Jump, Parachute, Debug and BrakeLight bug fixed
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@ -55,12 +55,13 @@ namespace CoopClient.Entities.Player
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if (IsInParachuteFreeFall)
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{
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if (!Character.IsInParachuteFreeFall)
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{
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Function.Call(Hash.TASK_SKY_DIVE, Character.Handle);
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}
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UpdateOnFootPosition(true, true, false);
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Character.PositionNoOffset = Vector3.Lerp(Character.Position, Position + Velocity, 0.5f);
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Character.Quaternion = Rotation.ToQuaternion();
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if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, "skydive@base", "free_idle", 3))
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{
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Function.Call(Hash.TASK_PLAY_ANIM, Character.Handle, LoadAnim("skydive@base"), "free_idle", 8f, 10f, -1, 0, -8f, 1, 1, 1);
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}
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return;
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}
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@ -68,16 +69,22 @@ namespace CoopClient.Entities.Player
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{
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if (ParachuteProp == null)
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{
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ParachuteProp = World.CreateProp(Util.ModelRequest(1740193300), Character.Position, Character.Rotation, false, false);
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Model model = 1740193300.ModelRequest();
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if (model != null)
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{
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ParachuteProp = World.CreateProp(model, Character.Position, Character.Rotation, false, false);
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model.MarkAsNoLongerNeeded();
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ParachuteProp.IsPositionFrozen = true;
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ParachuteProp.IsCollisionEnabled = false;
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ParachuteProp.AttachTo(Character.Bones[Bone.SkelSpine2], new Vector3(3.6f, 0f, 0f), new Vector3(0f, 90f, 0f));
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}
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Character.Task.ClearAllImmediately();
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Character.Task.ClearSecondary();
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}
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UpdateOnFootPosition(true, true, false);
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Character.PositionNoOffset = Vector3.Lerp(Character.Position, Position + Velocity, 0.5f);
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Character.Quaternion = Rotation.ToQuaternion();
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if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, "skydive@parachute@first_person", "chute_idle_right", 3))
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{
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@ -153,7 +160,7 @@ namespace CoopClient.Entities.Player
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Character.Task.Jump();
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}
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UpdateOnFootPosition(true, true, false);
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UpdateOnFootPosition();
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return;
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}
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LastIsJumping = false;
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@ -337,7 +337,7 @@ namespace CoopClient
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DebugSyncPed = Players[0];
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}
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if ((Util.GetTickCount64() - ArtificialLagCounter) < 20)
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if ((Util.GetTickCount64() - ArtificialLagCounter) < 274)
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{
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return;
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}
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@ -433,7 +433,7 @@ namespace CoopClient
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ulong currentTimestamp = Util.GetTickCount64();
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DebugSyncPed.LastUpdateReceived = currentTimestamp;
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DebugSyncPed.Latency = currentTimestamp - ArtificialLagCounter;
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DebugSyncPed.Latency = (currentTimestamp - ArtificialLagCounter) / 1000f;
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ArtificialLagCounter = currentTimestamp;
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@ -538,6 +538,7 @@ namespace CoopClient
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player.VehLandingGear = packet.VehLandingGear;
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player.VehIsEngineRunning = (packet.Flag.Value & (ushort)VehicleDataFlags.IsEngineRunning) > 0;
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player.VehAreLightsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreLightsOn) > 0;
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player.VehAreBrakeLightsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreBrakeLightsOn) > 0;
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player.VehAreHighBeamsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreHighBeamsOn) > 0;
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player.VehIsSireneActive = (packet.Flag.Value & (ushort)VehicleDataFlags.IsSirenActive) > 0;
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player.VehicleDead = (packet.Flag.Value & (ushort)VehicleDataFlags.IsDead) > 0;
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@ -600,6 +601,7 @@ namespace CoopClient
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player.AimCoords = packet.AimCoords.ToVector();
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player.VehIsEngineRunning = (packet.Flag.Value & (ushort)VehicleDataFlags.IsEngineRunning) > 0;
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player.VehAreLightsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreLightsOn) > 0;
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player.VehAreBrakeLightsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreBrakeLightsOn) > 0;
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player.VehAreHighBeamsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreHighBeamsOn) > 0;
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player.VehIsSireneActive = (packet.Flag.Value & (ushort)VehicleDataFlags.IsSirenActive) > 0;
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player.VehicleDead = (packet.Flag.Value & (ushort)VehicleDataFlags.IsDead) > 0;
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@ -837,6 +839,7 @@ namespace CoopClient
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npc.VehLandingGear = packet.VehLandingGear;
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npc.VehIsEngineRunning = (packet.Flag.Value & (ushort)VehicleDataFlags.IsEngineRunning) > 0;
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npc.VehAreLightsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreLightsOn) > 0;
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npc.VehAreBrakeLightsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreBrakeLightsOn) > 0;
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npc.VehAreHighBeamsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreHighBeamsOn) > 0;
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npc.VehIsSireneActive = (packet.Flag.Value & (ushort)VehicleDataFlags.IsSirenActive) > 0;
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npc.VehicleDead = (packet.Flag.Value & (ushort)VehicleDataFlags.IsDead) > 0;
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@ -871,6 +874,7 @@ namespace CoopClient
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VehLandingGear = packet.VehLandingGear,
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VehIsEngineRunning = (packet.Flag.Value & (ushort)VehicleDataFlags.IsEngineRunning) > 0,
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VehAreLightsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreLightsOn) > 0,
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VehAreBrakeLightsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreBrakeLightsOn) > 0,
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VehAreHighBeamsOn = (packet.Flag.Value & (ushort)VehicleDataFlags.AreHighBeamsOn) > 0,
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VehIsSireneActive = (packet.Flag.Value & (ushort)VehicleDataFlags.IsSirenActive) > 0,
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VehicleDead = (packet.Flag.Value & (ushort)VehicleDataFlags.IsDead) > 0,
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