary>
|
||||
Begins a capture interval that will end with <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"/>.
|
||||
</summary>
|
||||
<returns>A <see cref="T:SharpDX.Diagnostics.VSGraphicsDebugger.CaptureToken"/> instance that once disposed, calls automatically the <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture"/> method.</returns>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.EndCapture">
|
||||
<summary>
|
||||
Ends a capture interval that was started with <see cref="M:SharpDX.Diagnostics.VSGraphicsDebugger.BeginCapture"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Diagnostics.VSGraphicsDebugger.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Finalizes the graphics log file, closes it, and frees resources that were used while the app was actively recording graphics information.
|
||||
</summary>
|
||||
<param name="disposing">Ignored.</param>
|
||||
</member>
|
||||
<member name="T:SharpDX.Direct3D.PixHelper">
|
||||
<summary>
|
||||
Helper class for PIX.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Direct3D.PixHelper.BeginEvent(SharpDX.Mathematics.Interop.RawColorBGRA,System.String)">
|
||||
<summary>
|
||||
Marks the beginning of a user-defined event. PIX can use this event to trigger an action.
|
||||
</summary>
|
||||
<param name="color">The Event color.</param>
|
||||
<param name="name">The Event Name.</param>
|
||||
<returns>The zero-based level of the hierarchy that this event is starting in. If an error occurs, the return value will be negative.</returns>
|
||||
<unmanaged>D3DPERF_BeginEvent</unmanaged>
|
||||
</member>
|
||||
<member name="M:SharpDX.Direct3D.PixHelper.BeginEvent(SharpDX.Mathematics.Interop.RawColorBGRA,System.String,System.Object[])">
|
||||
<summary>
|
||||
Marks the beginning of a user-defined event. PIX can use this event to trigger an action.
|
||||
</summary>
|
||||
<param name="color">The Event color.</param>
|
||||
<param name="name">The Event formatted Name.</param>
|
||||
<param name="parameters">The parameters to use for the formatted name.</param>
|
||||
<returns>
|
||||
The zero-based level of the hierarchy that this event is starting in. If an error occurs, the return value will be negative.
|
||||
</returns>
|
||||
<unmanaged>D3DPERF_BeginEvent</unmanaged>
|
||||
</member>
|
||||
<member name="M:SharpDX.Direct3D.PixHelper.EndEvent">
|
||||
<summary>
|
||||
Mark the end of a user-defined event. PIX can use this event to trigger an action.
|
||||
</summary>
|
||||
<returns>The level of the hierarchy in which the event is ending. If an error occurs, this value is negative.</returns>
|
||||
<unmanaged>D3DPERF_EndEvent</unmanaged>
|
||||
</member>
|
||||
<member name="M:SharpDX.Direct3D.PixHelper.SetMarker(SharpDX.Mathematics.Interop.RawColorBGRA,System.String)">
|
||||
<summary>
|
||||
Mark an instantaneous event. PIX can use this event to trigger an action.
|
||||
</summary>
|
||||
<param name="color">The color.</param>
|
||||
<param name="name">The name.</param>
|
||||
<unmanaged>D3DPERF_SetMarker</unmanaged>
|
||||
</member>
|
||||
<member name="M:SharpDX.Direct3D.PixHelper.SetMarker(SharpDX.Mathematics.Interop.RawColorBGRA,System.String,System.Object[])">
|
||||
<summary>
|
||||
Mark an instantaneous event. PIX can use this event to trigger an action.
|
||||
</summary>
|
||||
<param name="color">The color.</param>
|
||||
<param name="name">The name to format.</param>
|
||||
<param name="parameters">The parameters to use to format the name.</param>
|
||||
<unmanaged>D3DPERF_SetMarker</unmanaged>
|
||||
</member>
|
||||
<member name="M:SharpDX.Direct3D.PixHelper.AllowProfiling(System.Boolean)">
|
||||
<summary>
|
||||
Set this to false to notify PIX that the target program does not give permission to be profiled.
|
||||
</summary>
|
||||
<param name="enableFlag">if set to <c>true</c> PIX profiling is authorized. Default to true.</param>
|
||||
<unmanaged>D3DPERF_SetOptions</unmanaged>
|
||||
</member>
|
||||
<member name="P:SharpDX.Direct3D.PixHelper.IsCurrentlyProfiled">
|
||||
<summary>
|
||||
Gets a value indicating whether this instance is currently profiled by PIX.
|
||||
</summary>
|
||||
<value>
|
||||
<c>true</c> if this instance is currently profiled; otherwise, <c>false</c>.
