Restructure solution
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289
Client/Scripts/Sync/SyncEvents.cs
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289
Client/Scripts/Sync/SyncEvents.cs
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using GTA;
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using GTA.Math;
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using Lidgren.Network;
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using RageCoop.Core;
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using System;
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namespace RageCoop.Client
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{
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internal static class SyncEvents
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{
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#region TRIGGER
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public static void TriggerPedKilled(SyncedPed victim)
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{
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Networking.SendSync(new Packets.PedKilled() { VictimID = victim.ID }, ConnectionChannel.SyncEvents);
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}
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public static void TriggerChangeOwner(int vehicleID, int newOwnerID)
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{
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Networking.SendSync(new Packets.OwnerChanged()
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{
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ID = vehicleID,
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NewOwnerID = newOwnerID,
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}, ConnectionChannel.SyncEvents, NetDeliveryMethod.ReliableOrdered);
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}
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public static void TriggerBulletShot(uint hash, SyncedPed owner, Vector3 impactPosition)
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{
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// Main.Logger.Trace($"bullet shot:{(WeaponHash)hash}");
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var start = owner.MainPed.GetMuzzlePosition();
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if (owner.MainPed.IsOnTurretSeat()) { start = owner.MainPed.Bones[Bone.SkelHead].Position; }
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if (start.DistanceTo(impactPosition) > 10)
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{
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// Reduce latency
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start = impactPosition - (impactPosition - start).Normalized * 10;
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}
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Networking.SendBullet(start, impactPosition, hash, owner.ID);
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}
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public static void TriggerVehBulletShot(uint hash, Vehicle veh, SyncedPed owner)
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{
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int i;
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// ANNIHL
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if (veh.Model.Hash == 837858166)
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{
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Networking.SendVehicleBullet(hash, owner, veh.Bones[35]);
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Networking.SendVehicleBullet(hash, owner, veh.Bones[36]);
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Networking.SendVehicleBullet(hash, owner, veh.Bones[37]);
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Networking.SendVehicleBullet(hash, owner, veh.Bones[38]);
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}
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else if ((i = veh.GetMuzzleIndex()) != -1)
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{
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Networking.SendVehicleBullet(hash, owner, veh.Bones[i]);
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}
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else
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{
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Main.Logger.Warning($"Failed to get muzzle info for vehicle:{veh.DisplayName}");
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}
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}
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public static void TriggerNozzleTransform(int vehID, bool hover)
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{
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Networking.SendSync(new Packets.NozzleTransform() { VehicleID = vehID, Hover = hover }, ConnectionChannel.SyncEvents);
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}
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#endregion
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#region HANDLE
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public static ParticleEffectAsset CorePFXAsset = new ParticleEffectAsset("core");
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private static WeaponAsset _weaponAsset = default;
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private static uint _lastWeaponHash;
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private static void HandlePedKilled(Packets.PedKilled p)
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{
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EntityPool.GetPedByID(p.VictimID)?.MainPed?.Kill();
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}
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private static void HandleOwnerChanged(Packets.OwnerChanged p)
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{
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var v = EntityPool.GetVehicleByID(p.ID);
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if (v == null) { return; }
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v.OwnerID = p.NewOwnerID;
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v.LastSynced = Main.Ticked;
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v.Position = v.MainVehicle.Position;
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v.Quaternion = v.MainVehicle.Quaternion;
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}
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private static void HandleNozzleTransform(Packets.NozzleTransform p)
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{
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EntityPool.GetVehicleByID(p.VehicleID)?.MainVehicle?.SetNozzleAngel(p.Hover ? 1 : 0);
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}
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private static void HandleBulletShot(Vector3 start, Vector3 end, uint weaponHash, int ownerID)
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{
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switch (weaponHash)
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{
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// Minigun, not working for some reason
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case (uint)WeaponHash.Minigun:
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weaponHash = 1176362416;
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break;
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// Valkyire, not working for some reason
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case 2756787765:
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weaponHash = 1176362416;
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break;
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// Tampa3, not working for some reason
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case 3670375085:
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weaponHash = 1176362416;
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break;
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// Ruiner2, not working for some reason
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case 50118905:
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weaponHash = 1176362416;
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break;
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// SAVAGE
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case 1638077257:
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weaponHash = (uint)VehicleWeaponHash.PlayerLazer;
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break;
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case (uint)VehicleWeaponHash.PlayerBuzzard:
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weaponHash = 1176362416;
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break;
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}
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var p = EntityPool.GetPedByID(ownerID)?.MainPed;
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if (p == null) { p = Game.Player.Character; Main.Logger.Warning("Failed to find owner for bullet"); }
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if (!CorePFXAsset.IsLoaded) { CorePFXAsset.Request(); }
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if (_lastWeaponHash != weaponHash)
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{
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_weaponAsset.MarkAsNoLongerNeeded();
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_weaponAsset = new WeaponAsset(weaponHash);
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_lastWeaponHash = weaponHash;
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}
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if (!_weaponAsset.IsLoaded) { _weaponAsset.Request(); }
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World.ShootBullet(start, end, p, _weaponAsset, (int)p.GetWeaponDamage(weaponHash));
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Prop w;
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if (((w = p.Weapons.CurrentWeaponObject) != null) && (p.VehicleWeapon == VehicleWeaponHash.Invalid))
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{
