Rename player ids to nethandles as per new nomenclature scheme

This commit is contained in:
Makinolo
2021-12-15 13:24:24 -07:00
parent ee79fe5cc2
commit a9b45b830d

View File

@ -207,18 +207,18 @@ namespace CoopServer
#endregion #endregion
#region FUNCTIONS #region FUNCTIONS
public static void SendModPacketToAll(string mod, byte customID, byte[] bytes, List<long> playerIdList = null) public static void SendModPacketToAll(string mod, byte customID, byte[] bytes, List<long> netHandleList = null)
{ {
try try
{ {
List<NetConnection> connections; List<NetConnection> connections;
if (playerIdList == null) if (netHandleList == null)
{ {
connections = Server.MainNetServer.Connections; connections = Server.MainNetServer.Connections;
} }
else else
{ {
connections = Server.MainNetServer.Connections.FindAll(c => playerIdList.Contains(c.RemoteUniqueIdentifier)); connections = Server.MainNetServer.Connections.FindAll(c => netHandleList.Contains(c.RemoteUniqueIdentifier));
} }
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage(); NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
new ModPacket() new ModPacket()
@ -294,7 +294,7 @@ namespace CoopServer
return Server.Clients.Find(x => x.Player.Username.ToLower() == username.ToLower()); return Server.Clients.Find(x => x.Player.Username.ToLower() == username.ToLower());
} }
public static void SendChatMessageToAll(string message, string username = "Server", List<long> playerIdList = null) public static void SendChatMessageToAll(string message, string username = "Server", List<long> netHandleList = null)
{ {
try try
{ {
@ -304,13 +304,13 @@ namespace CoopServer
} }
List<NetConnection> connections; List<NetConnection> connections;
if (playerIdList == null) if (netHandleList == null)
{ {
connections = Server.MainNetServer.Connections; connections = Server.MainNetServer.Connections;
} }
else else
{ {
connections = Server.MainNetServer.Connections.FindAll(c => playerIdList.Contains(c.RemoteUniqueIdentifier)); connections = Server.MainNetServer.Connections.FindAll(c => netHandleList.Contains(c.RemoteUniqueIdentifier));
} }
NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage(); NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
new ChatMessagePacket() new ChatMessagePacket()