|
||||
</value>
|
||||
<unmanaged>D3DPERF_GetStatus</unmanaged>
|
||||
</member>
|
||||
<member name="T:SharpDX.MessageFilterHook">
|
||||
<summary>
|
||||
Provides a hook to WndProc of an existing window handle using <see cref="T:System.Windows.Forms.IMessageFilter"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.MessageFilterHook.#ctor(System.IntPtr)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="!:Win32.MessageFilterHook" /> class.
|
||||
</summary>
|
||||
<param name="hwnd">The HWND.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.MessageFilterHook.AddMessageFilter(System.IntPtr,System.Windows.Forms.IMessageFilter)">
|
||||
<summary>
|
||||
Adds a message filter to a window.
|
||||
</summary>
|
||||
<param name="hwnd">The handle of the window.</param>
|
||||
<param name="messageFilter">The message filter.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.MessageFilterHook.RemoveMessageFilter(System.IntPtr,System.Windows.Forms.IMessageFilter)">
|
||||
<summary>
|
||||
Removes a message filter associated with a window.
|
||||
</summary>
|
||||
<param name="hwnd">The handle of the window.</param>
|
||||
<param name="messageFilter">The message filter.</param>
|
||||
</member>
|
||||
<member name="T:SharpDX.Desktop.Properties.Resources">
|
||||
<summary>
|
||||
A strongly-typed resource class, for looking up localized strings, etc.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SharpDX.Desktop.Properties.Resources.ResourceManager">
|
||||
<summary>
|
||||
Returns the cached ResourceManager instance used by this class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SharpDX.Desktop.Properties.Resources.Culture">
|
||||
<summary>
|
||||
Overrides the current thread's CurrentUICulture property for all
|
||||
resource lookups using this strongly typed resource class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SharpDX.Desktop.Properties.Resources.logo">
|
||||
<summary>
|
||||
Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:SharpDX.Windows.RenderControl">
|
||||
<summary>
|
||||
A Renderable UserControl.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderControl.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderForm"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderControl.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Paints the background of the control.
|
||||
</summary>
|
||||
<param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Raises the <see cref="E:System.Windows.Forms.Control.Paint"/> event.
|
||||
</summary>
|
||||
<param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param>
|
||||
</member>
|
||||
<member name="T:SharpDX.Windows.RenderForm">
|
||||
<summary>
|
||||
Default Rendering Form.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderForm"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.#ctor(System.String)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderForm"/> class.
|
||||
</summary>
|
||||
<param name="text">The text.</param>
|
||||
</member>
|
||||
<member name="E:SharpDX.Windows.RenderForm.AppActivated">
|
||||
<summary>
|
||||
Occurs when [app activated].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:SharpDX.Windows.RenderForm.AppDeactivated">
|
||||
<summary>
|
||||
Occurs when [app deactivated].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:SharpDX.Windows.RenderForm.MonitorChanged">
|
||||
<summary>
|
||||
Occurs when [monitor changed].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:SharpDX.Windows.RenderForm.PauseRendering">
|
||||
<summary>
|
||||
Occurs when [pause rendering].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:SharpDX.Windows.RenderForm.ResumeRendering">
|
||||
<summary>
|
||||
Occurs when [resume rendering].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:SharpDX.Windows.RenderForm.Screensaver">
|
||||
<summary>
|
||||
Occurs when [screensaver].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:SharpDX.Windows.RenderForm.SystemResume">
|
||||
<summary>
|
||||
Occurs when [system resume].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:SharpDX.Windows.RenderForm.SystemSuspend">
|
||||
<summary>
|
||||
Occurs when [system suspend].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:SharpDX.Windows.RenderForm.UserResized">
|
||||
<summary>
|
||||
Occurs when [user resized].
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SharpDX.Windows.RenderForm.AllowUserResizing">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether this form can be resized by the user. See remarks.
|
||||
</summary>
|
||||
<remarks>
|
||||
This property alters <see cref="P:System.Windows.Forms.Form.FormBorderStyle"/>,
|
||||
for <c>true</c> value it is <see cref="F:System.Windows.Forms.FormBorderStyle.Sizable"/>,
|
||||
for <c>false</c> - <see cref="F:System.Windows.Forms.FormBorderStyle.FixedSingle"/>.
|
||||
</remarks>
|
||||
<value><c>true</c> if this form can be resized by the user (by default); otherwise, <c>false</c>.</value>
|
||||
</member>
|
||||
<member name="P:SharpDX.Windows.RenderForm.IsFullscreen">
|
||||
<summary>
|
||||
Gets or sets a value indicationg whether the current render form is in fullscreen mode. See remarks.
|
||||
</summary>
|
||||
<remarks>
|
||||
If Toolkit is used, this property is set automatically,
|
||||
otherwise user should maintain it himself as it affects the behavior of <see cref="P:SharpDX.Windows.RenderForm.AllowUserResizing"/> property.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnResizeBegin(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the <see cref="E:System.Windows.Forms.Form.ResizeBegin"/> event.
