Cleanup and rewrite some bullshit
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@ -27,7 +27,7 @@ namespace RageCoop.Client
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p.CanWrithe = false;
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p.IsOnlyDamagedByPlayer = false;
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MainPed = p;
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OwnerID = Main.LocalPlayerID;
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OwnerID = LocalPlayerID;
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MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
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}
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@ -38,7 +38,7 @@ namespace RageCoop.Client
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internal SyncedPed(int id)
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{
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ID = id;
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LastSynced = Main.Ticked;
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LastSynced = Ticked;
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}
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internal override void Update()
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@ -67,7 +67,7 @@ namespace RageCoop.Client
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if (!CreateCharacter())
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return;
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if (!Main.Settings.ShowPlayerBlip && (byte)BlipColor != 255) BlipColor = (BlipColor)255;
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if (!Settings.ShowPlayerBlip && (byte)BlipColor != 255) BlipColor = (BlipColor)255;
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if ((byte)BlipColor == 255 && PedBlip != null)
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{
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PedBlip.Delete();
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@ -134,7 +134,7 @@ namespace RageCoop.Client
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if (IsSpeaking)
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{
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if (Main.Ticked - LastSpeakingTime < 10)
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if (Ticked - LastSpeakingTime < 10)
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{
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DisplaySpeaking(true);
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}
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@ -147,13 +147,13 @@ namespace RageCoop.Client
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}
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}
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LastUpdated = Main.Ticked;
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LastUpdated = Ticked;
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}
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private void RenderNameTag()
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{
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if (!Owner.DisplayNameTag || !Main.Settings.ShowPlayerNameTag || MainPed == null || !MainPed.IsVisible ||
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!MainPed.IsInRange(Main.PlayerPosition, 40f)) return;
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if (!Owner.DisplayNameTag || !Settings.ShowPlayerNameTag || MainPed == null || !MainPed.IsVisible ||
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!MainPed.IsInRange(PlayerPosition, 40f)) return;
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var targetPos = MainPed.Bones[Bone.IKHead].Position + Vector3.WorldUp * 0.5f;
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Point toDraw = default;
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@ -204,7 +204,7 @@ namespace RageCoop.Client
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MainPed.CanWrithe = false;
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MainPed.CanBeDraggedOutOfVehicle = true;
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MainPed.IsOnlyDamagedByPlayer = false;
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MainPed.RelationshipGroup = Main.SyncedPedsGroup;
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MainPed.RelationshipGroup = SyncedPedsGroup;
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MainPed.IsFireProof = false;
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MainPed.IsExplosionProof = false;
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@ -397,7 +397,7 @@ namespace RageCoop.Client
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if (!_lastRagdoll)
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{
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_lastRagdoll = true;
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_lastRagdollTime = Main.Ticked;
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_lastRagdollTime = Ticked;
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}
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return;
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@ -599,7 +599,7 @@ namespace RageCoop.Client
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MainPed.Velocity = Velocity + 5 * dist * (predicted - MainPed.ReadPosition());
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}
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else if (Main.Ticked - _lastRagdollTime < 10)
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else if (Ticked - _lastRagdollTime < 10)
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{
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}
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else if (IsRagdoll)
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