More small changes
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@ -8,17 +8,14 @@ using GTA.Native;
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namespace CoopClient
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{
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/// <summary>
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/// Don't use it!
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/// </summary>
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public class Chat
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internal class Chat
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{
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private readonly Scaleform MainScaleForm;
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internal string CurrentInput { get; set; }
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public string CurrentInput { get; set; }
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private bool CurrentFocused { get; set; }
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internal bool Focused
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public bool Focused
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{
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get { return CurrentFocused; }
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set
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@ -66,18 +63,18 @@ namespace CoopClient
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MainScaleForm = new Scaleform("multiplayer_chat");
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}
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internal void Init()
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public void Init()
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{
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MainScaleForm.CallFunction("SET_FOCUS", 2, 2, "ALL");
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MainScaleForm.CallFunction("SET_FOCUS", 1, 2, "ALL");
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}
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internal void Clear()
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public void Clear()
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{
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MainScaleForm.CallFunction("RESET");
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}
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internal void Tick()
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public void Tick()
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{
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if ((Util.GetTickCount64() - LastMessageTime) > 15000 && !Focused && !Hidden)
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{
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@ -97,14 +94,14 @@ namespace CoopClient
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Function.Call(Hash.DISABLE_ALL_CONTROL_ACTIONS, 0);
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}
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internal void AddMessage(string sender, string msg)
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public void AddMessage(string sender, string msg)
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{
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MainScaleForm.CallFunction("ADD_MESSAGE", sender + ":", msg);
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LastMessageTime = Util.GetTickCount64();
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Hidden = false;
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}
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internal void OnKeyDown(Keys key)
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public void OnKeyDown(Keys key)
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{
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if (key == Keys.Escape)
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{
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@ -157,12 +154,12 @@ namespace CoopClient
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}
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[DllImport("user32.dll")]
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internal static extern int ToUnicodeEx(uint virtualKeyCode, uint scanCode, byte[] keyboardState,
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public static extern int ToUnicodeEx(uint virtualKeyCode, uint scanCode, byte[] keyboardState,
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[Out, MarshalAs(UnmanagedType.LPWStr, SizeConst = 64)]
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StringBuilder receivingBuffer,
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int bufferSize, uint flags, IntPtr kblayout);
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internal static string GetCharFromKey(Keys key, bool shift, bool altGr)
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public static string GetCharFromKey(Keys key, bool shift, bool altGr)
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{
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StringBuilder buf = new StringBuilder(256);
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byte[] keyboardState = new byte[256];
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@ -11,20 +11,17 @@ using GTA.Native;
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namespace CoopClient
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{
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/// <summary>
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/// Don't use it!
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/// </summary>
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public class Networking
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internal class Networking
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{
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internal NetClient Client;
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internal float Latency = 0;
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public NetClient Client;
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public float Latency = 0;
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internal bool ShowNetworkInfo = false;
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public bool ShowNetworkInfo = false;
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internal int BytesReceived = 0;
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internal int BytesSend = 0;
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public int BytesReceived = 0;
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public int BytesSend = 0;
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internal void DisConnectFromServer(string address)
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public void DisConnectFromServer(string address)
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{
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if (IsOnServer())
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{
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@ -72,12 +69,12 @@ namespace CoopClient
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}
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}
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internal bool IsOnServer()
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public bool IsOnServer()
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{
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return Client?.ConnectionStatus == NetConnectionStatus.Connected;
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}
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internal void ReceiveMessages()
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public void ReceiveMessages()
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{
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if (Client == null)
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{
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@ -902,7 +899,7 @@ namespace CoopClient
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#region -- SEND --
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private ulong LastPlayerFullSync = 0;
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internal void SendPlayerData()
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public void SendPlayerData()
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{
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Ped player = Game.Player.Character;
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@ -1024,7 +1021,7 @@ namespace CoopClient
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#endif
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}
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internal void SendNpcData(Ped npc)
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public void SendNpcData(Ped npc)
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{
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NetOutgoingMessage outgoingMessage = Client.CreateMessage();
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@ -1091,7 +1088,7 @@ namespace CoopClient
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#endif
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}
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internal void SendChatMessage(string message)
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public void SendChatMessage(string message)
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{
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NetOutgoingMessage outgoingMessage = Client.CreateMessage();
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@ -1108,7 +1105,7 @@ namespace CoopClient
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#endif
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}
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internal void SendModData(long target, string modName, byte customID, byte[] bytes)
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public void SendModData(long target, string modName, byte customID, byte[] bytes)
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{
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NetOutgoingMessage outgoingMessage = Client.CreateMessage();
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new Packets.Mod()
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@ -28,7 +28,7 @@ namespace CoopClient
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};
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}
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internal static void OnTick(object sender, EventArgs e)
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private void OnTick(object sender, EventArgs e)
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{
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if (Game.IsLoading)
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{
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@ -62,7 +62,7 @@ namespace CoopClient
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LastDisableTraffic = Main.DisableTraffic;
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}
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private static void Traffic(bool enable)
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private void Traffic(bool enable)
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{
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if (enable)
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{
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