This commit is contained in:
EntenKoeniq
2021-08-20 17:28:13 +02:00
parent 655e1f40be
commit 9bcf817418
13 changed files with 407 additions and 89 deletions

View File

@ -150,8 +150,8 @@ namespace CoopClient
} }
else if (!Game.Player.Character.IsInVehicle()) else if (!Game.Player.Character.IsInVehicle())
{ {
Vehicle veh = World.GetNearbyVehicles(Game.Player.Character, 5f).First(); Vehicle veh = World.GetNearbyVehicles(Game.Player.Character, 5f).FirstOrDefault();
if (veh != null) if (veh != default)
{ {
for (int i = 0; i < veh.PassengerCapacity; i++) for (int i = 0; i < veh.PassengerCapacity; i++)
{ {

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@ -6,6 +6,7 @@ using Lidgren.Network;
using GTA; using GTA;
using GTA.Native; using GTA.Native;
using System.Collections.Generic;
namespace CoopClient namespace CoopClient
{ {
@ -217,6 +218,11 @@ namespace CoopClient
ChatMessagePacket chatMessagePacket = (ChatMessagePacket)packet; ChatMessagePacket chatMessagePacket = (ChatMessagePacket)packet;
Main.MainChat.AddMessage(chatMessagePacket.Username, chatMessagePacket.Message); Main.MainChat.AddMessage(chatMessagePacket.Username, chatMessagePacket.Message);
break; break;
case (byte)PacketTypes.NativeCallPacket:
packet = new NativeCallPacket();
packet.NetIncomingMessageToPacket(message);
DecodeNativeCall((NativeCallPacket)packet);
break;
} }
break; break;
case NetIncomingMessageType.ConnectionLatencyUpdated: case NetIncomingMessageType.ConnectionLatencyUpdated:
@ -417,6 +423,42 @@ namespace CoopClient
player.VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0; player.VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0;
} }
} }
private void DecodeNativeCall(NativeCallPacket packet)
{
List<InputArgument> arguments = new List<InputArgument>();
packet.Args.ForEach(arg =>
{
Type typeOf = arg.GetType();
if (typeOf == typeof(IntArgument))
{
arguments.Add(((IntArgument)arg).Data);
}
else if (typeOf == typeof(BoolArgument))
{
arguments.Add(((BoolArgument)arg).Data);
}
else if (typeOf == typeof(FloatArgument))
{
arguments.Add(((FloatArgument)arg).Data);
}
else if (typeOf == typeof(LVector3Argument))
{
arguments.Add(((LVector3Argument)arg).Data.X);
arguments.Add(((LVector3Argument)arg).Data.Y);
arguments.Add(((LVector3Argument)arg).Data.Z);
}
else
{
GTA.UI.Notification.Show("[DecodeNativeCall][" + packet.Hash + "]: Type of argument not found!");
return;
}
});
Function.Call((Hash)packet.Hash, arguments.ToArray());
}
#endregion // -- PLAYER -- #endregion // -- PLAYER --
#region -- NPC -- #region -- NPC --

