Initial migration commit to .NET 7
Menu, sync and other stuff except resource system should be working. We're far from finished
This commit is contained in:
77
Client/Scripts/ThreadManager.cs
Normal file
77
Client/Scripts/ThreadManager.cs
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@ -0,0 +1,77 @@
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using RageCoop.Client.Scripting;
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using RageCoop.Core;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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namespace RageCoop.Client
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{
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/// <summary>
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/// Needed to properly stop all thread when the module unloads
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/// </summary>
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internal static class ThreadManager
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{
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private static List<Thread> _threads = new();
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private static Thread _watcher = new(() => _removeStopped());
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private static void _removeStopped()
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{
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while (!Main.IsUnloading)
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{
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lock (_threads)
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{
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_threads.RemoveAll(t => !t.IsAlive);
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}
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Thread.Sleep(1000);
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}
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}
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public static Thread CreateThread(Action callback, string name = "CoopThread", bool startNow = true)
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{
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lock (_threads)
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{
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var created = new Thread(() =>
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{
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try
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{
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callback();
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}
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catch (ThreadInterruptedException) { }
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catch (Exception ex)
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{
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Main.Logger.Error($"Unhandled exception caught in thread {Environment.CurrentManagedThreadId}", ex);
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}
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finally
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{
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Main.Logger.Debug($"Thread stopped: " + Environment.CurrentManagedThreadId);
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}
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});
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created.Name = name;
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Main.Logger.Debug($"Thread created: {name}, id: {created.ManagedThreadId}");
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_threads.Add(created);
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if (startNow) created.Start();
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return created;
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}
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}
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public static void OnUnload()
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{
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lock (_threads)
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{
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foreach (var thread in _threads)
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{
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if (thread.IsAlive)
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{
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Main.Logger.Debug($"Waiting for thread {thread.ManagedThreadId} to stop");
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// thread.Interrupt(); PlatformNotSupportedException ?
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thread.Join();
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}
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}
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_threads.Clear();
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_threads = null;
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_watcher.Join();
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}
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}
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}
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}
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