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if (p.Weapons.Current.Components.GetSuppressorComponent().Active)
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{
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World.CreateParticleEffectNonLooped(CorePFXAsset, "muz_pistol_silencer", p.GetMuzzlePosition(), w.Rotation, 1);
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}
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else
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{
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World.CreateParticleEffectNonLooped(CorePFXAsset, WeaponUtil.GetFlashFX((WeaponHash)weaponHash), p.GetMuzzlePosition(), w.Rotation, 1);
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}
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}
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}
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public static void HandleVehicleBulletShot(Packets.VehicleBulletShot p)
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{
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HandleBulletShot(p.StartPosition, p.EndPosition, p.WeaponHash, p.OwnerID);
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var v = EntityPool.GetPedByID(p.OwnerID)?.MainPed.CurrentVehicle;
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if (v == null) { return; }
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var b = v.Bones[p.Bone];
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World.CreateParticleEffectNonLooped(CorePFXAsset,
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WeaponUtil.GetFlashFX((WeaponHash)p.WeaponHash),
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b.Position, b.ForwardVector.ToEulerRotation(v.Bones[35].UpVector), 1);
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}
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public static void HandleEvent(PacketType type, NetIncomingMessage msg)
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{
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switch (type)
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{
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case PacketType.BulletShot:
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{
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Packets.BulletShot p = new Packets.BulletShot();
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p.Deserialize(msg);
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HandleBulletShot(p.StartPosition, p.EndPosition, p.WeaponHash, p.OwnerID);
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break;
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}
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case PacketType.VehicleBulletShot:
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{
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HandleVehicleBulletShot(msg.GetPacket<Packets.VehicleBulletShot>());
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break;
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}
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case PacketType.OwnerChanged:
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{
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HandleOwnerChanged(msg.GetPacket<Packets.OwnerChanged>());
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}
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break;
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case PacketType.PedKilled:
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{
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HandlePedKilled(msg.GetPacket<Packets.PedKilled>());
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}
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break;
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case PacketType.NozzleTransform:
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{
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HandleNozzleTransform(msg.GetPacket<Packets.NozzleTransform>());
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break;
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}
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}
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Networking.Peer.Recycle(msg);
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}
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#endregion
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#region CHECK EVENTS
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public static void Check(SyncedPed c)
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{
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Ped subject = c.MainPed;
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// Check bullets
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if (subject.IsShooting)
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{
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if (!subject.IsUsingProjectileWeapon())
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{
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int i = 0;
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Func<bool> getBulletImpact = (() =>
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{
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Vector3 endPos = subject.LastWeaponImpactPosition;
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if (endPos == default)
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{
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if (++i <= 5) { return false; }
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endPos = subject.GetAimCoord();
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if (subject.IsInVehicle() && subject.VehicleWeapon != VehicleWeaponHash.Invalid)
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{
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if (subject.IsOnTurretSeat())
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{
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TriggerBulletShot((uint)subject.VehicleWeapon, c, endPos);
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}
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else
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{
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TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle, c);
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}
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}
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else
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{
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TriggerBulletShot((uint)subject.Weapons.Current.Hash, c, endPos);
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}
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return true;
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}
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if (subject.IsInVehicle() && subject.VehicleWeapon != VehicleWeaponHash.Invalid)
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{
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if (subject.IsOnTurretSeat())
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{
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TriggerBulletShot((uint)subject.VehicleWeapon, c, endPos);
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}
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else
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{
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TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle, c);
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}
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}
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else
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{
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TriggerBulletShot((uint)subject.Weapons.Current.Hash, c, endPos);
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}
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return true;
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});
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if (!getBulletImpact())
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{
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Scripting.API.QueueAction(getBulletImpact);
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}
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}
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else if (subject.VehicleWeapon == VehicleWeaponHash.Tank && subject.LastWeaponImpactPosition != default)
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{
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TriggerBulletShot((uint)VehicleWeaponHash.Tank, c, subject.LastWeaponImpactPosition);
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}
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}
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}
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public static void Check(SyncedVehicle v)
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{
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if (v.MainVehicle == null || !v.MainVehicle.HasNozzle())
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{
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return;
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}
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if ((v.LastNozzleAngle == 1) && (v.MainVehicle.GetNozzleAngel() != 1))
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{
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TriggerNozzleTransform(v.ID, false);
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}
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else if ((v.LastNozzleAngle == 0) && (v.MainVehicle.GetNozzleAngel() != 0))
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{
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TriggerNozzleTransform(v.ID, true);
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}
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v.LastNozzleAngle = v.MainVehicle.GetNozzleAngel();
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}
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#endregion
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}
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}
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