Restructure solution
This commit is contained in:
419
Client/Scripts/Main.cs
Normal file
419
Client/Scripts/Main.cs
Normal file
@ -0,0 +1,419 @@
|
||||
using GTA;
|
||||
using GTA.Math;
|
||||
using GTA.Native;
|
||||
using RageCoop.Client.Menus;
|
||||
using RageCoop.Client.Scripting;
|
||||
using RageCoop.Core;
|
||||
using SHVDN;
|
||||
using Script = GTA.Script;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Console = GTA.Console;
|
||||
|
||||
namespace RageCoop.Client
|
||||
{
|
||||
/// <summary>
|
||||
/// Don't use it!
|
||||
/// </summary>
|
||||
[ScriptAttributes(Author = "RageCoop", NoDefaultInstance = false, SupportURL = "https://github.com/RAGECOOP/RAGECOOP-V")]
|
||||
internal class Main : Script
|
||||
{
|
||||
private static bool _gameLoaded = false;
|
||||
internal static Version Version = typeof(Main).Assembly.GetName().Version;
|
||||
|
||||
internal static int LocalPlayerID = 0;
|
||||
|
||||
internal static RelationshipGroup SyncedPedsGroup;
|
||||
|
||||
internal static new Settings Settings = null;
|
||||
internal static BaseScript BaseScript = new BaseScript();
|
||||
|
||||
#if !NON_INTERACTIVE
|
||||
#endif
|
||||
internal static Chat MainChat = null;
|
||||
internal static Stopwatch Counter = new Stopwatch();
|
||||
internal static Logger Logger = null;
|
||||
internal static ulong Ticked = 0;
|
||||
internal static Vector3 PlayerPosition;
|
||||
internal static Resources Resources = null;
|
||||
private static readonly ConcurrentQueue<Action> TaskQueue = new ConcurrentQueue<Action>();
|
||||
public static string LogPath => $"{Settings.DataDirectory}\\RageCoop.Client.log";
|
||||
/// <summary>
|
||||
/// Don't use it!
|
||||
/// </summary>
|
||||
public Main()
|
||||
{
|
||||
Console.Info($"Starting {typeof(Main).FullName}, domain: {AppDomain.CurrentDomain.Id} {AppDomain.CurrentDomain.FriendlyName}");
|
||||
try
|
||||
{
|
||||
Settings = Util.ReadSettings();
|
||||
if (Settings.DataDirectory.StartsWith("Scripts"))
|
||||
{
|
||||
var defaultDir = new Settings().DataDirectory;
|
||||
Console.Warning("Data directory must be outside scripts folder, migrating to default direcoty: " + defaultDir);
|
||||
if (Directory.Exists(Settings.DataDirectory))
|
||||
{
|
||||
CoreUtils.CopyFilesRecursively(new DirectoryInfo(Settings.DataDirectory), new DirectoryInfo(defaultDir));
|
||||
Directory.Delete(Settings.DataDirectory, true);
|
||||
}
|
||||
Settings.DataDirectory = defaultDir;
|
||||
Util.SaveSettings();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// GTA.UI.Notification.Show("Malformed configuration, overwriting with default values...");
|
||||
Settings = new Settings();
|
||||
Util.SaveSettings();
|
||||
}
|
||||
Directory.CreateDirectory(Settings.DataDirectory);
|
||||
Logger = new Logger()
|
||||
{
|
||||
Writers = new List<StreamWriter> { CoreUtils.OpenWriter(LogPath)},
|
||||
#if DEBUG
|
||||
LogLevel = 0,
|
||||
#else
|
||||
LogLevel = Settings.LogLevel,
|
||||
#endif
|
||||
};
|
||||
Logger.OnFlush += (line, formatted) =>
|
||||
{
|
||||
switch (line.LogLevel)
|
||||
{
|
||||
#if DEBUG
|
||||
// case LogLevel.Trace:
|
||||
case LogLevel.Debug:
|
||||
Console.Info(line.Message);
|
||||
break;
|
||||
#endif
|
||||
case LogLevel.Info:
|
||||
Console.Info(line.Message);
|
||||
break;
|
||||
case LogLevel.Warning:
|
||||
Console.Warning(line.Message);
|
||||
break;
|
||||
case LogLevel.Error:
|
||||
Console.Error(line.Message);
|
||||
break;
|
||||
}
|
||||
};
|
||||
ScriptDomain.CurrentDomain.Tick += DomainTick;
|
||||
Resources = new Resources();
|
||||
if (Game.Version < GameVersion.v1_0_1290_1_Steam)
|
||||
{
|
||||
Tick += (object sender, EventArgs e) =>
|
||||
{
|
||||
if (Game.IsLoading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!_gameLoaded)
|
||||
{
|
||||
GTA.UI.Notification.Show("~r~Please update your GTA5 to v1.0.1290 or newer!", true);
|
||||
