NPC and Player split

This commit is contained in:
EntenKoeniq
2021-12-27 10:15:52 +01:00
parent 69cca124ff
commit c3b054c75a
13 changed files with 795 additions and 117 deletions

View File

@ -2,6 +2,8 @@
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using CoopClient.Entities.Player;
namespace CoopClient namespace CoopClient
{ {
/// <summary> /// <summary>
@ -134,7 +136,7 @@ namespace CoopClient
Dictionary<long, int?> result = new Dictionary<long, int?>(); Dictionary<long, int?> result = new Dictionary<long, int?>();
lock (Main.Players) lock (Main.Players)
{ {
foreach (KeyValuePair<long, Entities.EntitiesPlayer> player in Main.Players.Where(x => x.Key != Main.LocalNetHandle)) foreach (KeyValuePair<long, EntitiesPlayer> player in Main.Players.Where(x => x.Key != Main.LocalNetHandle))
{ {
result.Add(player.Key, player.Value.Character?.Handle); result.Add(player.Key, player.Value.Character?.Handle);
} }
@ -146,7 +148,7 @@ namespace CoopClient
/// Get a player using their Lidgren Network net handle /// Get a player using their Lidgren Network net handle
/// </summary> /// </summary>
/// <param name="handle">Lidgren-Network net handle</param> /// <param name="handle">Lidgren-Network net handle</param>
public static Entities.EntitiesPlayer GetPlayer(long handle) public static EntitiesPlayer GetPlayer(long handle)
{ {
lock (Main.Players) lock (Main.Players)
{ {

View File

@ -74,11 +74,13 @@
<Compile Include="BitReader.cs" /> <Compile Include="BitReader.cs" />
<Compile Include="Chat.cs" /> <Compile Include="Chat.cs" />
<Compile Include="COOPAPI.cs" /> <Compile Include="COOPAPI.cs" />
<Compile Include="Entities\EntitiesPed.cs" /> <Compile Include="Entities\NPC\EntitiesNPC.cs" />
<Compile Include="Entities\EntitiesPlayer.cs" /> <Compile Include="Entities\NPC\Sync\OnFootSync.cs" />
<Compile Include="Entities\NPC\Sync\VehicleSync.cs" />
<Compile Include="Entities\Player\EntitiesPlayer.cs" />
<Compile Include="Entities\EntitiesThread.cs" /> <Compile Include="Entities\EntitiesThread.cs" />
<Compile Include="Entities\Sync\OnFootSync.cs" /> <Compile Include="Entities\Player\Sync\OnFootSync.cs" />
<Compile Include="Entities\Sync\VehicleSync.cs" /> <Compile Include="Entities\Player\Sync\VehicleSync.cs" />
<Compile Include="Main.cs" /> <Compile Include="Main.cs" />
<Compile Include="Menus\MenusMain.cs" /> <Compile Include="Menus\MenusMain.cs" />
<Compile Include="Menus\Sub\Servers.cs" /> <Compile Include="Menus\Sub\Servers.cs" />

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@ -1,13 +0,0 @@
namespace CoopClient.Entities
{
/// <summary>
/// ?
/// </summary>
public class EntitiesPlayer : EntitiesPed
{
/// <summary>
/// ?
/// </summary>
public string Username { get; set; } = "Player";
}
}

View File

@ -32,13 +32,13 @@ namespace CoopClient.Entities
return; return;
} }
Dictionary<long, EntitiesPed> localNPCs = null; Dictionary<long, NPC.EntitiesNPC> localNPCs = null;
lock (Main.NPCs) lock (Main.NPCs)
{ {
localNPCs = new Dictionary<long, EntitiesPed>(Main.NPCs); localNPCs = new Dictionary<long, NPC.EntitiesNPC>(Main.NPCs);
ulong tickCount = Util.GetTickCount64(); ulong tickCount = Util.GetTickCount64();
foreach (KeyValuePair<long, EntitiesPed> npc in new Dictionary<long, EntitiesPed>(localNPCs)) foreach (KeyValuePair<long, NPC.EntitiesNPC> npc in new Dictionary<long, NPC.EntitiesNPC>(localNPCs))
{ {
if ((tickCount - npc.Value.LastUpdateReceived) > 2500) if ((tickCount - npc.Value.LastUpdateReceived) > 2500)
{ {
@ -51,13 +51,13 @@ namespace CoopClient.Entities
if (npc.Value.MainVehicle != null && npc.Value.MainVehicle.Exists() && npc.Value.MainVehicle.IsSeatFree(VehicleSeat.Driver) && npc.Value.MainVehicle.PassengerCount == 0) if (npc.Value.MainVehicle != null && npc.Value.MainVehicle.Exists() && npc.Value.MainVehicle.IsSeatFree(VehicleSeat.Driver) && npc.Value.MainVehicle.PassengerCount == 0)
{ {
if (npc.Value.NPCVehHandle != 0) if (npc.Value.PlayerVehicleHandle != 0)
{ {
lock (Main.NPCsVehicles) lock (Main.NPCsVehicles)
{ {
if (Main.NPCsVehicles.ContainsKey(npc.Value.NPCVehHandle)) if (Main.NPCsVehicles.ContainsKey(npc.Value.PlayerVehicleHandle))
{ {
Main.NPCsVehicles.Remove(npc.Value.NPCVehHandle); Main.NPCsVehicles.Remove(npc.Value.PlayerVehicleHandle);
} }
} }
} }
@ -75,9 +75,9 @@ namespace CoopClient.Entities
} }
} }
foreach (EntitiesPed npc in localNPCs.Values) foreach (NPC.EntitiesNPC npc in localNPCs.Values)
{ {
npc.DisplayLocally(null); npc.DisplayLocally();
} }
// Only if that player wants to share his NPCs with others // Only if that player wants to share his NPCs with others

