NPC and Player split
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@ -1,7 +1,8 @@
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using System;
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using System.Collections.Generic;
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using CoopClient.Entities;
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using CoopClient.Entities.Player;
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using CoopClient.Entities.NPC;
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using Lidgren.Network;
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@ -643,10 +644,10 @@ namespace CoopClient
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{
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if (Main.NPCs.ContainsKey(packet.NetHandle))
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{
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EntitiesPed npc = Main.NPCs[packet.NetHandle];
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EntitiesNPC npc = Main.NPCs[packet.NetHandle];
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// "if" this NPC has left a vehicle
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npc.NPCVehHandle = 0;
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npc.PlayerVehicleHandle = 0;
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npc.ModelHash = packet.ModelHash;
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npc.Clothes = packet.Clothes;
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@ -670,7 +671,7 @@ namespace CoopClient
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}
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else
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{
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Main.NPCs.Add(packet.NetHandle, new EntitiesPed()
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Main.NPCs.Add(packet.NetHandle, new EntitiesNPC()
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{
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ModelHash = packet.ModelHash,
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Clothes = packet.Clothes,
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@ -702,9 +703,9 @@ namespace CoopClient
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{
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if (Main.NPCs.ContainsKey(packet.NetHandle))
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{
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EntitiesPed npc = Main.NPCs[packet.NetHandle];
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EntitiesNPC npc = Main.NPCs[packet.NetHandle];
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npc.NPCVehHandle = packet.VehHandle;
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npc.PlayerVehicleHandle = packet.VehHandle;
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npc.ModelHash = packet.ModelHash;
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npc.Clothes = packet.Clothes;
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@ -736,9 +737,9 @@ namespace CoopClient
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}
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else
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{
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Main.NPCs.Add(packet.NetHandle, new EntitiesPed()
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Main.NPCs.Add(packet.NetHandle, new EntitiesNPC()
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{
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NPCVehHandle = packet.VehHandle,
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PlayerVehicleHandle = packet.VehHandle,
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ModelHash = packet.ModelHash,
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Clothes = packet.Clothes,
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