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359
Client/Sync/SyncEvents.cs
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359
Client/Sync/SyncEvents.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GTA;
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using GTA.Math;
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using RageCoop.Core;
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using GTA.Native;
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using System.Threading;
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namespace RageCoop.Client {
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internal static class SyncEvents
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{
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#region TRIGGER
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/// <summary>
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/// Informs other players that this ped has been killed.
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/// </summary>
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/// <param name="c"></param>
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public static void TriggerPedKilled(SyncedPed victim)
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{
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Main.MainNetworking.Send(new Packets.PedKilled() { VictimID=victim.ID},ConnectionChannel.SyncEvents);
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}
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public static void TriggerEnteringVehicle(SyncedPed c,SyncedVehicle veh, VehicleSeat seat)
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{
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Main.MainNetworking.SendEnteringVehicle(c.ID,veh.ID,(short)seat);
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}
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public static void TriggerEnteredVehicle(SyncedPed c, SyncedVehicle veh, VehicleSeat seat)
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{
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Main.MainNetworking.Send(new Packets.EnteredVehicle()
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{
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VehicleSeat=(short)seat,
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PedID=c.ID,
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VehicleID=veh.ID
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},ConnectionChannel.SyncEvents);
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if (seat==VehicleSeat.Driver)
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{
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TriggerChangeOwner(veh, c.ID);
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veh.OwnerID=Main.MyPlayerID;
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veh.LastSynced=Main.Ticked;
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}
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}
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public static void TriggerChangeOwner(SyncedVehicle c, int newOwnerID)
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{
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Main.MainNetworking.SendOwnerChanged(c.ID,newOwnerID);
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}
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public static void TriggerBulletShot(uint hash,SyncedPed owner,Vector3 impactPosition)
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{
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// Minigun, not working for some reason
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if (hash==(uint)WeaponHash.Minigun)
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{
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hash=(uint)WeaponHash.HeavyRifle;
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}
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// Valkyire, not working for some reason
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if (hash==2756787765) { hash=(uint)WeaponHash.HeavyRifle; }
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var start = owner.MainPed.GetMuzzlePosition();
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if (owner.MainPed.IsOnTurretSeat()) { start=owner.MainPed.Bones[Bone.SkelHead].Position; }
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if (start.DistanceTo(impactPosition)>10)
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{
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// Reduce latency
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start=impactPosition-(impactPosition-start).Normalized*10;
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}
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Main.MainNetworking.SendBulletShot(start, impactPosition, hash, owner.ID);
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}
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public static void TriggerLeaveVehicle(int id)
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{
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Main.MainNetworking.SendLeaveVehicle(id);
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}
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public static void TriggerVehBulletShot(uint hash, Vehicle veh)
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{
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}
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public static void TriggerProjectileShot(Projectile p)
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{
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var pp = p.Owner;
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if (pp.IsShooting)
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{
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var start = p.Position;
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var end = start+p.Velocity;
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Main.MainNetworking.SendBulletShot(start, end, (uint)p.WeaponHash, pp.GetSyncEntity().ID);
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}
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}
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#endregion
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#region HANDLE
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public static void HandleLeaveVehicle(Packets.LeaveVehicle p)
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{
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var ped = EntityPool.GetPedByID(p.ID)?.MainPed;
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var flag = LeaveVehicleFlags.None;
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// Bail out
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if (ped?.CurrentVehicle==null) { return; }
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if (ped.CurrentVehicle.Speed>5) { flag|=LeaveVehicleFlags.BailOut;}
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ped.Task.LeaveVehicle(flag) ;
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}
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public static void HandlePedKilled(Packets.PedKilled p)
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{
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EntityPool.GetPedByID(p.VictimID)?.MainPed?.Kill();
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}
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public static void HandleEnteringVehicle(SyncedPed c, SyncedVehicle veh, VehicleSeat seat)
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{
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c.MainPed?.Task.EnterVehicle(veh.MainVehicle, seat,-1,2,EnterVehicleFlags.WarpToDoor|EnterVehicleFlags.AllowJacking);
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}
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public static void HandleEnteredVehicle(int pedId, int vehId, VehicleSeat seat)
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{
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var v = EntityPool.GetVehicleByID(vehId);
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if (v==null) { return; }
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EntityPool.GetPedByID(pedId)?.MainPed?.SetIntoVehicle(v.MainVehicle, seat);
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}
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public static void HandleOwnerChanged(Packets.OwnerChanged p)
