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sausage
2022-05-22 15:55:26 +08:00
parent c84e9ee146
commit a716db1ac6
80 changed files with 6152 additions and 8642 deletions

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@ -7,20 +7,20 @@ using System.Threading;
using System.Reflection;
using System.IO;
using System.Net.Http;
using RageCoop.Core;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Lidgren.Network;
namespace CoopServer
namespace RageCoop.Server
{
internal struct IpInfo
public struct IpInfo
{
[JsonProperty("ip")]
public string Address { get; set; }
}
internal class Server
public class Server
{
private static readonly string _compatibleVersion = "V1_4";
private static long _currentTick = 0;
@ -233,7 +233,7 @@ namespace CoopServer
{
if (!client.FilesSent)
{
DownloadManager.InsertClient(client.NetHandle);
DownloadManager.InsertClient(client.ClientID);
client.FilesSent = true;
}
});
@ -249,64 +249,72 @@ namespace CoopServer
switch (message.MessageType)
{
case NetIncomingMessageType.ConnectionApproval:
Logging.Info($"New incoming connection from: [{message.SenderConnection.RemoteEndPoint}]");
if (message.ReadByte() != (byte)PacketTypes.Handshake)
{
Logging.Info($"IP [{message.SenderConnection.RemoteEndPoint.Address}] was blocked, reason: Wrong packet!");
message.SenderConnection.Deny("Wrong packet!");
}
else
{
try
Logging.Info($"New incoming connection from: [{message.SenderConnection.RemoteEndPoint}]");
if (message.ReadByte() != (byte)PacketTypes.Handshake)
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
Packets.Handshake packet = new();
packet.NetIncomingMessageToPacket(data);
GetHandshake(message.SenderConnection, packet);
Logging.Info($"IP [{message.SenderConnection.RemoteEndPoint.Address}] was blocked, reason: Wrong packet!");
message.SenderConnection.Deny("Wrong packet!");
}
catch (Exception e)
else
{
Logging.Info($"IP [{message.SenderConnection.RemoteEndPoint.Address}] was blocked, reason: {e.Message}");
message.SenderConnection.Deny(e.Message);
try
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
Packets.Handshake packet = new();
packet.Unpack(data);
GetHandshake(message.SenderConnection, packet);
}
catch (Exception e)
{
Logging.Info($"IP [{message.SenderConnection.RemoteEndPoint.Address}] was blocked, reason: {e.Message}");
message.SenderConnection.Deny(e.Message);
}
}
break;
}
break;
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus status = (NetConnectionStatus)message.ReadByte();
if (status == NetConnectionStatus.Disconnected)
{
long nethandle = message.SenderConnection.RemoteUniqueIdentifier;
NetConnectionStatus status = (NetConnectionStatus)message.ReadByte();
DownloadManager.RemoveClient(nethandle);
if (status == NetConnectionStatus.Disconnected)
{
long nethandle = message.SenderConnection.RemoteUniqueIdentifier;
SendPlayerDisconnectPacket(nethandle);
DownloadManager.RemoveClient(nethandle);
SendPlayerDisconnectPacket(nethandle);
}
else if (status == NetConnectionStatus.Connected)
{
SendPlayerConnectPacket(message.SenderConnection);
}
break;
}
else if (status == NetConnectionStatus.Connected)
{
SendPlayerConnectPacket(message.SenderConnection);
}
break;
case NetIncomingMessageType.Data:
// Get packet type
byte type = message.ReadByte();
byte btype= message.ReadByte();
var type = (PacketTypes)btype;
switch (type)
{
case (byte)PacketTypes.FullSyncPlayer:
#region SyncData
case PacketTypes.CharacterStateSync:
{
try
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
Packets.FullSyncPlayer packet = new();
packet.NetIncomingMessageToPacket(data);
Packets.PedStateSync packet = new();
packet.Unpack(data);
FullSyncPlayer(packet);
CharacterStateSync(packet, message.SenderConnection.RemoteUniqueIdentifier);
}
catch (Exception e)
{
@ -314,17 +322,17 @@ namespace CoopServer
}
}
break;
case (byte)PacketTypes.FullSyncPlayerVeh:
case PacketTypes.VehicleStateSync:
{
try
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
Packets.FullSyncPlayerVeh packet = new();
packet.NetIncomingMessageToPacket(data);
Packets.VehicleStateSync packet = new();
packet.Unpack(data);
FullSyncPlayerVeh(packet);
VehicleStateSync(packet, message.SenderConnection.RemoteUniqueIdentifier);
}
catch (Exception e)
{
@ -332,17 +340,17 @@ namespace CoopServer
}
}
break;
case (byte)PacketTypes.LightSyncPlayer:
case PacketTypes.CharacterSync:
{
try
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
Packets.LightSyncPlayer packet = new();
packet.NetIncomingMessageToPacket(data);
Packets.PedSync packet = new();
packet.Unpack(data);
LightSyncPlayer(packet);