|
||||
</summary>
|
||||
<param name="e">A <see cref="T:System.EventArgs"/> that contains the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnResizeEnd(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the <see cref="E:System.Windows.Forms.Form.ResizeEnd"/> event.
|
||||
</summary>
|
||||
<param name="e">A <see cref="T:System.EventArgs"/> that contains the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnLoad(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the <see cref="E:System.Windows.Forms.Form.Load"/> event.
|
||||
</summary>
|
||||
<param name="e">An <see cref="T:System.EventArgs"/> that contains the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Paints the background of the control.
|
||||
</summary>
|
||||
<param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnPauseRendering(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the Pause Rendering event.
|
||||
</summary>
|
||||
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnResumeRendering(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the Resume Rendering event.
|
||||
</summary>
|
||||
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnUserResized(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the User resized event.
|
||||
</summary>
|
||||
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnAppActivated(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the On App Activated event.
|
||||
</summary>
|
||||
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnAppDeactivated(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the App Deactivated event
|
||||
</summary>
|
||||
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnSystemSuspend(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the System Suspend event
|
||||
</summary>
|
||||
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnSystemResume(System.EventArgs)">
|
||||
<summary>
|
||||
Raises the System Resume event
|
||||
</summary>
|
||||
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.OnScreensaver(System.ComponentModel.CancelEventArgs)">
|
||||
<summary>
|
||||
Raises the <see cref="E:Screensaver"/> event.
|
||||
</summary>
|
||||
<param name="e">The <see cref="T:System.ComponentModel.CancelEventArgs"/> instance containing the event data.</param>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderForm.WndProc(System.Windows.Forms.Message@)">
|
||||
<summary>
|
||||
Override windows message loop handling.
|
||||
</summary>
|
||||
<param name="m">The Windows <see cref="T:System.Windows.Forms.Message"/> to process.</param>
|
||||
</member>
|
||||
<member name="T:SharpDX.Windows.RenderLoop">
|
||||
<summary>
|
||||
RenderLoop provides a rendering loop infrastructure. See remarks for usage.
|
||||
</summary>
|
||||
<remarks>
|
||||
Use static <see cref="!:Run(System.Windows.Forms.Control,SharpDX.Windows.RenderLoop.RenderCallback)"/>
|
||||
method to directly use a renderloop with a render callback or use your own loop:
|
||||
<code>
|
||||
control.Show();
|
||||
using (var loop = new RenderLoop(control))
|
||||
{
|
||||
while (loop.NextFrame())
|
||||
{
|
||||
// Perform draw operations here.
|
||||
}
|
||||
}
|
||||
</code>
|
||||
Note that the main control can be changed at anytime inside the loop.
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderLoop.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderLoop"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderLoop.#ctor(System.Windows.Forms.Control)">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:SharpDX.Windows.RenderLoop"/> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SharpDX.Windows.RenderLoop.Control">
|
||||
<summary>
|
||||
Gets or sets the control to associate with the current render loop.
|
||||
</summary>
|
||||
<value>The control.</value>
|
||||
<exception cref="T:System.InvalidOperationException">Control is already disposed</exception>
|
||||
</member>
|
||||
<member name="P:SharpDX.Windows.RenderLoop.UseApplicationDoEvents">
|
||||
<summary>
|
||||
Gets or sets a value indicating whether the render loop should use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/> instead of a custom window message loop lightweight for GC. Default is false.
|
||||
</summary>
|
||||
<value><c>true</c> if the render loop should use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/> instead of a custom window message loop (default false); otherwise, <c>false</c>.</value>
|
||||
<remarks>By default, RenderLoop is using a custom window message loop that is more lightweight than <see cref="M:System.Windows.Forms.Application.DoEvents" /> to process windows event message.
|
||||
Set this parameter to true to use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/>.</remarks>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderLoop.NextFrame">
|
||||
<summary>
|
||||
Calls this method on each frame.
|
||||
</summary>
|
||||
<returns><c>true</c> if if the control is still active, <c>false</c> otherwise.</returns>
|
||||
<exception cref="T:System.InvalidOperationException">An error occured </exception>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderLoop.Dispose">
|
||||
<summary>
|
||||
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:SharpDX.Windows.RenderLoop.RenderCallback">
|
||||
<summary>
|
||||
Delegate for the rendering loop.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderLoop.Run(System.Windows.Forms.ApplicationContext,SharpDX.Windows.RenderLoop.RenderCallback)">
|
||||
<summary>
|
||||
Runs the specified main loop in the specified context.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SharpDX.Windows.RenderLoop.Run(System.Windows.Forms.Control,SharpDX.Windows.RenderLoop.RenderCallback,System.Boolean)">
|
||||
<summary>
|
||||
Runs the specified main loop for the specified windows form.