_gameLoaded = true;
|
||||
}
|
||||
};
|
||||
return;
|
||||
}
|
||||
BaseScript.OnStart();
|
||||
SyncedPedsGroup = World.AddRelationshipGroup("SYNCPED");
|
||||
Game.Player.Character.RelationshipGroup.SetRelationshipBetweenGroups(SyncedPedsGroup, Relationship.Neutral, true);
|
||||
#if !NON_INTERACTIVE
|
||||
#endif
|
||||
MainChat = new Chat();
|
||||
Aborted += OnAborted;
|
||||
Tick += OnTick;
|
||||
KeyDown += OnKeyDown;
|
||||
|
||||
Util.NativeMemory();
|
||||
Counter.Restart();
|
||||
|
||||
}
|
||||
|
||||
private static void OnAborted(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
WorldThread.Instance?.Abort();
|
||||
DevTool.Instance?.Abort();
|
||||
ScriptDomain.CurrentDomain.Tick -= DomainTick;
|
||||
Disconnected("Abort");
|
||||
WorldThread.DoQueuedActions();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DomainTick(object sender, EventArgs e)
|
||||
{
|
||||
while (TaskQueue.TryDequeue(out var task))
|
||||
{
|
||||
try
|
||||
{
|
||||
task.Invoke();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex);
|
||||
}
|
||||
}
|
||||
|
||||
if (Networking.IsOnServer)
|
||||
{
|
||||
try
|
||||
{
|
||||
EntityPool.DoSync();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queue an action to main thread and wait for execution to complete, must be called from script thread.
|
||||
/// </summary>
|
||||
/// <param name="task"></param>
|
||||
internal static void QueueToMainThreadAndWait(Action task)
|
||||
{
|
||||
Exception e = null;
|
||||
TaskQueue.Enqueue(() => { try { task(); } catch (Exception ex) { e = ex; } });
|
||||
Yield();
|
||||
if (e != null) { throw e; }
|
||||
}
|
||||
|
||||
public static Ped P;
|
||||
public static float FPS;
|
||||
private static bool _lastDead;
|
||||
private static void OnTick(object sender, EventArgs e)
|
||||
{
|
||||
P = Game.Player.Character;
|
||||
PlayerPosition = P.ReadPosition();
|
||||
FPS = Game.FPS;
|
||||
if (Game.IsLoading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (!_gameLoaded && (_gameLoaded = true))
|
||||
{
|
||||
#if !NON_INTERACTIVE
|
||||
GTA.UI.Notification.Show(GTA.UI.NotificationIcon.AllPlayersConf, "RAGECOOP", "Welcome!", $"Press ~g~{Main.Settings.MenuKey}~s~ to open the menu.");
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !NON_INTERACTIVE
|
||||
CoopMenu.MenuPool.Process();
|
||||
#endif
|
||||
|
||||
|
||||
if (!Networking.IsOnServer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (Game.TimeScale != 1)
|
||||
{
|
||||
Game.TimeScale = 1;
|
||||
}
|
||||
|
||||
if (Networking.ShowNetworkInfo)
|
||||
{
|
||||
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 0), $"L: {Networking.Latency * 1000:N0}ms", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
|
||||
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 30), $"R: {Lidgren.Network.NetUtility.ToHumanReadable(Statistics.BytesDownPerSecond)}/s", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
|
||||
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 60), $"S: {Lidgren.Network.NetUtility.ToHumanReadable(Statistics.BytesUpPerSecond)}/s", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
|
||||
}
|
||||
|
||||
MainChat.Tick();
|
||||
PlayerList.Tick();
|
||||
if (!API.Config.EnableAutoRespawn)
|
||||
{
|
||||
Function.Call(Hash.PAUSE_DEATH_ARREST_RESTART, true);
|
||||
Function.Call(Hash.IGNORE_NEXT_RESTART, true);
|
||||
Function.Call(Hash.FORCE_GAME_STATE_PLAYING);
|
||||
Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
|
||||
if (P.IsDead)
|
||||
{
|
||||
Function.Call(Hash.SET_FADE_OUT_AFTER_DEATH, false);
|
||||
|
||||
if (P.Health != 1)
|
||||
{
|
||||
P.Health = 1;
|
||||
Game.Player.WantedLevel = 0;
|
||||
Logger.Debug("Player died.");
|
||||
API.Events.InvokePlayerDied();
|
||||
}
|
||||
GTA.UI.Screen.StopEffects();
|
||||
}
|
||||
else
|
||||
{
|
||||
Function.Call(Hash.DISPLAY_HUD, true);
|
||||
}
|
||||
}
|
||||