CharacterSync(packet, message.SenderConnection.RemoteUniqueIdentifier);
}
catch (Exception e)
{
@ -350,17 +358,17 @@ namespace CoopServer
}
}
break;
case (byte)PacketTypes.LightSyncPlayerVeh:
case PacketTypes.VehicleSync:
{
try
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
Packets.LightSyncPlayerVeh packet = new();
packet.NetIncomingMessageToPacket(data);
Packets.VehicleSync packet = new();
packet.Unpack(data);
LightSyncPlayerVeh(packet);
VehicleSync(packet,message.SenderConnection.RemoteUniqueIdentifier);
}
catch (Exception e)
{
@ -368,7 +376,11 @@ namespace CoopServer
}
}
break;
case (byte)PacketTypes.ChatMessage:
#endregion
case PacketTypes.ChatMessage:
{
try
{
@ -376,7 +388,7 @@ namespace CoopServer
byte[] data = message.ReadBytes(len);
Packets.ChatMessage packet = new();
packet.NetIncomingMessageToPacket(data);
packet.Unpack(data);
SendChatMessage(packet);
}
@ -386,57 +398,8 @@ namespace CoopServer
}
}
break;
case (byte)PacketTypes.FullSyncNpc:
{
if (MainSettings.NpcsAllowed)
{
try
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
Packets.FullSyncNpc packet = new();
packet.NetIncomingMessageToPacket(data);
FullSyncNpc(message.SenderConnection, packet);
}
catch (Exception e)
{
DisconnectAndLog(message.SenderConnection, type, e);
}
}
else
{
message.SenderConnection.Disconnect("Npcs are not allowed!");
}
}
break;
case (byte)PacketTypes.FullSyncNpcVeh:
{
if (MainSettings.NpcsAllowed)
{
try
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
Packets.FullSyncNpcVeh packet = new();
packet.NetIncomingMessageToPacket(data);
FullSyncNpcVeh(message.SenderConnection, packet);
}
catch (Exception e)
{
DisconnectAndLog(message.SenderConnection, type, e);
}
}
else
{
message.SenderConnection.Disconnect("Npcs are not allowed!");
}
}
break;
case (byte)PacketTypes.NativeResponse:
case PacketTypes.NativeResponse:
{
try
{
@ -444,9 +407,9 @@ namespace CoopServer
byte[] data = message.ReadBytes(len);
Packets.NativeResponse packet = new();
packet.NetIncomingMessageToPacket(data);
packet.Unpack(data);
Client client = Clients.Find(x => x.NetHandle == message.SenderConnection.RemoteUniqueIdentifier);
Client client = Clients.Find(x => x.ClientID == message.SenderConnection.RemoteUniqueIdentifier);
if (client != null)
{
if (client.Callbacks.ContainsKey(packet.ID))
@ -462,7 +425,7 @@ namespace CoopServer
}
}
break;
case (byte)PacketTypes.Mod:
case PacketTypes.Mod:
{
if (MainSettings.ModsAllowed)
{
@ -472,7 +435,7 @@ namespace CoopServer
byte[] data = message.ReadBytes(len);
Packets.Mod packet = new Packets.Mod();
packet.NetIncomingMessageToPacket(data);
packet.Unpack(data);
bool resourceResult = false;
if (RunningResource != null)
@ -486,7 +449,7 @@ namespace CoopServer
if (!resourceResult && packet.Target != -1)
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
packet.Pack(outgoingMessage);
if (packet.Target != 0)
{
@ -519,7 +482,7 @@ namespace CoopServer
}
}
break;
case (byte)PacketTypes.FileTransferComplete:
case PacketTypes.FileTransferComplete:
{
try
{
@ -529,12 +492,12 @@ namespace CoopServer
byte[] data = message.ReadBytes(len);
Packets.FileTransferComplete packet = new();
packet.NetIncomingMessageToPacket(data);
packet.Unpack(data);
Client client = Clients.Find(x => x.NetHandle == message.SenderConnection.RemoteUniqueIdentifier);
Client client = Clients.Find(x => x.ClientID == message.SenderConnection.RemoteUniqueIdentifier);
if (client != null && !client.FilesReceived)
{
DownloadManager.TryToRemoveClient(client.NetHandle, packet.ID);
DownloadManager.TryToRemoveClient(client.ClientID, packet.ID);
}
}
}
@ -544,7 +507,7 @@ namespace CoopServer
}
}
break;
case (byte)PacketTypes.ServerClientEvent:
case PacketTypes.ServerClientEvent:
{
try
{
@ -552,13 +515,13 @@ namespace CoopServer
byte[] data = message.ReadBytes(len);
Packets.ServerClientEvent packet = new Packets.ServerClientEvent();
packet.NetIncomingMessageToPacket(data);
packet.Unpack(data);
long senderNetHandle = message.SenderConnection.RemoteUniqueIdentifier;
Client client = null;
lock (Clients)
{
client = Util.GetClientByNetHandle(senderNetHandle);
client = Util.GetClientByID(senderNetHandle);
}
if (client != null)
@ -586,13 +549,39 @@ namespace CoopServer
}
break;
default:
Logging.Error("Unhandled Data / Packet type");
if (type.IsSyncEvent())
{
// Sync Events
try
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
outgoingMessage.Write(btype);
outgoingMessage.Write(len);
outgoingMessage.Write(data);
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != message.SenderConnection.RemoteUniqueIdentifier).ForEach(x =>
{
