Remove global limits

world limits will be applied to all players instead
Fix explosions when remote and local vehicles exist at same position
Fix "floating corpses" issue when remote NPCs are killed
This commit is contained in:
oldnapalm
2023-11-20 11:32:18 -03:00
parent 3c7f16f7a4
commit 8bd6ea15a3
7 changed files with 43 additions and 73 deletions

View File

@ -68,21 +68,6 @@ namespace RageCoop.Client
/// </summary>
public int WorldPedSoftLimit { get; set; } = 30;
/// <summary>
/// The mod won't sync more vehicles if the limit is exceeded.
/// </summary>
public int GlobalVehicleSoftLimit { get; set; } = 100;
/// <summary>
/// The mod won't sync more peds if the limit is exceeded.
/// </summary>
public int GlobalPedSoftLimit { get; set; } = 100;
/// <summary>
/// The mod won't sync more projectiles if the limit is exceeded.
/// </summary>
public int GlobalProjectileSoftLimit { get; set; } = 100;
/// <summary>
/// The directory where log and resources downloaded from server will be placed.
/// </summary>