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@ -0,0 +1,156 @@
using System.Collections.Generic;
using GTA;
using GTA.Native;
using GTA.Math;
namespace CoopClient.Entities.NPC
{
internal partial class EntitiesNPC
{
internal bool LastSyncWasFull { get; set; } = false;
public ulong LastUpdateReceived { get; set; }
internal Ped Character { get; set; }
internal int Health { get; set; }
private int LastModelHash = 0;
private int CurrentModelHash = 0;
internal int ModelHash
{
get => CurrentModelHash;
set
{
LastModelHash = LastModelHash == 0 ? value : CurrentModelHash;
CurrentModelHash = value;
}
}
private Dictionary<byte, short> LastClothes = null;
internal Dictionary<byte, short> Clothes { get; set; }
internal Vector3 Position { get; set; }
internal Vector3 AimCoords { get; set; }
internal void DisplayLocally()
{
#region NOT_IN_RANGE
if (!Game.Player.Character.IsInRange(Position, 500f))
{
if (Character != null && Character.Exists())
{
Character.Kill();
Character.MarkAsNoLongerNeeded();
Character.Delete();
Character = null;
}
return;
}
#endregion
#region IS_IN_RANGE
bool characterExist = Character != null && Character.Exists();
if (!characterExist)
{
if (!CreateCharacter())
{
return;
}
}
else if (LastSyncWasFull)
{
if (CurrentModelHash != LastModelHash)
{
Character.Kill();
Character.Delete();
if (!CreateCharacter())
{
return;
}
}
else if (!Clothes.Compare(LastClothes))
{
foreach (KeyValuePair<byte, short> cloth in Clothes)
{
Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, cloth.Key, cloth.Value, 0, 0);
}
LastClothes = Clothes;
}
}
if (Character.IsDead)
{
if (Health <= 0)
{
return;
}
Character.IsInvincible = true;
Character.Resurrect();
}
else if (Character.Health != Health)
{
Character.Health = Health;
if (Health <= 0 && !Character.IsDead)
{
Character.IsInvincible = false;
Character.Kill();
return;
}
}
if (IsInVehicle)
{
DisplayInVehicle();
}
else
{
DisplayOnFoot();
}
#endregion
}
private bool CreateCharacter()
{
Model characterModel = CurrentModelHash.ModelRequest();
if (characterModel == null)
{
//GTA.UI.Notification.Show($"~r~(Character)Model ({CurrentModelHash}) cannot be loaded!");
return false;
}
Character = World.CreatePed(characterModel, Position, Rotation.Z);
characterModel.MarkAsNoLongerNeeded();
// ?
Character.RelationshipGroup = Main.RelationshipGroup;
if (IsInVehicle)
{
Character.IsVisible = false;
}
Character.BlockPermanentEvents = true;
Character.CanRagdoll = false;
Character.IsInvincible = true;
Character.Health = Health;
Character.CanBeTargetted = true;
Function.Call(Hash.SET_PED_CAN_BE_TARGETTED_BY_PLAYER, Character.Handle, Game.Player, true);
Function.Call(Hash.SET_PED_CAN_EVASIVE_DIVE, Character.Handle, false);
Function.Call(Hash.SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE, Character.Handle, false);
foreach (KeyValuePair<byte, short> cloth in Clothes)
{
Function.Call(Hash.SET_PED_COMPONENT_VARIATION, Character.Handle, cloth.Key, cloth.Value, 0, 0);
}
return true;
}
}
}