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@ -125,7 +125,8 @@ namespace CoopClient
LightSyncPlayerVehPacket, LightSyncPlayerVehPacket,
FullSyncNpcPacket, FullSyncNpcPacket,
FullSyncNpcVehPacket, FullSyncNpcVehPacket,
ChatMessagePacket ChatMessagePacket,
NativeCallPacket
} }
[Flags] [Flags]
@ -586,6 +587,73 @@ namespace CoopClient
Message = data.Message; Message = data.Message;
} }
} }
#region ===== NATIVECALL =====
[ProtoContract]
class NativeCallPacket : Packet
{
[ProtoMember(1)]
public ulong Hash { get; set; }
[ProtoMember(2)]
public List<NativeArgument> Args { get; set; }
public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
{
message.Write((byte)PacketTypes.NativeCallPacket);
byte[] result = CoopSerializer.Serialize(this);
message.Write(result.Length);
message.Write(result);
}
public override void NetIncomingMessageToPacket(NetIncomingMessage message)
{
int len = message.ReadInt32();
NativeCallPacket data = CoopSerializer.Deserialize<NativeCallPacket>(message.ReadBytes(len));
Hash = data.Hash;
Args = data.Args;
}
}
[ProtoContract]
[ProtoInclude(1, typeof(IntArgument))]
[ProtoInclude(2, typeof(BoolArgument))]
[ProtoInclude(3, typeof(FloatArgument))]
[ProtoInclude(4, typeof(LVector3Argument))]
class NativeArgument { }
[ProtoContract]
class IntArgument : NativeArgument
{
[ProtoMember(1)]
public int Data { get; set; }
}
[ProtoContract]
class BoolArgument : NativeArgument
{
[ProtoMember(1)]
public bool Data { get; set; }
}
[ProtoContract]
class FloatArgument : NativeArgument
{
[ProtoMember(1)]
public float Data { get; set; }
}
[ProtoContract]
class LVector3Argument : NativeArgument
{
[ProtoMember(1)]
public LVector3 Data { get; set; }
}
#endregion // ===== NATIVECALL =====
#endregion #endregion
#region -- NPC -- #region -- NPC --

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@ -15,7 +15,7 @@ namespace FirstGameMode
[Command("inrange")] [Command("inrange")]
public static void InRangeCommand(CommandContext ctx) public static void InRangeCommand(CommandContext ctx)
{ {
if (ctx.Player.Ped.IsInRangeOf(new LVector3(0f, 0f, 75f), 7f)) if (ctx.Player.IsInRangeOf(new LVector3(0f, 0f, 75f), 7f))
{ {
API.SendChatMessageToPlayer(ctx.Player.Username, "You are in range! :)"); API.SendChatMessageToPlayer(ctx.Player.Username, "You are in range! :)");
} }
@ -42,5 +42,30 @@ namespace FirstGameMode
API.KickPlayerByUsername(ctx.Args[0], ctx.Args.Skip(1).ToArray()); API.KickPlayerByUsername(ctx.Args[0], ctx.Args.Skip(1).ToArray());
} }
[Command("setweather")]
public static void SetWeatherCommand(CommandContext ctx)
{
int hours, minutes, seconds;
if (ctx.Args.Length < 3)
{
API.SendChatMessageToPlayer(ctx.Player.Username, "Please use \"/setweather <HOURS> <MINUTES> <SECONDS>\"");
return;
}
else if (!int.TryParse(ctx.Args[0], out hours) || !int.TryParse(ctx.Args[1], out minutes) || !int.TryParse(ctx.Args[2], out seconds))
{
API.SendChatMessageToPlayer(ctx.Player.Username, "Please use \"/setweather <NUMBER> <NUMBER> <NUMBER>\"");
return;
}
API.SendNativeCallToPlayer(ctx.Player.Username, 0x47C3B5848C3E45D8, hours, minutes, seconds);
}
[Command("upp")]
public static void UpdatePlayerPositionCommand(CommandContext ctx)
{
Main.ShowPlayerPosition = !Main.ShowPlayerPosition;
}
} }
} }

View File

@ -6,7 +6,7 @@
<ItemGroup> <ItemGroup>
<Reference Include="CoopServer"> <Reference Include="CoopServer">
<HintPath>..\..\Server\bin\Release\net5.0\CoopServer.dll</HintPath> <HintPath>..\..\Server\bin\Debug\net5.0\CoopServer.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

