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39
Client/Menus/Sub/DebugMenu.cs
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39
Client/Menus/Sub/DebugMenu.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using LemonUI;
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using LemonUI.Menus;
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using GTA;
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namespace RageCoop.Client
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{
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internal static class DebugMenu
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{
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public static NativeMenu Menu = new NativeMenu("RAGECOOP", "Debug", "Debug settings") {
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UseMouse = false,
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Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
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};
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private static NativeItem d1=new NativeItem("PositionPrediction");
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static DebugMenu()
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{
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d1.Activated+=(sender,e) =>
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{
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try{ SyncParameters.PositioinPrediction =float.Parse(Game.GetUserInput(WindowTitle.EnterMessage20, SyncParameters.PositioinPrediction.ToString(), 20));}
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catch { }
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Update();
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};
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Menu.Add(d1);
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Menu.Opening+=(sender, e) =>Update();
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Update();
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}
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private static void Update()
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{
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d1.AltTitle = SyncParameters.PositioinPrediction.ToString();
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}
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}
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}
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