Initial migration commit to .NET 7
Menu, sync and other stuff except resource system should be working. We're far from finished
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@ -125,7 +125,7 @@ namespace RageCoop.Client
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Position = (Owner.PacketTravelTime + 0.001f * LastSyncedStopWatch.ElapsedMilliseconds) * Shooter.Velocity +
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Position;
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var end = Position + Velocity;
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Function.Call(Hash.SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY, Position.X, Position.Y, Position.Z,
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Call(SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY, Position.X, Position.Y, Position.Z,
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end.X, end.Y, end.Z, 0, 1, WeaponHash, owner?.Handle ?? 0, 1, 0, -1);
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var ps = World.GetAllProjectiles();
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MainProjectile = ps[ps.Length - 1];
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