View File

@ -1,4 +1,5 @@
using System.ComponentModel; using System.Collections.Generic;
using System.ComponentModel;
using System.Timers; using System.Timers;
using CoopServer; using CoopServer;
@ -10,6 +11,8 @@ namespace FirstGameMode
{ {
private static readonly Timer RunningSinceTimer = new() { Interval = 1000 }; private static readonly Timer RunningSinceTimer = new() { Interval = 1000 };
private static int RunningSince = 0; private static int RunningSince = 0;
public static bool ShowPlayerPosition = false;
private static List<string> SecretLocation = new List<string>();
public Main() public Main()
{ {
@ -19,6 +22,7 @@ namespace FirstGameMode
API.OnPlayerConnected += OnPlayerConnected; API.OnPlayerConnected += OnPlayerConnected;
API.OnPlayerDisconnected += OnPlayerDisconnected; API.OnPlayerDisconnected += OnPlayerDisconnected;
API.OnChatMessage += OnChatMessage; API.OnChatMessage += OnChatMessage;
API.OnPlayerPositionUpdate += OnPlayerPositionUpdate;
API.RegisterCommand("running", RunningCommand); API.RegisterCommand("running", RunningCommand);
API.RegisterCommands<Commands>(); API.RegisterCommands<Commands>();
@ -51,5 +55,18 @@ namespace FirstGameMode
API.SendChatMessageToAll(message, username); API.SendChatMessageToAll(message, username);
} }
public static void OnPlayerPositionUpdate(EntitiesPlayer player)
{
if (ShowPlayerPosition)
{
if (!SecretLocation.Contains(player.Username) && player.IsInRangeOf(new LVector3(0, 0, 75), 7f))
{
API.SendChatMessageToPlayer(player.Username, "Hey! you find this secret location!");
SecretLocation.Add(player.Username);
return;
}
}
}
} }
} }

View File

@ -1,12 +0,0 @@
namespace CoopServer.Entities
{
public struct EntitiesPed
{
public LVector3 Position { get; set; }
public bool IsInRangeOf(LVector3 position, float distance)
{
return LVector3.Subtract(Position, position).Length() < distance;
}
}
}

View File

@ -5,6 +5,30 @@
public string SocialClubName { get; set; } public string SocialClubName { get; set; }
public string Username { get; set; } public string Username { get; set; }
public float Latency { get; set; } public float Latency { get; set; }
public EntitiesPed Ped = new(); private LVector3 LastPosition = new();
private LVector3 CurrentPosition = new();
public LVector3 Position
{
get
{
return CurrentPosition;
}
set
{
LastPosition = CurrentPosition;
CurrentPosition = value;
if (Server.GameMode != null && !LVector3.Equals(CurrentPosition, LastPosition))
{
Server.GameMode.API.InvokePlayerPositionUpdate(this);
}
}
}
public bool IsInRangeOf(LVector3 position, float distance)
{
return LVector3.Subtract(Position, position).Length() < distance;
}
} }
} }

View File

@ -3,13 +3,13 @@ using System.IO;
namespace CoopServer namespace CoopServer
{ {
class Logging public class Logging
{ {
private static readonly object _lock = new(); private static readonly object Lock = new();
public static void Info(string message) public static void Info(string message)
{ {
lock (_lock) lock (Lock)
{ {
string msg = string.Format("[{0}] [INFO] {1}", Date(), message); string msg = string.Format("[{0}] [INFO] {1}", Date(), message);
@ -24,7 +24,7 @@ namespace CoopServer
public static void Warning(string message) public static void Warning(string message)
{ {
lock (_lock) lock (Lock)
{ {
string msg = string.Format("[{0}] [WARNING] {1}", Date(), message); string msg = string.Format("[{0}] [WARNING] {1}", Date(), message);
@ -39,7 +39,7 @@ namespace CoopServer
public static void Error(string message) public static void Error(string message)
{ {
lock (_lock) lock (Lock)
{ {
string msg = string.Format("[{0}] [ERROR] {1}", Date(), message); string msg = string.Format("[{0}] [ERROR] {1}", Date(), message);
@ -59,7 +59,7 @@ namespace CoopServer
return; return;
} }
lock (_lock) lock (Lock)
{ {
string msg = string.Format("[{0}] [DEBUG] {1}", Date(), message); string msg = string.Format("[{0}] [DEBUG] {1}", Date(), message);

