Rename player ids to nethandles as per new nomenclature scheme
This commit is contained in:
@ -207,18 +207,18 @@ namespace CoopServer
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#endregion
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#endregion
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#region FUNCTIONS
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#region FUNCTIONS
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public static void SendModPacketToAll(string mod, byte customID, byte[] bytes, List<long> playerIdList = null)
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public static void SendModPacketToAll(string mod, byte customID, byte[] bytes, List<long> netHandleList = null)
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{
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{
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try
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try
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{
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{
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List<NetConnection> connections;
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List<NetConnection> connections;
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if (playerIdList == null)
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if (netHandleList == null)
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{
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{
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connections = Server.MainNetServer.Connections;
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connections = Server.MainNetServer.Connections;
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}
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}
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else
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else
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{
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{
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connections = Server.MainNetServer.Connections.FindAll(c => playerIdList.Contains(c.RemoteUniqueIdentifier));
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connections = Server.MainNetServer.Connections.FindAll(c => netHandleList.Contains(c.RemoteUniqueIdentifier));
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}
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}
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NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
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NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
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new ModPacket()
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new ModPacket()
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@ -294,7 +294,7 @@ namespace CoopServer
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return Server.Clients.Find(x => x.Player.Username.ToLower() == username.ToLower());
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return Server.Clients.Find(x => x.Player.Username.ToLower() == username.ToLower());
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}
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}
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public static void SendChatMessageToAll(string message, string username = "Server", List<long> playerIdList = null)
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public static void SendChatMessageToAll(string message, string username = "Server", List<long> netHandleList = null)
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{
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{
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try
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try
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{
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{
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@ -304,13 +304,13 @@ namespace CoopServer
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}
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}
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List<NetConnection> connections;
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List<NetConnection> connections;
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if (playerIdList == null)
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if (netHandleList == null)
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{
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{
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connections = Server.MainNetServer.Connections;
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connections = Server.MainNetServer.Connections;
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}
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}
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else
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else
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{
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{
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connections = Server.MainNetServer.Connections.FindAll(c => playerIdList.Contains(c.RemoteUniqueIdentifier));
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connections = Server.MainNetServer.Connections.FindAll(c => netHandleList.Contains(c.RemoteUniqueIdentifier));
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}
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}
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NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
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NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage();
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new ChatMessagePacket()
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new ChatMessagePacket()
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