Added missing health sync
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@ -459,6 +459,9 @@ namespace CoopClient
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// Write player netHandle
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// Write player netHandle
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byteArray.AddRange(BitConverter.GetBytes(NetHandle));
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byteArray.AddRange(BitConverter.GetBytes(NetHandle));
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// Write player health
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byteArray.AddRange(BitConverter.GetBytes(Health));
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// Write player flags
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// Write player flags
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byteArray.Add(Flag.Value);
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byteArray.Add(Flag.Value);
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@ -550,6 +553,9 @@ namespace CoopClient
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// Read player netHandle
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// Read player netHandle
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NetHandle = reader.ReadLong();
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NetHandle = reader.ReadLong();
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// Read player health
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Health = reader.ReadInt();
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// Read player flag
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// Read player flag
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Flag = reader.ReadByte();
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Flag = reader.ReadByte();
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@ -399,6 +399,9 @@ namespace CoopServer
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// Write player netHandle
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// Write player netHandle
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byteArray.AddRange(BitConverter.GetBytes(NetHandle));
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byteArray.AddRange(BitConverter.GetBytes(NetHandle));
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// Write player health
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byteArray.AddRange(BitConverter.GetBytes(Health));
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// Write player flags
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// Write player flags
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byteArray.Add(Flag.Value);
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byteArray.Add(Flag.Value);
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@ -490,6 +493,9 @@ namespace CoopServer
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// Read player netHandle
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// Read player netHandle
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NetHandle = reader.ReadLong();
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NetHandle = reader.ReadLong();
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// Read player health
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Health = reader.ReadInt();
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// Read player flag
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// Read player flag
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Flag = reader.ReadByte();
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Flag = reader.ReadByte();
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