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@ -29,6 +29,7 @@ namespace CoopServer
#region SERVER-ONLY #region SERVER-ONLY
public float Length() => (float)Math.Sqrt((X * X) + (Y * Y) + (Z * Z)); public float Length() => (float)Math.Sqrt((X * X) + (Y * Y) + (Z * Z));
public static LVector3 Subtract(LVector3 pos1, LVector3 pos2) => new(pos1.X - pos2.X, pos1.Y - pos2.Y, pos1.Z - pos2.Z); public static LVector3 Subtract(LVector3 pos1, LVector3 pos2) => new(pos1.X - pos2.X, pos1.Y - pos2.Y, pos1.Z - pos2.Z);
public static bool Equals(LVector3 value1, LVector3 value2) => value1.X == value2.X && value1.Y == value2.Y && value1.Z == value2.Z;
#endregion #endregion
} }
@ -67,7 +68,8 @@ namespace CoopServer
LightSyncPlayerVehPacket, LightSyncPlayerVehPacket,
FullSyncNpcPacket, FullSyncNpcPacket,
FullSyncNpcVehPacket, FullSyncNpcVehPacket,
ChatMessagePacket ChatMessagePacket,
NativeCallPacket
} }
[Flags] [Flags]
@ -518,6 +520,73 @@ namespace CoopServer
Message = data.Message; Message = data.Message;
} }
} }
#region ===== NATIVECALL =====
[ProtoContract]
class NativeCallPacket : Packet
{
[ProtoMember(1)]
public ulong Hash { get; set; }
[ProtoMember(2)]
public List<NativeArgument> Args { get; set; }
public override void PacketToNetOutGoingMessage(NetOutgoingMessage message)
{
message.Write((byte)PacketTypes.NativeCallPacket);
byte[] result = CoopSerializer.Serialize(this);
message.Write(result.Length);
message.Write(result);
}
public override void NetIncomingMessageToPacket(NetIncomingMessage message)
{
int len = message.ReadInt32();
NativeCallPacket data = CoopSerializer.Deserialize<NativeCallPacket>(message.ReadBytes(len));
Hash = data.Hash;
Args = data.Args;
}
}
[ProtoContract]
[ProtoInclude(1, typeof(IntArgument))]
[ProtoInclude(2, typeof(BoolArgument))]
[ProtoInclude(3, typeof(FloatArgument))]
[ProtoInclude(4, typeof(LVector3Argument))]
class NativeArgument { }
[ProtoContract]
class IntArgument : NativeArgument
{
[ProtoMember(1)]
public int Data { get; set; }
}
[ProtoContract]
class BoolArgument : NativeArgument
{
[ProtoMember(1)]
public bool Data { get; set; }
}
[ProtoContract]
class FloatArgument : NativeArgument
{
[ProtoMember(1)]
public float Data { get; set; }
}
[ProtoContract]
class LVector3Argument : NativeArgument
{
[ProtoMember(1)]
public LVector3 Data { get; set; }
}
#endregion // ===== NATIVECALL =====
#endregion #endregion
#region -- NPC -- #region -- NPC --