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{
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var v = EntityPool.GetVehicleByID(p.ID);
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if (v==null) { return; }
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v.OwnerID=p.NewOwnerID;
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}
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private static ParticleEffectAsset CorePFXAsset = default;
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static WeaponAsset _weaponAsset = default;
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static uint _lastWeaponHash;
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public static void HandleBulletShot(Vector3 start, Vector3 end, uint weaponHash, int ownerID)
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{
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if (CorePFXAsset==default) {
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CorePFXAsset= new ParticleEffectAsset("core");
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}
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if (!CorePFXAsset.IsLoaded) { CorePFXAsset.Request(); }
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var p = EntityPool.GetPedByID(ownerID)?.MainPed;
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if (p == null) { p=Game.Player.Character; Main.Logger.Warning("Failed to find owner for bullet"); }
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if (_lastWeaponHash!=weaponHash)
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{
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_weaponAsset=new WeaponAsset(weaponHash);
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_lastWeaponHash=weaponHash;
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}
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if (!_weaponAsset.IsLoaded) { _weaponAsset.Request(); }
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World.ShootBullet(start, end, p, _weaponAsset, p.GetWeaponDamage());
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var w = p.Weapons.CurrentWeaponObject;
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if(w != null)
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{
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if (p.Weapons.Current.Components.GetSuppressorComponent().Active)
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{
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World.CreateParticleEffectNonLooped(CorePFXAsset, "muz_pistol_silencer", p.GetMuzzlePosition(), w.Rotation, 1);
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}
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else
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{
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World.CreateParticleEffectNonLooped(CorePFXAsset, "muz_assault_rifle", p.GetMuzzlePosition(), w.Rotation, 1);
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}
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}
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}
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public static void HandleEvent(PacketTypes type,byte[] data)
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{
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switch (type)
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{
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case PacketTypes.BulletShot:
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{
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Packets.BulletShot p = new Packets.BulletShot();
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p.Unpack(data);
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HandleBulletShot(p.StartPosition.ToVector(), p.EndPosition.ToVector(), p.WeaponHash, p.OwnerID);
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break;
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}
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case PacketTypes.EnteringVehicle:
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{
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Packets.EnteringVehicle p = new Packets.EnteringVehicle();
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p.Unpack(data);
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HandleEnteringVehicle(EntityPool.GetPedByID(p.PedID), EntityPool.GetVehicleByID(p.VehicleID), (VehicleSeat)p.VehicleSeat);
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}
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break;
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case PacketTypes.LeaveVehicle:
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{
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Packets.LeaveVehicle packet = new Packets.LeaveVehicle();
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packet.Unpack(data);
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HandleLeaveVehicle(packet);
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}
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break;
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case PacketTypes.OwnerChanged:
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{
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Packets.OwnerChanged packet = new Packets.OwnerChanged();
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packet.Unpack(data);
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HandleOwnerChanged(packet);
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}
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break;
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case PacketTypes.PedKilled:
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{
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var packet = new Packets.PedKilled();
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packet.Unpack(data);
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HandlePedKilled(packet);
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}
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break;
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case PacketTypes.EnteredVehicle:
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{
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var packet = new Packets.EnteredVehicle();
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packet.Unpack(data);
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HandleEnteredVehicle(packet.PedID,packet.VehicleID,(VehicleSeat)packet.VehicleSeat);
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break;
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}
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}
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}
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public static int GetWeaponDamage(this Ped p)
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{
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if (p.VehicleWeapon!=VehicleWeaponHash.Invalid)
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{
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return 30;
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}
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switch (p.Weapons.Current.Group)
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{
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case WeaponGroup.Pistol: return 30;
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case WeaponGroup.AssaultRifle: return 30;
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case WeaponGroup.SMG: return 20;
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case WeaponGroup.MG: return 40;
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case WeaponGroup.Shotgun: return 30;
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case WeaponGroup.Sniper: return 200;
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case WeaponGroup.Heavy: return 30;
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}
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return 0;
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}
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#endregion
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/*
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public static List<WeaponHash> ProjectileWeapons = new List<WeaponHash>
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{