View File

@ -4,9 +4,9 @@ using GTA;
using GTA.Native; using GTA.Native;
using GTA.Math; using GTA.Math;
namespace CoopClient.Entities namespace CoopClient.Entities.NPC
{ {
public partial class EntitiesPed internal partial class EntitiesNPC
{ {
#region -- ON FOOT -- #region -- ON FOOT --
/// <summary> /// <summary>
@ -91,7 +91,7 @@ namespace CoopClient.Entities
return; return;
} }
if (IsReloading) if (IsReloading && Character.IsInRange(Position, 0.5f))
{ {
if (!Character.IsReloading) if (!Character.IsReloading)
{ {
@ -203,7 +203,11 @@ namespace CoopClient.Entities
LastMoving = true; LastMoving = true;
break; break;
default: default:
if (LastMoving) if (range > 0.25f)
{
goto case 1;
}
else if (LastMoving)
{ {
Character.Task.StandStill(2000); Character.Task.StandStill(2000);
LastMoving = false; LastMoving = false;

View File

@ -0,0 +1,315 @@
using System;
using System.Collections.Generic;
using System.Linq;
using GTA;
using GTA.Native;
using GTA.Math;
namespace CoopClient.Entities.NPC
{
internal partial class EntitiesNPC
{
#region -- VARIABLES --
internal long PlayerVehicleHandle = 0;
private ulong VehicleStopTime { get; set; }
internal bool IsInVehicle { get; set; }
internal int VehicleModelHash { get; set; }
private byte[] LastVehicleColors = new byte[] { 0, 0 };
internal byte[] VehicleColors { get; set; }
private Dictionary<int, int> LastVehicleMods = new Dictionary<int, int>();
internal Dictionary<int, int> VehicleMods { get; set; }
internal bool VehicleDead { get; set; }
internal float VehicleEngineHealth { get; set; }
internal short VehicleSeatIndex { get; set; }
internal Vehicle MainVehicle { get; set; }
internal Quaternion VehicleRotation { get; set; }
internal Vector3 VehicleVelocity { get; set; }
private float LastVehicleSpeed { get; set; }
private float CurrentVehicleSpeed { get; set; }
internal float VehicleSpeed
{
get => CurrentVehicleSpeed;
set
{
LastVehicleSpeed = CurrentVehicleSpeed;
CurrentVehicleSpeed = value;
}
}
internal float VehicleSteeringAngle { get; set; }
private int LastVehicleAim;
internal bool VehIsEngineRunning { get; set; }
internal float VehRPM { get; set; }
private bool LastTransformed = false;
internal bool Transformed { get; set; }
private bool LastHornActive = false;
internal bool IsHornActive { get; set; }
internal bool VehAreLightsOn { get; set; }
internal bool VehAreHighBeamsOn { get; set; }
internal byte VehLandingGear { get; set; }
internal bool VehRoofOpened { get; set; }
internal bool VehIsSireneActive { get; set; }
internal VehicleDamageModel VehDamageModel { get; set; }
#endregion
private void DisplayInVehicle()
{
if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model.Hash != VehicleModelHash)
{
bool vehFound = false;
lock (Main.NPCsVehicles)
{
if (Main.NPCsVehicles.ContainsKey(PlayerVehicleHandle))
{
Vehicle targetVehicle = World.GetAllVehicles().FirstOrDefault(x => x.Handle == Main.NPCsVehicles[PlayerVehicleHandle]);
if (targetVehicle == null)
{
return;
}
MainVehicle = targetVehicle;
vehFound = true;
}
}
if (!vehFound)
{
Model vehicleModel = VehicleModelHash.ModelRequest();
if (vehicleModel == null)
{
//GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
Character.IsVisible = false;
return;
}
MainVehicle = World.CreateVehicle(vehicleModel, Position);
lock (Main.NPCsVehicles)
{
Main.NPCsVehicles.Add(PlayerVehicleHandle, MainVehicle.Handle);
}
vehicleModel.MarkAsNoLongerNeeded();
MainVehicle.Quaternion = VehicleRotation;
if (MainVehicle.HasRoof)
{
bool roofOpened = MainVehicle.RoofState == VehicleRoofState.Opened || MainVehicle.RoofState == VehicleRoofState.Opening;
if (roofOpened != VehRoofOpened)
{
MainVehicle.RoofState = VehRoofOpened ? VehicleRoofState.Opened : VehicleRoofState.Closed;
}
}
}
}
if (!Character.IsInVehicle() || (int)Character.SeatIndex != VehicleSeatIndex || Character.CurrentVehicle.Handle != MainVehicle.Handle)
{
if (VehicleSeatIndex == -1 &&
Game.Player.Character.IsInVehicle() &&
(int)Game.Player.Character.SeatIndex == -1 &&
Game.Player.Character.CurrentVehicle.Handle == MainVehicle.Handle)
{
Game.Player.Character.Task.WarpOutOfVehicle(MainVehicle);
GTA.UI.Notification.Show("~r~Car jacked!");
}
Character.SetIntoVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex);
Character.IsVisible = true;
}
#region -- VEHICLE SYNC --
if (MainVehicle.GetResponsiblePedHandle() != Character.Handle)
{
return;
}
if (VehicleColors != null && VehicleColors != LastVehicleColors)
{
Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, VehicleColors[0], VehicleColors[1]);