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@ -31,7 +31,7 @@ namespace CoopServer
public static readonly Dictionary<long, EntitiesPlayer> Players = new(); public static readonly Dictionary<long, EntitiesPlayer> Players = new();
private static ServerScript GameMode; public static ServerScript GameMode;
public static readonly Dictionary<Command, Action<CommandContext>> Commands = new Dictionary<Command, Action<CommandContext>>(); public static readonly Dictionary<Command, Action<CommandContext>> Commands = new Dictionary<Command, Action<CommandContext>>();
public Server() public Server()
@ -476,7 +476,7 @@ namespace CoopServer
if (GameMode != null) if (GameMode != null)
{ {
GameMode.API.InvokePlayerConnect(Players[packet.Player]); GameMode.API.InvokePlayerConnected(Players[packet.Player]);
} }
List<NetConnection> playerList = Util.FilterAllLocal(local); List<NetConnection> playerList = Util.FilterAllLocal(local);
@ -518,7 +518,7 @@ namespace CoopServer
{ {
if (GameMode != null) if (GameMode != null)
{ {
GameMode.API.InvokePlayerDisconnect(Players[packet.Player], reason); GameMode.API.InvokePlayerDisconnected(Players[packet.Player]);
} }
List<NetConnection> playerList = Util.FilterAllLocal(packet.Player); List<NetConnection> playerList = Util.FilterAllLocal(packet.Player);
@ -536,7 +536,7 @@ namespace CoopServer
{ {
EntitiesPlayer player = Players[packet.Extra.Player]; EntitiesPlayer player = Players[packet.Extra.Player];
player.Ped.Position = packet.Extra.Position; player.Position = packet.Extra.Position;
List<NetConnection> playerList = Util.FilterAllLocal(packet.Extra.Player); List<NetConnection> playerList = Util.FilterAllLocal(packet.Extra.Player);
if (playerList.Count == 0) if (playerList.Count == 0)
@ -558,7 +558,7 @@ namespace CoopServer
{ {
EntitiesPlayer player = Players[packet.Extra.Player]; EntitiesPlayer player = Players[packet.Extra.Player];
player.Ped.Position = packet.Extra.Position; player.Position = packet.Extra.Position;
List<NetConnection> playerList = Util.FilterAllLocal(packet.Extra.Player); List<NetConnection> playerList = Util.FilterAllLocal(packet.Extra.Player);
if (playerList.Count == 0) if (playerList.Count == 0)
@ -580,7 +580,7 @@ namespace CoopServer
{ {
EntitiesPlayer player = Players[packet.Extra.Player]; EntitiesPlayer player = Players[packet.Extra.Player];
player.Ped.Position = packet.Extra.Position; player.Position = packet.Extra.Position;
List<NetConnection> playerList = Util.FilterAllLocal(packet.Extra.Player); List<NetConnection> playerList = Util.FilterAllLocal(packet.Extra.Player);
if (playerList.Count == 0) if (playerList.Count == 0)
@ -602,7 +602,7 @@ namespace CoopServer
{ {
EntitiesPlayer player = Players[packet.Extra.Player]; EntitiesPlayer player = Players[packet.Extra.Player];
player.Ped.Position = packet.Extra.Position; player.Position = packet.Extra.Position;
List<NetConnection> playerList = Util.FilterAllLocal(packet.Extra.Player); List<NetConnection> playerList = Util.FilterAllLocal(packet.Extra.Player);
if (playerList.Count == 0) if (playerList.Count == 0)

