Bug fix for vehicle color. Interval by FPS
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@ -13,7 +13,7 @@ namespace CoopClient
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public WorldThread()
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{
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Tick += OnTick;
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Interval = 1000 / 60;
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Interval = (int)(1f / (Game.FPS > 60f ? 60f : Game.FPS) * 1000f);
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Aborted += (sender, e) =>
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{
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if (LastDisableTraffic)
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