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.CharacterSync);
});
}
catch (Exception e)
{
DisconnectAndLog(message.SenderConnection, type, e);
}
}
else
{
Logging.Error("Unhandled Data / Packet type");
}
break;
}
break;
case NetIncomingMessageType.ConnectionLatencyUpdated:
{
Client client = Clients.Find(x => x.NetHandle == message.SenderConnection.RemoteUniqueIdentifier);
Client client = Clients.Find(x => x.ClientID == message.SenderConnection.RemoteUniqueIdentifier);
if (client != null)
{
client.Latency = message.ReadFloat();
@ -641,7 +630,7 @@ namespace CoopServer
}
}
private void DisconnectAndLog(NetConnection senderConnection, byte type, Exception e)
private void DisconnectAndLog(NetConnection senderConnection,PacketTypes type, Exception e)
{
Logging.Error($"Error receiving a packet of type {type}");
Logging.Error(e.Message);
@ -691,7 +680,7 @@ namespace CoopServer
return;
}
long localNetHandle = local.RemoteUniqueIdentifier;
Client tmpClient;
@ -701,25 +690,26 @@ namespace CoopServer
Clients.Add(
tmpClient = new Client()
{
NetHandle = localNetHandle,
ClientID = local.RemoteUniqueIdentifier,
Player = new()
{
Username = packet.Username
Username = packet.Username,
PedID=packet.PedID
}
}
);
);;
}
Logging.Info($"HandShake sucess, Player:{packet.Username} PedID:{packet.PedID}");
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
// Create a new handshake packet
new Packets.Handshake()
{
NetHandle = localNetHandle,
PedID = packet.PedID,
Username = string.Empty,
ModVersion = string.Empty,
NPCsAllowed = MainSettings.NpcsAllowed
}.PacketToNetOutGoingMessage(outgoingMessage);
}.Pack(outgoingMessage);
// Accept the connection and send back a new handshake packet with the connection ID
local.Approve(outgoingMessage);
@ -733,7 +723,7 @@ namespace CoopServer
// The connection has been approved, now we need to send all other players to the new player and the new player to all players
private static void SendPlayerConnectPacket(NetConnection local)
{
Client localClient = Clients.Find(x => x.NetHandle == local.RemoteUniqueIdentifier);
Client localClient = Clients.Find(x => x.ClientID == local.RemoteUniqueIdentifier);
if (localClient == null)
{
local.Disconnect("No data found!");
@ -748,15 +738,17 @@ namespace CoopServer
{
long targetNetHandle = targetPlayer.RemoteUniqueIdentifier;
Client targetClient = Clients.Find(x => x.NetHandle == targetNetHandle);
Client targetClient = Clients.Find(x => x.ClientID == targetNetHandle);
if (targetClient != null)
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
new Packets.PlayerConnect()
{
NetHandle = targetNetHandle,
Username = targetClient.Player.Username
}.PacketToNetOutGoingMessage(outgoingMessage);
// NetHandle = targetNetHandle,
Username = targetClient.Player.Username,
PedID=targetClient.Player.PedID,
}.Pack(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, local, NetDeliveryMethod.ReliableOrdered, 0);
}
});
@ -765,9 +757,10 @@ namespace CoopServer
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
new Packets.PlayerConnect()
{
NetHandle = local.RemoteUniqueIdentifier,
// NetHandle = local.RemoteUniqueIdentifier,
PedID=localClient.Player.PedID,
Username = localClient.Player.Username
}.PacketToNetOutGoingMessage(outgoingMessage);
}.Pack(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, clients, NetDeliveryMethod.ReliableOrdered, 0);
}
@ -790,17 +783,19 @@ namespace CoopServer
private static void SendPlayerDisconnectPacket(long nethandle)
{
List<NetConnection> clients = MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != nethandle);
int playerPedID = Clients.Where(x => x.ClientID==nethandle).First().Player.PedID;
if (clients.Count > 0)
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
new Packets.PlayerDisconnect()
{
NetHandle = nethandle
}.PacketToNetOutGoingMessage(outgoingMessage);
PedID=playerPedID,
}.Pack(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, clients, NetDeliveryMethod.ReliableOrdered, 0);
}
Client localClient = Clients.FirstOrDefault(x => x.NetHandle == nethandle);
Client localClient = Clients.FirstOrDefault(x => x.ClientID == nethandle);
if (localClient == null)
{
return;
@ -814,10 +809,131 @@ namespace CoopServer
}
else
{
Logging.Info($"Player {localClient.Player.Username} disconnected!");
Logging.Info($"Player {localClient.Player.Username} disconnected! ID:{playerPedID}");
}
}
#region SyncEntities
private static void CharacterStateSync(Packets.PedStateSync packet,long ClientID)
{
Client client = Util.GetClientByID(ClientID);
if (client == null)
{
return;
}
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != ClientID).ForEach(x =>