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@ -8,7 +8,7 @@ namespace CoopServer
{ {
public abstract class ServerScript public abstract class ServerScript
{ {
public API API = new(); public API API { get; } = new();
} }
public class API public class API
@ -23,18 +23,19 @@ namespace CoopServer
public event ChatEvent OnChatMessage; public event ChatEvent OnChatMessage;
public event PlayerEvent OnPlayerConnected; public event PlayerEvent OnPlayerConnected;
public event PlayerEvent OnPlayerDisconnected; public event PlayerEvent OnPlayerDisconnected;
public event PlayerEvent OnPlayerPositionUpdate;
internal void InvokeStart() internal void InvokeStart()
{ {
OnStart?.Invoke(this, EventArgs.Empty); OnStart?.Invoke(this, EventArgs.Empty);
} }
internal void InvokePlayerConnect(Entities.EntitiesPlayer player) internal void InvokePlayerConnected(Entities.EntitiesPlayer player)
{ {
OnPlayerConnected?.Invoke(player); OnPlayerConnected?.Invoke(player);
} }
internal void InvokePlayerDisconnect(Entities.EntitiesPlayer player, string reason) internal void InvokePlayerDisconnected(Entities.EntitiesPlayer player)
{ {
OnPlayerDisconnected?.Invoke(player); OnPlayerDisconnected?.Invoke(player);
} }
@ -45,95 +46,179 @@ namespace CoopServer
OnChatMessage?.Invoke(username, message, args); OnChatMessage?.Invoke(username, message, args);
return args.Cancel; return args.Cancel;
} }
internal void InvokePlayerPositionUpdate(Entities.EntitiesPlayer player)
{
OnPlayerPositionUpdate?.Invoke(player);
}
#endregion #endregion
#region FUNCTIONS #region FUNCTIONS
public static void SendNativeCallToAll(ulong hash, params object[] args)
{
List<NetConnection> connections = Server.MainNetServer.Connections;
if (connections.Count == 0)
{
return;
}
List<NativeArgument> arguments = new();
foreach (object arg in args)
{
Type typeOf = arg.GetType();
if (typeOf == typeof(int))
{
arguments.Add(new IntArgument() { Data = (int)arg });
}
else if (typeOf == typeof(bool))
{
arguments.Add(new BoolArgument() { Data = (bool)arg });
}
else if (typeOf == typeof(float))
{
arguments.Add(new FloatArgument() { Data = (float)arg });
}
else if (typeOf == typeof(LVector3))
{
arguments.Add(new LVector3Argument() { Data = (LVector3)arg });
}
else
{
Logging.Error("[ServerScript->SendNativeCallToAll(" + hash + ", params object[] args)]: Type of argument not found!");
return;
}
}
NativeCallPacket packet = new()
{
Hash = hash,
Args = arguments
};
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0);
}
public static void SendNativeCallToPlayer(string username, ulong hash, params object[] args)
{
NetConnection userConnection = Util.GetConnectionByUsername(username);
if (userConnection == null)
{
Logging.Warning("[ServerScript->SendNativeCallToPlayer(\"" + username + "\", \"" + hash + "\", params object[] args)]: User not found!");
return;
}
List<NativeArgument> arguments = new();
foreach (object arg in args)
{
Type typeOf = arg.GetType();
if (typeOf == typeof(int))
{
arguments.Add(new IntArgument() { Data = (int)arg });
}
else if (typeOf == typeof(bool))
{
arguments.Add(new BoolArgument() { Data = (bool)arg });
}
else if (typeOf == typeof(float))
{
arguments.Add(new FloatArgument() { Data = (float)arg });
}
else if (typeOf == typeof(LVector3))
{
arguments.Add(new LVector3Argument() { Data = (LVector3)arg });
}
else
{
Logging.Error("[ServerScript->SendNativeCallToAll(" + hash + ", params object[] args)]: Type of argument not found!");
return;
}
}
NativeCallPacket packet = new()
{
Hash = hash,
Args = arguments
};
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, userConnection, NetDeliveryMethod.ReliableOrdered, 0);
}
public static List<long> GetAllConnections() public static List<long> GetAllConnections()
{ {
List<long> result = new(); List<long> result = new();
lock (Server.MainNetServer.Connections) Server.MainNetServer.Connections.ForEach(x => result.Add(x.RemoteUniqueIdentifier));
{
Server.MainNetServer.Connections.ForEach(x => result.Add(x.RemoteUniqueIdentifier));
}
return result; return result;
} }
public static int GetAllPlayersCount() public static int GetAllPlayersCount()
{ {
lock (Server.Players) return Server.Players.Count;
{
return Server.Players.Count;
}
} }
public static Dictionary<long, Entities.EntitiesPlayer> GetAllPlayers() public static Dictionary<long, Entities.EntitiesPlayer> GetAllPlayers()
{ {
lock (Server.Players) return Server.Players;
{
return Server.Players;
}
} }
public static void KickPlayerByUsername(string username, string[] reason) public static void KickPlayerByUsername(string username, string[] reason)
{ {
lock (Server.MainNetServer.Connections) NetConnection userConnection = Util.GetConnectionByUsername(username);
if (userConnection == null)
{ {
NetConnection userConnection = Util.GetConnectionByUsername(username); Logging.Warning("[ServerScript->KickPlayerByUsername(\"" + username + "\", \"" + string.Join(" ", reason) + "\")]: User not found!");
if (userConnection == null) return;
{
Logging.Warning("[ServerScript->KickPlayerByUsername(\"" + username + "\", \"" + string.Join(" ", reason) + "\")]: User not found!");
return;
}
userConnection.Disconnect(string.Join(" ", reason));
} }
userConnection.Disconnect(string.Join(" ", reason));
} }
public static void SendChatMessageToAll(string message, string username = "Server") public static void SendChatMessageToAll(string message, string username = "Server")
{ {
List<NetConnection> connections = Server.MainNetServer.Connections; List<NetConnection> connections = Server.MainNetServer.Connections;
if (connections.Count == 0)
if (connections.Count != 0)
{ {
ChatMessagePacket packet = new() return;
{
Username = username,
Message = message
};
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0);
} }
Logging.Info(username + ": " + message); ChatMessagePacket packet = new()
{
Username = username,
Message = message
};
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0);
} }
public static void SendChatMessageToPlayer(string username, string message, string from = "Server") public static void SendChatMessageToPlayer(string username, string message, string from = "Server")
{ {
lock (Server.MainNetServer.Connections) NetConnection userConnection = Util.GetConnectionByUsername(username);
if (userConnection == null)
{ {
NetConnection userConnection = Util.GetConnectionByUsername(username); Logging.Warning("[ServerScript->SendChatMessageToPlayer(\"" + username + "\", \"" + message + "\", \"" + from + "\")]: User not found!");
if (userConnection == null) return;
{
Logging.Warning("[ServerScript->SendChatMessageToPlayer(\"" + username + "\", \"" + message + "\", \"" + from + "\")]: User not found!");
return;
}
ChatMessagePacket packet = new()
{
Username = from,
Message = message
};
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, userConnection, NetDeliveryMethod.ReliableOrdered, 0);
} }
Logging.Info(from + ": " + message); ChatMessagePacket packet = new()
{
Username = from,
Message = message
};
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
Server.MainNetServer.SendMessage(outgoingMessage, userConnection, NetDeliveryMethod.ReliableOrdered, 0);
} }
public static void RegisterCommand(string name, Action<CommandContext> callback) public static void RegisterCommand(string name, Action<CommandContext> callback)