LastVehicleColors = VehicleColors;
}
if (Character.IsOnBike && MainVehicle.ClassType == VehicleClass.Cycles)
{
bool isFastPedaling = Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "fast_pedal_char", 3);
if (CurrentVehicleSpeed < 0.2f)
{
StopPedalingAnim(isFastPedaling);
}
else if (CurrentVehicleSpeed < 11f && !Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, Character.Handle, PedalingAnimDict(), "cruise_pedal_char", 3))
{
StartPedalingAnim(false);
}
else if (CurrentVehicleSpeed >= 11f && !isFastPedaling)
{
StartPedalingAnim(true);
}
}
else
{
if (VehicleMods != null && !VehicleMods.Compare(LastVehicleMods))
{
Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle, 0);
foreach (KeyValuePair<int, int> mod in VehicleMods)
{
MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
}
LastVehicleMods = VehicleMods;
}
MainVehicle.EngineHealth = VehicleEngineHealth;
if (VehicleDead && !MainVehicle.IsDead)
{
MainVehicle.Explode();
}
else if (!VehicleDead && MainVehicle.IsDead)
{
MainVehicle.Repair();
}
if (VehIsEngineRunning != MainVehicle.IsEngineRunning)
{
MainVehicle.IsEngineRunning = VehIsEngineRunning;
}
MainVehicle.CurrentRPM = VehRPM;
if (VehAreLightsOn != MainVehicle.AreLightsOn)
{
MainVehicle.AreLightsOn = VehAreLightsOn;
}
if (VehAreHighBeamsOn != MainVehicle.AreHighBeamsOn)
{
MainVehicle.AreHighBeamsOn = VehAreHighBeamsOn;
}
if (MainVehicle.IsSubmarineCar)
{
if (Transformed && !LastTransformed)
{
LastTransformed = true;
Function.Call(Hash._TRANSFORM_VEHICLE_TO_SUBMARINE, MainVehicle.Handle, false);
}
else if (!Transformed && LastTransformed)
{
LastTransformed = false;
Function.Call(Hash._TRANSFORM_SUBMARINE_TO_VEHICLE, MainVehicle.Handle, false);
}
}
if (MainVehicle.IsPlane)
{
if (VehLandingGear != (byte)MainVehicle.LandingGearState)
{
MainVehicle.LandingGearState = (VehicleLandingGearState)VehLandingGear;
}
}
else
{
if (MainVehicle.HasSiren && VehIsSireneActive != MainVehicle.IsSirenActive)
{
MainVehicle.IsSirenActive = VehIsSireneActive;
}
if (IsHornActive && !LastHornActive)
{
LastHornActive = true;
MainVehicle.SoundHorn(99999);
}
else if (!IsHornActive && LastHornActive)
{
LastHornActive = false;
MainVehicle.SoundHorn(1);
}
if (MainVehicle.HasRoof)
{
bool roofOpened = MainVehicle.RoofState == VehicleRoofState.Opened || MainVehicle.RoofState == VehicleRoofState.Opening;
if (roofOpened != VehRoofOpened)
{
MainVehicle.RoofState = VehRoofOpened ? VehicleRoofState.Opening : VehicleRoofState.Closing;
}
}
Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle, CurrentVehicleSpeed > 0.2f && LastVehicleSpeed > CurrentVehicleSpeed);
if (LastSyncWasFull)
{
MainVehicle.SetVehicleDamageModel(VehDamageModel);
}
}
}
if (VehicleSteeringAngle != MainVehicle.SteeringAngle)
{
MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * VehicleSteeringAngle);
}
// Good enough for now, but we need to create a better sync
if (CurrentVehicleSpeed > 0.05f && MainVehicle.IsInRange(Position, 7.0f))
{
int forceMultiplier = (Game.Player.Character.IsInVehicle() && MainVehicle.IsTouching(Game.Player.Character.CurrentVehicle)) ? 1 : 3;
MainVehicle.Velocity = VehicleVelocity + forceMultiplier * (Position - MainVehicle.Position);
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
VehicleStopTime = Util.GetTickCount64();
}
else if ((Util.GetTickCount64() - VehicleStopTime) <= 1000)
{
Vector3 posTarget = Util.LinearVectorLerp(MainVehicle.Position, Position + (Position - MainVehicle.Position), Util.GetTickCount64() - VehicleStopTime, 1000);
MainVehicle.PositionNoOffset = posTarget;
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.Quaternion, VehicleRotation, 0.5f);
}
else
{
MainVehicle.PositionNoOffset = Position;
MainVehicle.Quaternion = VehicleRotation;
}
#endregion
}
#region -- PEDALING --
/*
* Thanks to @oldnapalm.
*/
private string PedalingAnimDict()
{
switch ((VehicleHash)VehicleModelHash)
{
case VehicleHash.Bmx:
return "veh@bicycle@bmx@front@base";
case VehicleHash.Cruiser:
return "veh@bicycle@cruiserfront@base";
case VehicleHash.Scorcher:
return "veh@bicycle@mountainfront@base";
default:
return "veh@bicycle@roadfront@base";
}
}
private string PedalingAnimName(bool fast)
{
return fast ? "fast_pedal_char" : "cruise_pedal_char";
}
private void StartPedalingAnim(bool fast)
{
Character.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1, AnimationFlags.Loop | AnimationFlags.AllowRotation, 1.0f);
}
private void StopPedalingAnim(bool fast)
{
Character.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
}
#endregion
}
}

