Cleanup and rewrite some bullshit
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@ -55,7 +55,7 @@ namespace RageCoop.Client
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// I tried without thread but the game will lag without
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_thread = ThreadManager.CreateThread(() =>
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{
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while (!_stopping && !Main.IsUnloading)
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while (!_stopping && !IsUnloading)
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using (var wo = new WaveOutEvent())
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{
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wo.Init(_waveProvider);
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