Remove global limits
world limits will be applied to all players instead Fix explosions when remote and local vehicles exist at same position Fix "floating corpses" issue when remote NPCs are killed
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@ -68,21 +68,6 @@ namespace RageCoop.Client
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/// </summary>
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public int WorldPedSoftLimit { get; set; } = 30;
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/// <summary>
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/// The mod won't sync more vehicles if the limit is exceeded.
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/// </summary>
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public int GlobalVehicleSoftLimit { get; set; } = 100;
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/// <summary>
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/// The mod won't sync more peds if the limit is exceeded.
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/// </summary>
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public int GlobalPedSoftLimit { get; set; } = 100;
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/// <summary>
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/// The mod won't sync more projectiles if the limit is exceeded.
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/// </summary>
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public int GlobalProjectileSoftLimit { get; set; } = 100;
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/// <summary>
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/// The directory where log and resources downloaded from server will be placed.
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/// </summary>
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