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@ -1,7 +1,6 @@
using System; using System;
using System.Drawing; using System.Drawing;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using GTA; using GTA;
using GTA.Native; using GTA.Native;
@ -9,46 +8,24 @@ using GTA.Math;
using LemonUI.Elements; using LemonUI.Elements;
namespace CoopClient.Entities namespace CoopClient.Entities.Player
{ {
/// <summary> /// <summary>
/// ? /// ?
/// </summary> /// </summary>
public partial class EntitiesPed public partial class EntitiesPlayer
{ {
// If this NPC is in a vehicle, we can find the handle of this vehicle in Main.NPCsVehicles[NPCVehHandle] and prevent multiple vehicles from being created /// <summary>
internal long NPCVehHandle { get; set; } = 0; /// ?
/// </summary>
public string Username { get; set; } = "Player";
private bool AllDataAvailable = false; private bool AllDataAvailable = false;
internal bool LastSyncWasFull { get; set; } = false; internal bool LastSyncWasFull { get; set; } = false;
/// <summary> /// <summary>
/// PLEASE USE LastUpdateReceived
/// </summary>
private ulong LastUpdate;
/// <summary>
/// Get the last update = TickCount64() /// Get the last update = TickCount64()
/// </summary> /// </summary>
public ulong LastUpdateReceived public ulong LastUpdateReceived { get; set; }
{
get => LastUpdate;
internal set
{
if (LastUpdate != 0)
{
LatencyAverager.Enqueue(value - LastUpdate);
if (LatencyAverager.Count >= 10)
{
LatencyAverager.Dequeue();
}
}
LastUpdate = value;
}
}
private Queue<double> LatencyAverager = new Queue<double>();
private double AverageLatency
{
get => LatencyAverager.Count == 0 ? 0 : LatencyAverager.Average();
}
/// <summary> /// <summary>
/// Get the player latency /// Get the player latency
/// </summary> /// </summary>
@ -87,14 +64,6 @@ namespace CoopClient.Entities
internal void DisplayLocally(string username) internal void DisplayLocally(string username)
{ {
/*
* username: string
* string: null
* ped: npc
* string: value
* ped: player
*/
// Check beforehand whether ped has all the required data // Check beforehand whether ped has all the required data
if (!AllDataAvailable) if (!AllDataAvailable)
{ {

