Client API remoting stuff
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@ -25,14 +25,14 @@ namespace RageCoop.Client
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static WeaponUtil()
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{
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// Parse and load to memory
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foreach (var w in JsonConvert.DeserializeObject<VehicleWeaponInfo[]>(
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foreach (var w in JsonDeserialize<VehicleWeaponInfo[]>(
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File.ReadAllText(VehicleWeaponDataPath))) VehicleWeapons.Add(w.Hash, w);
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Weapons = JsonConvert.DeserializeObject<Dictionary<uint, WeaponInfo>>(
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Weapons = JsonDeserialize<Dictionary<uint, WeaponInfo>>(
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File.ReadAllText(WeaponInfoDataPath));
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if (File.Exists(WeaponFixDataPath))
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WeaponFix = JsonConvert.DeserializeObject<WeaponFix>(File.ReadAllText(WeaponFixDataPath));
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WeaponFix = JsonDeserialize<WeaponFix>(File.ReadAllText(WeaponFixDataPath));
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else
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Main.Logger.Warning("Weapon fix data not found");
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}
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@ -73,7 +73,7 @@ namespace RageCoop.Client
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}
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}
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File.WriteAllText(path, JsonConvert.SerializeObject(fix, Formatting.Indented));
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File.WriteAllText(path, JsonSerialize(fix));
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P.IsInvincible = false;
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}
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