else if (P.IsDead && !_lastDead)
|
||||
{
|
||||
API.Events.InvokePlayerDied();
|
||||
}
|
||||
|
||||
_lastDead = P.IsDead;
|
||||
Ticked++;
|
||||
}
|
||||
private static void OnKeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (MainChat.Focused)
|
||||
{
|
||||
MainChat.OnKeyDown(e.KeyCode);
|
||||
return;
|
||||
}
|
||||
if (Networking.IsOnServer)
|
||||
{
|
||||
if (Voice.WasInitialized())
|
||||
{
|
||||
if (Game.IsControlPressed(GTA.Control.PushToTalk))
|
||||
{
|
||||
Voice.StartRecording();
|
||||
return;
|
||||
}
|
||||
else if (Voice.IsRecording())
|
||||
{
|
||||
Voice.StopRecording();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Game.IsControlPressed(GTA.Control.FrontendPause))
|
||||
{
|
||||
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
|
||||
return;
|
||||
}
|
||||
if (Game.IsControlPressed(GTA.Control.FrontendPauseAlternate) && Settings.DisableAlternatePause)
|
||||
{
|
||||
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (e.KeyCode == Settings.MenuKey)
|
||||
{
|
||||
if (CoopMenu.MenuPool.AreAnyVisible)
|
||||
{
|
||||
CoopMenu.MenuPool.ForEach<LemonUI.Menus.NativeMenu>(x =>
|
||||
{
|
||||
if (x.Visible)
|
||||
{
|
||||
CoopMenu.LastMenu = x;
|
||||
x.Visible = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
CoopMenu.LastMenu.Visible = true;
|
||||
}
|
||||
}
|
||||
else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
|
||||
{
|
||||
if (Networking.IsOnServer)
|
||||
{
|
||||
MainChat.Focused = true;
|
||||
}
|
||||
}
|
||||
else if (MainChat.Focused) { return; }
|
||||
else if (Game.IsControlJustPressed(GTA.Control.MultiplayerInfo))
|
||||
{
|
||||
if (Networking.IsOnServer)
|
||||
{
|
||||
ulong currentTimestamp = Util.GetTickCount64();
|
||||
PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
|
||||
}
|
||||
}
|
||||
else if (e.KeyCode == Settings.PassengerKey)
|
||||
{
|
||||
var P = Game.Player.Character;
|
||||
|
||||
if (!P.IsInVehicle())
|
||||
{
|
||||
if (P.IsTaskActive(TaskType.CTaskEnterVehicle))
|
||||
{
|
||||
P.Task.ClearAll();
|
||||
}
|
||||
else
|
||||
{
|
||||
var V = World.GetClosestVehicle(P.ReadPosition(), 50);
|
||||
|
||||
if (V != null)
|
||||
{
|
||||
var seat = P.GetNearestSeat(V);
|
||||
var p = V.GetPedOnSeat(seat);
|
||||
if (p != null && !p.IsDead)
|
||||
{
|
||||
for (int i = -1; i < V.PassengerCapacity; i++)
|
||||
{
|
||||
seat = (VehicleSeat)i;
|
||||
p = V.GetPedOnSeat(seat);
|
||||
if (p == null || p.IsDead)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
P.Task.EnterVehicle(V, seat, -1, 5, EnterVehicleFlags.None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
internal static void Connected()
|
||||
{
|
||||
Memory.ApplyPatches();
|
||||
if (Settings.Voice && !Voice.WasInitialized())
|
||||
{
|
||||
Voice.Init();
|
||||
}
|
||||
API.QueueAction(() =>
|
||||
{
|
||||
WorldThread.Traffic(!Settings.DisableTraffic);
|
||||
Function.Call(Hash.SET_ENABLE_VEHICLE_SLIPSTREAMING, true);
|
||||
CoopMenu.ConnectedMenuSetting();
|
||||
MainChat.Init();
|
||||
GTA.UI.Notification.Show("~g~Connected!");
|
||||
});
|
||||
|
||||
Logger.Info(">> Connected <<");
|
||||
}
|
||||
public static void Disconnected(string reason)
|
||||
{
|
||||
|
||||
|
||||
Logger.Info($">> Disconnected << reason: {reason}");
|
||||
API.QueueAction(() =>
|
||||
{
|
||||
if (MainChat.Focused)
|
||||
{
|
||||
MainChat.Focused = false;
|
||||
}
|
||||
PlayerList.Cleanup();
|
||||
MainChat.Clear();
|
||||
EntityPool.Cleanup();
|
||||
WorldThread.Traffic(true);
|
||||
Function.Call(Hash.SET_ENABLE_VEHICLE_SLIPSTREAMING, false);
|
||||
CoopMenu.DisconnectedMenuSetting();
|
||||
GTA.UI.Notification.Show("~r~Disconnected: " + reason);
|
||||
LocalPlayerID = default;
|
||||
Resources.Unload();
|
||||
});
|
||||
Memory.RestorePatches();
|
||||
DownloadManager.Cleanup();
|
||||
Voice.ClearAll();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user