Restructure solution
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64
Client/Loader/Main.cs
Normal file
64
Client/Loader/Main.cs
Normal file
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using System;
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using System.Collections.Concurrent;
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using System.IO;
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using System.Windows.Forms;
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using GTA;
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using Console = GTA.Console;
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namespace RageCoop.Client.Loader
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{
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public class Main : Script
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{
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static readonly string GameDir = Directory.GetParent(typeof(SHVDN.ScriptDomain).Assembly.Location).FullName;
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static readonly string ScriptsLocation = Path.Combine(GameDir, "RageCoop", "Scripts");
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private static readonly ConcurrentQueue<Action> TaskQueue = new ConcurrentQueue<Action>();
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public Main()
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{
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Tick += OnTick;
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SHVDN.ScriptDomain.CurrentDomain.Tick += DomainTick;
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KeyDown += OnKeyDown;
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}
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private void OnKeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
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{
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}
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private void OnTick(object sender, EventArgs e)
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{
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while (Game.IsLoading)
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{
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Script.Yield();
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}
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DomainContext.CheckForUnloadRequest();
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if (!DomainContext.IsLoaded(ScriptsLocation))
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{
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if (!File.Exists(Path.Combine(ScriptsLocation, "RageCoop.Client.dll")))
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{
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GTA.UI.Notification.Show("~r~Main assembly is missing, please re-install the client");
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Abort();
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}
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DomainContext.Load(ScriptsLocation);
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}
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}
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internal static void QueueToMainThread(Action task)
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{
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TaskQueue.Enqueue(task);
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}
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private static void DomainTick(object sender, EventArgs e)
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{
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while (TaskQueue.TryDequeue(out var task))
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{
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try
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{
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task.Invoke();
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}
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catch (Exception ex)
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{
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Console.Error(ex.ToString());
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}
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}
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}
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}
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}
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