Added and changed documentation for some functions. Hopefully fixed #54
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@ -94,8 +94,9 @@ namespace CoopClient
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}
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/// <summary>
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/// ?
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/// Connect to any server
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/// </summary>
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/// <param name="serverAddress">The server address to connect. Example: 127.0.0.1:4499</param>
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public static void Connect(string serverAddress)
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{
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Main.MainNetworking.DisConnectFromServer(serverAddress);
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@ -120,7 +121,7 @@ namespace CoopClient
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/// <summary>
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/// Get the local net handle from this Lidgren-Network client when connected to a server
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/// </summary>
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/// <returns>long</returns>
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/// <returns>NetHandle</returns>
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public static long GetLocalNetHandle()
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{
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return Main.LocalNetHandle;
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@ -128,8 +129,8 @@ namespace CoopClient
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/// <summary>
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/// Get all connected player's as a Dictionary.
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/// Key = Lidgren-Network net handle
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/// Value = Character handle or null
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/// Key = Lidgren-Network net handle.
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/// Value = Character handle or null.
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/// </summary>
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public static Dictionary<long, int?> GetAllPlayers()
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{
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@ -254,7 +255,7 @@ namespace CoopClient
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/// <summary>
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/// Enable or disable sharing of NPCs with other players
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/// </summary>
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/// <param name="share"></param>
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/// <param name="share">true to share NPCs</param>
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public static void SetShareNPCs(bool share)
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{
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Main.ShareNPCsWithPlayers = share;
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@ -263,7 +264,7 @@ namespace CoopClient
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/// <summary>
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/// Enable or disable the local traffic for this player
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/// </summary>
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/// <param name="enable"></param>
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/// <param name="enable">true to disable traffic</param>
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public static void SetLocalTraffic(bool enable)
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{
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Main.DisableTraffic = !enable;
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@ -273,7 +274,7 @@ namespace CoopClient
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/// Sets the alignment for the player list, if set to true it will align left,
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/// otherwise it will align right
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/// </summary>
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/// <param name="leftAlign"></param>
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/// <param name="leftAlign">true to move the player list to the left</param>
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public static void SetPlayerListLeftAlign(bool leftAlign)
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{
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PlayerList.LeftAlign = leftAlign;
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