Projectile and stromberg fix.
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@ -12,7 +12,6 @@ using System.Threading;
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namespace RageCoop.Client {
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internal static class SyncEvents
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{
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#region TRIGGER
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public static void TriggerPedKilled(SyncedPed victim)
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{
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@ -161,16 +160,16 @@ namespace RageCoop.Client {
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{
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// Minigun, not working for some reason
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case (uint)WeaponHash.Minigun:
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weaponHash=(uint)WeaponHash.HeavyRifle;
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weaponHash=1176362416;
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break;
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// Valkyire, not working for some reason
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case 2756787765:
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weaponHash=(uint)WeaponHash.HeavyRifle;
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weaponHash=1176362416;
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break;
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case (uint)VehicleWeaponHash.PlayerBuzzard:
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weaponHash=(uint)WeaponHash.HeavyRifle;
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weaponHash=1176362416;
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break ;
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}
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