Fixed three players issue, some work on API and resources management.
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@ -24,8 +24,6 @@ namespace RageCoop.Server.Scripting
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public static event EventHandler<HandshakeEventArgs> OnPlayerHandshake;
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public static event PlayerConnect OnPlayerConnected;
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public static event PlayerDisconnect OnPlayerDisconnected;
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// public static event EventHandler OnPlayerUpdate;
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#region INVOKE
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internal static void InvokeOnStop() { OnStop?.Invoke(); }
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internal static void InvokeOnChatMessage(Packets.ChatMessage p,NetConnection con)
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@ -24,7 +24,7 @@ namespace RageCoop.Server.Scripting
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}
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private void LoadResource(string path)
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{
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foreach(var assembly in Directory.GetFiles(path,"*.dll"))
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foreach(var assembly in Directory.GetFiles(path,"*.dll",SearchOption.AllDirectories))
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{
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LoadScriptsFromAssembly(assembly);
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}
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