ToVector(), ToLVector(), ToQuaternion() and ToLQuaternion() added
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@ -11,8 +11,11 @@ using GTA.Math;
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namespace CoopClient
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{
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#region CLIENT-ONLY
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static class VectorExtensions
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public static class VectorExtensions
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{
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/// <summary>
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///
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/// </summary>
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public static Vector3 ToVector(this Quaternion vec)
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{
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return new Vector3()
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@ -23,6 +26,9 @@ namespace CoopClient
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};
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}
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/// <summary>
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///
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/// </summary>
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public static Quaternion ToQuaternion(this Vector3 vec, float vW = 0.0f)
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{
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return new Quaternion()
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@ -34,6 +40,9 @@ namespace CoopClient
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};
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}
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/// <summary>
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///
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/// </summary>
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public static LVector3 ToLVector(this Vector3 vec)
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{
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return new LVector3()
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@ -44,6 +53,9 @@ namespace CoopClient
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};
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}
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/// <summary>
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///
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/// </summary>
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public static LQuaternion ToLQuaternion(this Quaternion vec)
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{
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return new LQuaternion()
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@ -57,15 +69,24 @@ namespace CoopClient
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}
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#endregion
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struct LVector3
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/// <summary>
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///
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/// </summary>
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public struct LVector3
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{
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#region CLIENT-ONLY
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/// <summary>
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///
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/// </summary>
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public Vector3 ToVector()
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{
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return new Vector3(X, Y, Z);
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}
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#endregion
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/// <summary>
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///
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/// </summary>
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public LVector3(float X, float Y, float Z)
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{
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this.X = X;
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@ -73,22 +94,37 @@ namespace CoopClient
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this.Z = Z;
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}
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/// <summary>
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///
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/// </summary>
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public float X { get; set; }
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/// <summary>
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///
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/// </summary>
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public float Y { get; set; }
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/// <summary>
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///
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/// </summary>
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public float Z { get; set; }
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}
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struct LQuaternion
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public struct LQuaternion
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{
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#region CLIENT-ONLY
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/// <summary>
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///
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/// </summary>
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public Quaternion ToQuaternion()
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{
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return new Quaternion(X, Y, Z, W);
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}
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#endregion
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/// <summary>
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///
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/// </summary>
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public LQuaternion(float X, float Y, float Z, float W)
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{
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this.X = X;
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@ -97,12 +133,24 @@ namespace CoopClient
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this.W = W;
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}
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/// <summary>
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///
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/// </summary>
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public float X { get; set; }
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/// <summary>
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///
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/// </summary>
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public float Y { get; set; }
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/// <summary>
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///
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/// </summary>
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public float Z { get; set; }
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/// <summary>
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///
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/// </summary>
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public float W { get; set; }
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}
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@ -47,10 +47,9 @@ namespace CoopClient
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}
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#endregion
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// Dirty & dangerous
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public static dynamic Lerp(dynamic from, dynamic to, float fAlpha)
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{
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return ((to - from) * fAlpha + from);
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return (to - from) * fAlpha + from;
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}
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public static T GetGameMs<T>() where T : IConvertible
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