Remove global limits
world limits will be applied to all players instead Fix explosions when remote and local vehicles exist at same position Fix "floating corpses" issue when remote NPCs are killed
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@ -120,7 +120,7 @@ namespace RageCoop.Client
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if ((c == null) || (c.IsLocal && (ped.Handle != Game.Player.Character.Handle) && ped.PopulationType != EntityPopulationType.Mission))
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{
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Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
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// Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
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ped.CurrentVehicle?.Delete();
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ped.Kill();
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ped.Delete();
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