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@ -0,0 +1,266 @@
using System.Collections.Generic;
using GTA;
using GTA.Native;
using GTA.Math;
namespace CoopClient.Entities.Player
{
public partial class EntitiesPlayer
{
#region -- ON FOOT --
/// <summary>
/// The latest character rotation (may not have been applied yet)
/// </summary>
public Vector3 Rotation { get; internal set; }
/// <summary>
/// The latest character velocity (may not have been applied yet)
/// </summary>
public Vector3 Velocity { get; internal set; }
internal byte Speed { get; set; }
private bool LastIsJumping = false;
internal bool IsJumping { get; set; }
internal bool IsRagdoll { get; set; }
internal bool IsOnFire { get; set; }
internal bool IsAiming { get; set; }
internal bool IsShooting { get; set; }
internal bool IsReloading { get; set; }
internal uint CurrentWeaponHash { get; set; }
private Dictionary<uint, bool> LastWeaponComponents = null;
internal Dictionary<uint, bool> WeaponComponents { get; set; } = null;
private int LastWeaponObj = 0;
#endregion
private void DisplayOnFoot()
{
if (Character.IsInVehicle())
{
Character.Task.LeaveVehicle();
}
if (MainVehicle != null)
{
MainVehicle = null;
}
if (IsOnFire && !Character.IsOnFire)
{
Character.IsInvincible = false;
Function.Call(Hash.START_ENTITY_FIRE, Character.Handle);
}
else if (!IsOnFire && Character.IsOnFire)
{
Function.Call(Hash.STOP_ENTITY_FIRE, Character.Handle);
Character.IsInvincible = true;
if (Character.IsDead)
{
Character.Resurrect();
}
}
if (IsJumping && !LastIsJumping)
{
Character.Task.Jump();
}
LastIsJumping = IsJumping;
if (IsRagdoll)
{
if (!Character.IsRagdoll)
{
// CanRagdoll = true, inside this function
Character.Ragdoll();
}
UpdateOnFootPosition(false, false, true);
return;
}
else if (!IsRagdoll && Character.IsRagdoll)
{
Character.CanRagdoll = false;
Character.Task.ClearAllImmediately();
return;
}
if (IsJumping || IsOnFire)
{
UpdateOnFootPosition(true, true, false);
return;
}
if (IsReloading)
{
if (!Character.IsReloading)
{
Character.Task.ClearAll();
Character.Task.ReloadWeapon();
}
UpdateOnFootPosition();
return;
}
if (Character.Weapons.Current.Hash != (WeaponHash)CurrentWeaponHash || !WeaponComponents.Compare(LastWeaponComponents))
{
Character.Weapons.RemoveAll();
if (CurrentWeaponHash != (uint)WeaponHash.Unarmed)
{
if (WeaponComponents == null || WeaponComponents.Count == 0)
{
Character.Weapons.Give((WeaponHash)CurrentWeaponHash, -1, true, true);
}
else
{
LastWeaponObj = Function.Call<int>(Hash.CREATE_WEAPON_OBJECT, CurrentWeaponHash, -1, Position.X, Position.Y, Position.Z, true, 0, 0);
foreach (KeyValuePair<uint, bool> comp in WeaponComponents)
{
if (comp.Value)
{
Function.Call(Hash.GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT, LastWeaponObj, comp.Key);
}
}
Function.Call(Hash.GIVE_WEAPON_OBJECT_TO_PED, LastWeaponObj, Character);
}
}
LastWeaponComponents = WeaponComponents;
}
if (IsShooting)
{
if (!Character.IsInRange(Position, 0.5f))
{
Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, Speed == 3 ? 3f : 2.5f, true, 0x3F000000, 0x40800000, false, 0, false,
unchecked((int)FiringPattern.FullAuto));
UpdateOnFootPosition();
}
else
{
Function.Call(Hash.TASK_SHOOT_AT_COORD, Character.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z, 1500, unchecked((int)FiringPattern.FullAuto));
}
}
else if (IsAiming)
{
if (!Character.IsInRange(Position, 0.5f))
{
Function.Call(Hash.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, Character.Handle, Position.X, Position.Y,
Position.Z, AimCoords.X, AimCoords.Y, AimCoords.Z, Speed == 3 ? 3f : 2.5f, false, 0x3F000000, 0x40800000, false, 512, false,
unchecked((int)FiringPattern.FullAuto));
UpdateOnFootPosition();
}
else
{
Character.Task.AimAt(AimCoords, 100);
}
}
else
{
WalkTo();
}
}
private bool LastMoving;
private void WalkTo()
{
Vector3 predictPosition = Position + (Position - Character.Position) + Velocity;
float range = predictPosition.DistanceToSquared(Character.Position);
switch (Speed)
{
case 1:
if (!Character.IsWalking || range > 0.25f)
{
float nrange = range * 2;
if (nrange > 1.0f)
{
nrange = 1.0f;
}
Character.Task.GoStraightTo(predictPosition);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, nrange);
}
LastMoving = true;
break;
case 2:
if (!Character.IsRunning || range > 0.50f)
{
Character.Task.RunTo(predictPosition, true);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
}
LastMoving = true;
break;
case 3:
if (!Character.IsSprinting || range > 0.75f)
{
Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, Character.Handle, predictPosition.X, predictPosition.Y, predictPosition.Z, 3.0f, -1, 0.0f, 0.0f);
Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Character.Handle, 1.49f);
Function.Call(Hash.SET_PED_DESIRED_MOVE_BLEND_RATIO, Character.Handle, 1.0f);
}
LastMoving = true;
break;
default:
if (LastMoving)
{
Character.Task.StandStill(2000);
LastMoving = false;
}
break;
}
UpdateOnFootPosition();
}
private byte LastStuckCount = 0;
private ulong LastStuckTime;
private void UpdateOnFootPosition(bool updatePosition = true, bool updateRotation = true, bool updateVelocity = true)
{
if (Character.Position.DistanceTo(Position) > 5f)
{
if (Util.GetTickCount64() - LastStuckTime < 1000)
{
LastStuckCount = 0;
}
++LastStuckCount;
if (LastStuckCount >= 5)
{
Character.Position = Position;
LastStuckCount = 0;
}
LastStuckTime = Util.GetTickCount64();
}
if (updatePosition)
{
float lerpValue = ((int)((Latency * 1000 / 2) + Main.MainNetworking.Latency * 1000 / 2)) * 2 / 50000f;
Vector2 biDimensionalPos = Vector2.Lerp(new Vector2(Character.Position.X, Character.Position.Y), new Vector2(Position.X + (Velocity.X / 5), Position.Y + (Velocity.Y / 5)), lerpValue);
float zPos = Util.Lerp(Character.Position.Z, Position.Z, 0.1f);
Character.PositionNoOffset = new Vector3(biDimensionalPos.X, biDimensionalPos.Y, zPos);
}
if (updateRotation)
{
// You can find the ToQuaternion() for Rotation inside the VectorExtensions
Character.Quaternion = Quaternion.Lerp(Character.Quaternion, Rotation.ToQuaternion(), 0.10f);
}
if (updateVelocity)
{
Character.Velocity = Velocity;
}
}
}
}