View File

@ -39,12 +39,12 @@ namespace CoopServer
// Return a list of players within range of ... // Return a list of players within range of ...
public static List<NetConnection> GetAllInRange(LVector3 position, float range) public static List<NetConnection> GetAllInRange(LVector3 position, float range)
{ {
return new(Server.MainNetServer.Connections.FindAll(e => Server.Players[e.RemoteUniqueIdentifier].Ped.IsInRangeOf(position, range))); return new(Server.MainNetServer.Connections.FindAll(e => Server.Players[e.RemoteUniqueIdentifier].IsInRangeOf(position, range)));
} }
// Return a list of players within range of ... but not the local one // Return a list of players within range of ... but not the local one
public static List<NetConnection> GetAllInRange(LVector3 position, float range, NetConnection local) public static List<NetConnection> GetAllInRange(LVector3 position, float range, NetConnection local)
{ {
return new(Server.MainNetServer.Connections.Where(e => e != local && Server.Players[e.RemoteUniqueIdentifier].Ped.IsInRangeOf(position, range))); return new(Server.MainNetServer.Connections.Where(e => e != local && Server.Players[e.RemoteUniqueIdentifier].IsInRangeOf(position, range)));
} }
public static T Read<T>(string file) where T : new() public static T Read<T>(string file) where T : new()