|
||||
</summary>
|
||||
<param name="form">The form.</param>
|
||||
<param name="renderCallback">The rendering callback.</param>
|
||||
<param name="useApplicationDoEvents">if set to <c>true</c> indicating whether the render loop should use the default <see cref="M:System.Windows.Forms.Application.DoEvents"/> instead of a custom window message loop lightweight for GC. Default is false.</param>
|
||||
<exception cref="T:System.ArgumentNullException">form
|
||||
or
|
||||
renderCallback</exception>
|
||||
</member>
|
||||
<member name="P:SharpDX.Windows.RenderLoop.IsIdle">
|
||||
<summary>
|
||||
Gets a value indicating whether this instance is application idle.
|
||||
</summary>
|
||||
<value>
|
||||
<c>true</c> if this instance is application idle; otherwise, <c>false</c>.
|
||||
</value>
|
||||
</member>
|
||||
<member name="T:SharpDX.Win32Native">
|
||||
<summary>
|
||||
Internal class to interact with Native Message
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
libs/DXHook/SharpDX.Direct2D1.dll
Normal file
BIN
libs/DXHook/SharpDX.Direct2D1.dll
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Binary file not shown.
BIN
libs/DXHook/SharpDX.Direct2D1.pdb
Normal file
BIN
libs/DXHook/SharpDX.Direct2D1.pdb
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Binary file not shown.
46691
libs/DXHook/SharpDX.Direct2D1.xml
Normal file
46691
libs/DXHook/SharpDX.Direct2D1.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
libs/DXHook/SharpDX.Direct3D10.dll
Normal file
BIN
libs/DXHook/SharpDX.Direct3D10.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.Direct3D10.pdb
Normal file
BIN
libs/DXHook/SharpDX.Direct3D10.pdb
Normal file
Binary file not shown.
23553
libs/DXHook/SharpDX.Direct3D10.xml
Normal file
23553
libs/DXHook/SharpDX.Direct3D10.xml
Normal file
File diff suppressed because one or more lines are too long
BIN
libs/DXHook/SharpDX.Direct3D11.Effects.dll
Normal file
BIN
libs/DXHook/SharpDX.Direct3D11.Effects.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.Direct3D11.Effects.pdb
Normal file
BIN
libs/DXHook/SharpDX.Direct3D11.Effects.pdb
Normal file
Binary file not shown.
4312
libs/DXHook/SharpDX.Direct3D11.Effects.xml
Normal file
4312
libs/DXHook/SharpDX.Direct3D11.Effects.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
libs/DXHook/SharpDX.Direct3D11.dll
Normal file
BIN
libs/DXHook/SharpDX.Direct3D11.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.Direct3D11.pdb
Normal file
BIN
libs/DXHook/SharpDX.Direct3D11.pdb
Normal file
Binary file not shown.
31826
libs/DXHook/SharpDX.Direct3D11.xml
Normal file
31826
libs/DXHook/SharpDX.Direct3D11.xml
Normal file
File diff suppressed because one or more lines are too long
BIN
libs/DXHook/SharpDX.Direct3D9.dll
Normal file
BIN
libs/DXHook/SharpDX.Direct3D9.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.Direct3D9.pdb
Normal file
BIN
libs/DXHook/SharpDX.Direct3D9.pdb
Normal file
Binary file not shown.
36489
libs/DXHook/SharpDX.Direct3D9.xml
Normal file
36489
libs/DXHook/SharpDX.Direct3D9.xml
Normal file
File diff suppressed because one or more lines are too long
BIN
libs/DXHook/SharpDX.Mathematics.dll
Normal file
BIN
libs/DXHook/SharpDX.Mathematics.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.Mathematics.pdb
Normal file
BIN
libs/DXHook/SharpDX.Mathematics.pdb
Normal file
Binary file not shown.
16449
libs/DXHook/SharpDX.Mathematics.xml
Normal file
16449
libs/DXHook/SharpDX.Mathematics.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
libs/DXHook/SharpDX.dll
Normal file
BIN
libs/DXHook/SharpDX.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/SharpDX.pdb
Normal file
BIN
libs/DXHook/SharpDX.pdb
Normal file
Binary file not shown.
BIN
libs/DXHook/sharpdx_direct3d11_1_effects_x64.dll
Normal file
BIN
libs/DXHook/sharpdx_direct3d11_1_effects_x64.dll
Normal file
Binary file not shown.
BIN
libs/DXHook/sharpdx_direct3d11_1_effects_x86.dll
Normal file
BIN
libs/DXHook/sharpdx_direct3d11_1_effects_x86.dll
Normal file
Binary file not shown.
Reference in New Issue
Block a user