View File

@ -1,14 +1,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using GTA; using GTA;
using GTA.Native; using GTA.Native;
using GTA.Math; using GTA.Math;
namespace CoopClient.Entities namespace CoopClient.Entities.Player
{ {
public partial class EntitiesPed public partial class EntitiesPlayer
{ {
#region -- VARIABLES -- #region -- VARIABLES --
private ulong VehicleStopTime { get; set; } private ulong VehicleStopTime { get; set; }
@ -77,34 +76,14 @@ namespace CoopClient.Entities
{ {
bool vehFound = false; bool vehFound = false;
if (NPCVehHandle != 0) Vehicle targetVehicle = World.GetClosestVehicle(Position, 7f, new Model[] { CurrentVehicleModelHash });
{
lock (Main.NPCsVehicles)
{
if (Main.NPCsVehicles.ContainsKey(NPCVehHandle))
{
Vehicle targetVehicle = World.GetAllVehicles().First(x => x.Handle == Main.NPCsVehicles[NPCVehHandle]);
if (targetVehicle == null)
{
return;
}
MainVehicle = targetVehicle; if (targetVehicle != null)
vehFound = true;
}
}
}
else
{ {
Vehicle targetVehicle = World.GetClosestVehicle(Position, 7f, new Model[] { CurrentVehicleModelHash }); if (targetVehicle.IsSeatFree((VehicleSeat)VehicleSeatIndex))
if (targetVehicle != null)
{ {
if (targetVehicle.IsSeatFree((VehicleSeat)VehicleSeatIndex)) MainVehicle = targetVehicle;
{ vehFound = true;
MainVehicle = targetVehicle;
vehFound = true;
}
} }
} }
@ -120,10 +99,6 @@ namespace CoopClient.Entities
MainVehicle = World.CreateVehicle(vehicleModel, Position); MainVehicle = World.CreateVehicle(vehicleModel, Position);
vehicleModel.MarkAsNoLongerNeeded(); vehicleModel.MarkAsNoLongerNeeded();
if (NPCVehHandle != 0)
{
Main.NPCsVehicles.Add(NPCVehHandle, MainVehicle.Handle);
}
MainVehicle.Quaternion = VehicleRotation; MainVehicle.Quaternion = VehicleRotation;
if (MainVehicle.HasRoof) if (MainVehicle.HasRoof)