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WeaponHash.RPG,
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WeaponHash.Grenade,
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WeaponHash.GrenadeLauncher,
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WeaponHash.Ball,
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WeaponHash.Bottle,
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WeaponHash.BZGas,
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WeaponHash.Firework,
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};
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*/
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#region CHECK EVENTS
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static bool _projectileShot = false;
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static Projectile[] lastProjectiles=new Projectile[0];
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public static void CheckProjectiles()
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{
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Projectile[] projectiles = World.GetAllProjectiles();
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_projectileShot=false;
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foreach (Projectile p in projectiles)
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{
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var owner = p.Owner.GetSyncEntity();
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if ((!lastProjectiles.Contains(p)) && (owner!=null) && owner.IsMine)
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{
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TriggerProjectileShot(p);
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_projectileShot=true;
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}
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}
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lastProjectiles=projectiles;
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}
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public static void Check(SyncedPed c)
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{
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Ped subject = c.MainPed;
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if (subject.IsShooting && !_projectileShot)
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{
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int i = 0;
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Func<bool> getBulletImpact = (() =>
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{
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Vector3 endPos = subject.LastWeaponImpactPosition;
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if (endPos==default )
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{
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if (i>5)
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{
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endPos=subject.GetAimCoord();
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if (subject.IsInVehicle() && subject.VehicleWeapon!=VehicleWeaponHash.Invalid)
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{
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if (subject.IsOnTurretSeat())
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{
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TriggerBulletShot((uint)subject.VehicleWeapon,subject.GetSyncEntity(), endPos);
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}
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else
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{
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TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle);
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}
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}
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else
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{
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TriggerBulletShot((uint)subject.Weapons.Current.Hash, subject.GetSyncEntity(), endPos);
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}
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return true;
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}
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i++;
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return false;
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}
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else
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{
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if (subject.IsInVehicle() && subject.VehicleWeapon!=VehicleWeaponHash.Invalid)
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{
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if (subject.IsOnTurretSeat())
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{
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TriggerBulletShot((uint)subject.VehicleWeapon, subject.GetSyncEntity(), endPos);
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}
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else
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{
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TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle);
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}
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}
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else
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{
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TriggerBulletShot((uint)subject.Weapons.Current.Hash, subject.GetSyncEntity(), endPos);
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}
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return true;
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}
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});
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if (!getBulletImpact())
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{
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Main.QueueAction(getBulletImpact);
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}
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}
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// Vehicles
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var g = subject.IsGettingIntoVehicle;
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if ( g && (!c._lastEnteringVehicle))
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{
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var v = subject.VehicleTryingToEnter.GetSyncEntity();
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TriggerEnteringVehicle(c, v, subject.GetSeatTryingToEnter());
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}
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var currentSitting= subject.IsSittingInVehicle();
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if (c._lastSittingInVehicle)
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{
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if (!currentSitting)
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{
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var veh = subject.CurrentVehicle;
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if (veh!=null)
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{
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var v = veh.GetSyncEntity();
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TriggerLeaveVehicle(c.ID);
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}
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}
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}
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else if (currentSitting)
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{
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TriggerEnteredVehicle(c, subject.CurrentVehicle.GetSyncEntity(), subject.SeatIndex);
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}
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c._lastSittingInVehicle=currentSitting;
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c._lastEnteringVehicle=g;
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}
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#endregion
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}
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}
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