max. streamed NPCs from 20 to 30
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@ -68,7 +68,7 @@ namespace CoopClient.Entities
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foreach (Ped ped in World.GetNearbyPeds(Game.Player.Character.Position, 150f)
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.Where(p => p.Handle != Game.Player.Character.Handle && !p.IsDead && p.RelationshipGroup != Main.RelationshipGroup)
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.OrderBy(p => (p.Position - Game.Player.Character.Position).Length())
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.Take((Main.MainSettings.StreamedNpc > 20 || Main.MainSettings.StreamedNpc < 0) ? 0 : Main.MainSettings.StreamedNpc))
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.Take((Main.MainSettings.StreamedNPCs > 30 || Main.MainSettings.StreamedNPCs < 0) ? 0 : Main.MainSettings.StreamedNPCs))
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{
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Main.MainNetworking.SendNpcData(ped);
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}
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