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.Pack(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.CharacterSync);
});
if (RunningResource != null && packet.ID==client.Player.PedID)
{
RunningResource.InvokePlayerUpdate(client);
}
}
private static void VehicleStateSync(Packets.VehicleStateSync packet, long ClientID)
{
Client client = Util.GetClientByID(ClientID);
if (client == null)
{
return;
}
// Save the new data
if (packet.Passengers.ContainsValue(client.Player.PedID))
{
client.Player.VehicleID = packet.ID;
}
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != ClientID).ForEach(x =>
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.Pack(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.VehicleSync);
});
}
private static void CharacterSync(Packets.PedSync packet, long ClientID)
{
Client client = Util.GetClientByID(ClientID);
if (client == null)
{
return;
}
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != ClientID).ForEach(x =>
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.Pack(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.CharacterSync);
});
if (RunningResource != null && packet.ID==client.Player.PedID)
{
RunningResource.InvokePlayerUpdate(client);
}
}
private static void VehicleSync(Packets.VehicleSync packet, long ClientID)
{
Client client = Util.GetClientByID(ClientID);
if (client == null)
{
return;
}
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != ClientID).ForEach(x =>
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.Pack(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.VehicleSync);
});
/*
Client client = Util.GetClientByID(ClientID);
if (client == null)
{
return;
}
// Save the new data
client.Player.PedHandle = packet.PedHandle;
client.Player.VehicleHandle = packet.VehicleHandle;
client.Player.IsInVehicle = true;
client.Player.Position = packet.Position;
client.Player.Health = packet.Health;
// Override the latency
packet.Latency = client.Latency;
MainNetServer.Connections.FindAll(x => x.RemoteUniqueIdentifier != ClientID).ForEach(x =>
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, x, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.PlayerFull);
});
if (RunningResource != null)
{
RunningResource.InvokePlayerUpdate(client);
}
*/
}
#region Obsolete
/*
private static void FullSyncPlayer(Packets.FullSyncPlayer packet)
{
Client client = Util.GetClientByNetHandle(packet.NetHandle);
@ -985,7 +1101,9 @@ namespace CoopServer
RunningResource.InvokePlayerUpdate(client);
}
}
*/
#endregion
#endregion
// Send a message to targets or all players
private static void SendChatMessage(Packets.ChatMessage packet, List<NetConnection> targets = null)
{
@ -1048,47 +1166,20 @@ namespace CoopServer
Logging.Info(packet.Username + ": " + packet.Message);
}
internal static void SendChatMessage(string username, string message, List<NetConnection> targets = null)
public static void SendChatMessage(string username, string message, List<NetConnection> targets = null)
{
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
new Packets.ChatMessage() { Username = username, Message = message }.PacketToNetOutGoingMessage(outgoingMessage);
new Packets.ChatMessage() { Username = username, Message = message }.Pack(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, targets ?? MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.Chat);
}
internal static void SendChatMessage(string username, string message, NetConnection target)
public static void SendChatMessage(string username, string message, NetConnection target)
{
SendChatMessage(username, message, new List<NetConnection>() { target });
}
#endregion
#region -- NPC --
private static void FullSyncNpc(NetConnection local, Packets.FullSyncNpc packet)
{
List<NetConnection> clients;
if ((clients = Util.GetAllInRange(packet.Position, 550f, local)).Count == 0)
{
return;
}
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, clients, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.NPCFull);
}
private static void FullSyncNpcVeh(NetConnection local, Packets.FullSyncNpcVeh packet)
{
List<NetConnection> clients;
if ((clients = Util.GetAllInRange(packet.Position, 550f, local)).Count == 0)
{
return;
}
NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
packet.PacketToNetOutGoingMessage(outgoingMessage);
MainNetServer.SendMessage(outgoingMessage, clients, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.NPCFull);
}
#endregion
public static void RegisterCommand(string name, string usage, short argsLength, Action<CommandContext> callback)
{