View File

@ -4,7 +4,8 @@ using System.Windows.Forms;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using CoopClient.Entities; using CoopClient.Entities.Player;
using CoopClient.Entities.NPC;
using CoopClient.Menus; using CoopClient.Menus;
using GTA; using GTA;
@ -38,7 +39,7 @@ namespace CoopClient
internal static long LocalNetHandle = 0; internal static long LocalNetHandle = 0;
internal static Dictionary<long, EntitiesPlayer> Players = null; internal static Dictionary<long, EntitiesPlayer> Players = null;
internal static Dictionary<long, EntitiesPed> NPCs = null; internal static Dictionary<long, EntitiesNPC> NPCs = null;
internal static Dictionary<long, int> NPCsVehicles = null; internal static Dictionary<long, int> NPCsVehicles = null;
/// <summary> /// <summary>
@ -72,7 +73,7 @@ namespace CoopClient
#endif #endif
MainChat = new Chat(); MainChat = new Chat();
Players = new Dictionary<long, EntitiesPlayer>(); Players = new Dictionary<long, EntitiesPlayer>();
NPCs = new Dictionary<long, EntitiesPed>(); NPCs = new Dictionary<long, EntitiesNPC>();
NPCsVehicles = new Dictionary<long, int>(); NPCsVehicles = new Dictionary<long, int>();
Tick += OnTick; Tick += OnTick;
@ -240,7 +241,7 @@ namespace CoopClient
} }
Players.Clear(); Players.Clear();
foreach (KeyValuePair<long, EntitiesPed> npc in NPCs) foreach (KeyValuePair<long, EntitiesNPC> npc in NPCs)
{ {
npc.Value.Character?.CurrentVehicle?.Delete(); npc.Value.Character?.CurrentVehicle?.Delete();
npc.Value.Character?.Kill(); npc.Value.Character?.Kill();
@ -335,7 +336,7 @@ namespace CoopClient
DebugSyncPed = Players[0]; DebugSyncPed = Players[0];
} }
if ((Util.GetTickCount64() - ArtificialLagCounter) < 350) if ((Util.GetTickCount64() - ArtificialLagCounter) < 20)
{ {
return; return;
} }

View File

@ -1,7 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using CoopClient.Entities; using CoopClient.Entities.Player;
using CoopClient.Entities.NPC;
using Lidgren.Network; using Lidgren.Network;
@ -643,10 +644,10 @@ namespace CoopClient
{ {
if (Main.NPCs.ContainsKey(packet.NetHandle)) if (Main.NPCs.ContainsKey(packet.NetHandle))
{ {
EntitiesPed npc = Main.NPCs[packet.NetHandle]; EntitiesNPC npc = Main.NPCs[packet.NetHandle];
// "if" this NPC has left a vehicle // "if" this NPC has left a vehicle
npc.NPCVehHandle = 0; npc.PlayerVehicleHandle = 0;
npc.ModelHash = packet.ModelHash; npc.ModelHash = packet.ModelHash;
npc.Clothes = packet.Clothes; npc.Clothes = packet.Clothes;
@ -670,7 +671,7 @@ namespace CoopClient
} }
else else
{ {
Main.NPCs.Add(packet.NetHandle, new EntitiesPed() Main.NPCs.Add(packet.NetHandle, new EntitiesNPC()
{ {
ModelHash = packet.ModelHash, ModelHash = packet.ModelHash,
Clothes = packet.Clothes, Clothes = packet.Clothes,
@ -702,9 +703,9 @@ namespace CoopClient
{ {
if (Main.NPCs.ContainsKey(packet.NetHandle)) if (Main.NPCs.ContainsKey(packet.NetHandle))
{ {
EntitiesPed npc = Main.NPCs[packet.NetHandle]; EntitiesNPC npc = Main.NPCs[packet.NetHandle];
npc.NPCVehHandle = packet.VehHandle; npc.PlayerVehicleHandle = packet.VehHandle;
npc.ModelHash = packet.ModelHash; npc.ModelHash = packet.ModelHash;
npc.Clothes = packet.Clothes; npc.Clothes = packet.Clothes;
@ -736,9 +737,9 @@ namespace CoopClient
} }
else else
{ {
Main.NPCs.Add(packet.NetHandle, new EntitiesPed() Main.NPCs.Add(packet.NetHandle, new EntitiesNPC()
{ {
NPCVehHandle = packet.VehHandle, PlayerVehicleHandle = packet.VehHandle,
ModelHash = packet.ModelHash, ModelHash = packet.ModelHash,
Clothes = packet.Clothes, Clothes = packet.Clothes,

View File

@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using CoopClient.Entities; using CoopClient.Entities.Player;
using GTA; using GTA;
using GTA.Native; using GTA.Native;