Cleanup and rewrite some bullshit
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@ -35,7 +35,7 @@ namespace RageCoop.Client
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Yield();
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Notification.Show(NotificationIcon.AllPlayersConf, "RAGECOOP", "Welcome!",
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$"Press ~g~{Main.Settings.MenuKey}~s~ to open the menu.");
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$"Press ~g~{Settings.MenuKey}~s~ to open the menu.");
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}
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protected override void OnTick()
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{
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@ -57,12 +57,12 @@ namespace RageCoop.Client
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Game.DisableControlThisFrame(Control.FrontendPause);
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if (Main.Settings.DisableAlternatePause) Game.DisableControlThisFrame(Control.FrontendPauseAlternate);
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if (Settings.DisableAlternatePause) Game.DisableControlThisFrame(Control.FrontendPauseAlternate);
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// Sets a value that determines how aggressive the ocean waves will be.
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// Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.
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Call(SET_DEEP_OCEAN_SCALER, 0.0f); // Works only ~200 meters around the player
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if (Main.Settings.ShowEntityOwnerName)
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if (Settings.ShowEntityOwnerName)
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unsafe
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{
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int handle;
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