Lots of sh*t

API cleanup
Complete deluxo transformation sync
blahblahblah
This commit is contained in:
Sardelka
2022-05-31 09:14:30 +08:00
parent ad698a656d
commit b96d349e4a
31 changed files with 1186 additions and 1382 deletions

View File

@ -45,10 +45,6 @@ namespace RageCoop.Client
/// ?
/// </summary>
public static event ChatMessage OnChatMessage;
/// <summary>
/// ?
/// </summary>
public static event ModEvent OnModPacketReceived;
public static void Connected()
{
@ -60,9 +56,9 @@ namespace RageCoop.Client
OnConnection?.Invoke(false, GetPlayerID(), reason);
}
public static void Connected(long netHandle)
public static void Connected(int playerID)
{
OnConnection?.Invoke(true, netHandle);
OnConnection?.Invoke(true, playerID);
}
public static void Disconnected(long netHandle)
@ -70,11 +66,6 @@ namespace RageCoop.Client
OnConnection?.Invoke(false, netHandle);
}
public static void ModPacketReceived(long from, string mod, byte customID, byte[] bytes)
{
OnModPacketReceived?.Invoke(from, mod, customID, bytes);
}
public static bool ChatMessageReceived(string from, string message)
{
CancelEventArgs args = new CancelEventArgs(false);
@ -127,20 +118,6 @@ namespace RageCoop.Client
return Main.LocalPlayerID;
}
/*
/// <summary>
/// Get a player using their Lidgren Network net handle
/// </summary>
/// <param name="handle">Lidgren-Network net handle</param>
public static CharacterEntity GetPed(int ID)
{
lock (Main.Characters)
{
return Main.Characters.ContainsKey(ID) ? Main.Characters[ID] : null;
}
}
*/
/// <summary>
/// Check if a RAGECOOP menu is visible
/// </summary>
@ -149,7 +126,7 @@ namespace RageCoop.Client
#if NON_INTERACTIVE
return false;
#else
return Main.MainMenu.MenuPool.AreAnyVisible;
return Menus.CoopMenu.MenuPool.AreAnyVisible;
#endif
}
@ -177,40 +154,6 @@ namespace RageCoop.Client
return Main.CurrentVersion;
}
/// <summary>
/// Send any data (bytes) to the server
/// </summary>
/// <param name="modName">The name of this modification (script)</param>
/// <param name="customID">The ID to know what the data is</param>
/// <param name="bytes">Your class, structure or whatever in bytes</param>
public static void SendDataToServer(string modName, byte customID, byte[] bytes)
{
Networking.SendModData(-1, modName, customID, bytes);
}
/// <summary>
/// Send any data (bytes) to the all player
/// </summary>
/// <param name="modName">The name of this modification (script)</param>
/// <param name="customID">The ID to know what the data is</param>
/// <param name="bytes">Your class, structure or whatever in bytes</param>
public static void SendDataToAll(string modName, byte customID, byte[] bytes)
{
Networking.SendModData(0, modName, customID, bytes);
}
/// <summary>
/// Send any data (bytes) to a player
/// </summary>
/// <param name="netHandle">The Lidgren Network net handle that receives the data</param>
/// <param name="modName">The name of this modification (script)</param>
/// <param name="customID">The ID to know what the data is</param>
/// <param name="bytes">Your class, structure or whatever in bytes</param>
public static void SendDataToPlayer(long netHandle, string modName, byte customID, byte[] bytes)
{
Networking.SendModData(netHandle, modName, customID, bytes);
}
/// <summary>
/// Get that player's local username
/// </summary>
@ -236,35 +179,13 @@ namespace RageCoop.Client
return true;
}
/// <summary>
/// Enable or disable the local traffic for this player
/// Get or set the client's settings.
/// </summary>
/// <param name="enable">true to disable traffic</param>
public static void SetLocalTraffic(bool enable)
/// <returns>The client's settings, you should NEVER change settings without notifying the player.</returns>
public static Settings Settings()
{
Main.Settings.DisableTraffic = !enable;
return Main.Settings;
}
/// <summary>
/// Sets the alignment for the player list, if set to true it will align left,
/// otherwise it will align right
/// </summary>
/// <param name="leftAlign">true to move the player list to the left</param>
public static void SetPlayerListLeftAlign(bool leftAlign)
{
PlayerList.LeftAlign = leftAlign;
}
#if DEBUG
/// <summary>
/// ?
/// </summary>
/// <param name="value"></param>
public static void SetDebug(bool value)
{
Main.UseDebug = value;
}
#endif
}
}