No more paused settings
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@ -170,6 +170,9 @@ namespace CoopClient
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switch (e.KeyCode)
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{
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case Keys.Escape:
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Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
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break;
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case Keys.F9:
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if (MainMenu.MenuPool.AreAnyVisible)
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{
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@ -35,6 +35,8 @@ namespace CoopClient
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return;
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}
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Game.DisableControlThisFrame(Control.FrontendPause);
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Function.Call((Hash)0xB96B00E976BE977F, 0.0f); // _SET_WAVES_INTENSITY
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Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Game.Player.Character.Handle, true, false);
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