New nametag rendering
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using GTA;
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using GTA.Math;
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using LemonUI.Elements;
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using RageCoop.Core;
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namespace RageCoop.Client
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@ -20,6 +21,7 @@ namespace RageCoop.Client
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private bool _lastRagdoll;
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private ulong _lastRagdollTime;
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private Dictionary<uint, bool> _lastWeaponComponents;
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private ScaledText _nameTag;
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internal Entity WeaponObj;
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internal BlipColor BlipColor = (BlipColor)255;
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internal float BlipScale = 1;
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