No more paused settings
This commit is contained in:
@ -170,6 +170,9 @@ namespace CoopClient
|
|||||||
|
|
||||||
switch (e.KeyCode)
|
switch (e.KeyCode)
|
||||||
{
|
{
|
||||||
|
case Keys.Escape:
|
||||||
|
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
|
||||||
|
break;
|
||||||
case Keys.F9:
|
case Keys.F9:
|
||||||
if (MainMenu.MenuPool.AreAnyVisible)
|
if (MainMenu.MenuPool.AreAnyVisible)
|
||||||
{
|
{
|
||||||
|
@ -35,6 +35,8 @@ namespace CoopClient
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Game.DisableControlThisFrame(Control.FrontendPause);
|
||||||
|
|
||||||
Function.Call((Hash)0xB96B00E976BE977F, 0.0f); // _SET_WAVES_INTENSITY
|
Function.Call((Hash)0xB96B00E976BE977F, 0.0f); // _SET_WAVES_INTENSITY
|
||||||
|
|
||||||
Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Game.Player.Character.Handle, true, false);
|
Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Game.Player.Character.Handle, true, false);
|
||||||
|
Reference in New Issue
Block a user