Weapon fix
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@ -61,13 +61,6 @@ namespace RageCoop.Client {
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{
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Main.Logger.Trace($"bullet shot:{(WeaponHash)hash}");
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// Minigun, not working for some reason
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if (hash==(uint)WeaponHash.Minigun)
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{
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hash=(uint)WeaponHash.HeavyRifle;
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}
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// Valkyire, not working for some reason
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if (hash==2756787765) { hash=(uint)WeaponHash.HeavyRifle; }
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var start = owner.MainPed.GetMuzzlePosition();
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if (owner.MainPed.IsOnTurretSeat()) { start=owner.MainPed.Bones[Bone.SkelHead].Position; }
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@ -89,10 +82,6 @@ namespace RageCoop.Client {
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public static void TriggerVehBulletShot(uint hash, Vehicle veh, SyncedPed owner)
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{
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if (hash==(uint)VehicleWeaponHash.PlayerBuzzard)
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{
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hash=(uint)WeaponHash.HeavyRifle;
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}
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// ANNIHL
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if (veh.Model.Hash==837858166)
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{
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@ -116,7 +105,7 @@ namespace RageCoop.Client {
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#region HANDLE
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private static ParticleEffectAsset CorePFXAsset = default;
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private static ParticleEffectAsset CorePFXAsset = new ParticleEffectAsset("core");
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static WeaponAsset _weaponAsset = default;
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static uint _lastWeaponHash;
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@ -168,12 +157,26 @@ namespace RageCoop.Client {
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}
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private static void HandleBulletShot(Vector3 start, Vector3 end, uint weaponHash, int ownerID)
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{
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if (CorePFXAsset==default) {
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CorePFXAsset= new ParticleEffectAsset("core");
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switch (weaponHash)
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{
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// Minigun, not working for some reason
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case (uint)WeaponHash.Minigun:
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weaponHash=(uint)WeaponHash.HeavyRifle;
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break;
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// Valkyire, not working for some reason
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case 2756787765:
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weaponHash=(uint)WeaponHash.HeavyRifle;
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break;
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case (uint)VehicleWeaponHash.PlayerBuzzard:
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weaponHash=(uint)WeaponHash.HeavyRifle;
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break ;
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}
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if (!CorePFXAsset.IsLoaded) { CorePFXAsset.Request(); }
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var p = EntityPool.GetPedByID(ownerID)?.MainPed;
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if (p == null) { p=Game.Player.Character; Main.Logger.Warning("Failed to find owner for bullet"); }
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if (!CorePFXAsset.IsLoaded) { CorePFXAsset.Request(); }
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if (_lastWeaponHash!=weaponHash)
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{
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_weaponAsset.MarkAsNoLongerNeeded();
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@ -182,8 +185,8 @@ namespace RageCoop.Client {
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}
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if (!_weaponAsset.IsLoaded) { _weaponAsset.Request(); }
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World.ShootBullet(start, end, p, _weaponAsset, p.GetWeaponDamage());
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var w = p.Weapons.CurrentWeaponObject;
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if(w != null)
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Prop w;
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if(((w = p.Weapons.CurrentWeaponObject) != null)&&(p.VehicleWeapon==VehicleWeaponHash.Invalid))
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{
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if (p.Weapons.Current.Components.GetSuppressorComponent().Active)
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{
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@ -266,7 +269,7 @@ namespace RageCoop.Client {
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{
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if (p.VehicleWeapon!=VehicleWeaponHash.Invalid)
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{
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return 30;
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return 100;
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}
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switch (p.Weapons.Current.Group)
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{
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