Cleanup and rewrite some bullshit
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@ -401,7 +401,7 @@ namespace RageCoop.Client
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public static Vector3 GetLookingCoord(this Ped p)
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{
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if (p == Main.P && Call<int>(GET_FOLLOW_PED_CAM_VIEW_MODE) == 4)
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if (p == P && Call<int>(GET_FOLLOW_PED_CAM_VIEW_MODE) == 4)
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return RaycastEverything(default);
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EntityBone b = p.Bones[Bone.FacialForehead];
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var v = b.UpVector.Normalized;
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